Warhammer Online - the people behind
the game
Former White Dwarf editor and Design Studio boss
- Robin Dews, heads up the company and Rick Priestley - Warhammer's
original creator and now Games Workshop's Design Director, is
leading the game design team. On the Climax side, Matt Sansam
is producing the game under the guidance of Paul Caruthers,
Gary Liddon and Karl Jeffery. It's a pretty heavyweight team
with a great deal of experience of cutting edge games design
and delivery.
Robin Dews - General Manager, Warhammer
Online Ltd
Robin
joined Games Workshop in 1989 working on a range of publications
for the company. In 1991 he took on the role of White Dwarf
editor and steered the magazine through a period of internationalisation
that saw it grow to seven editions in five languages and become
the world's best selling fantasy gaming magazine.
After 4 years and 50 issues of White Dwarf, Robin
became Games Workshop Studio Manager with responsibility for
the Design Studio. At the core of its business - the Design
Studio employs over 80 creative staff and is responsible for
the design, development and production of all of Games Workshop's
games and miniatures.
In early 2001, he left the Design Studio to take
up the challenge of delivering a massively multiplayer online
version of the Warhammer World - Warhammer Online.
"My real ambition is to create a game that
brings together the excitement and gameplay of the early pen
and paper RPGs, with fantastic graphics and a great social environment
- a game that makes the Warthammer World more real than real!."
Matt Sansam - Executive Producer,
Warhammer Online Ltd.
Matt
has been in the games industry for nearly 10 years, working
on a variety of formats including Super Nintendo, PC, PlayStation
and, more recently, first-party development for Microsoft's
Xbox. He is now combining his experience of online gaming with
his knowledge of the Games Workshop license, leading the design
work as Executive Producer on the forthcoming Warhammer Online.
Rick Priestley - Games Workshop
Product Development Director
Among
fantasy gamers, Rick is a myth, pixie or possibly a fairy story.
He joined Games Workshop in 1982 and founded the Games Workshop
Design Studio. As a designer he co-wrote and produced the original
set of tabletop fantasy battle rules - Reaper (1979) - and then
Warhammer (1982).
Warhammer has since mutated through numerous editions
and supplements - spawning a complete role-play system, computer
games, a fiction imprint and a spectacularly unsuccessful record
company. In 1987, he unexpectedly fathered Warhammer 40,000
(1987) upon an innocent public - the game has gone on to become
the benchmark in tabletop Sci-Fi wargaming with enthusiasts
in every part of the globe. In between, he has written, produced
and forgotten a huge number of games and supplements. He currently
holds the position of Product Development Director for Games
Workshop Group.
Rick's ambition for Warhammer Online is to finally
see a game that is the bastard offspring of the union of Carry
On and Monty Python: "Warhammer was always a cheerful melange
of the serious and absurd and so the list of sources that have
inspired Warhammer is always going to be eclectic. The obvious
candidates are Tolkien, Robert E Howard (et al), and Michael
Moorcock - solid fantasy fare for the time. Less obvious perhaps
- Shakespeare, Milton and William Blake - truly no source is
sacred. If the ingredients seem overly credible then the secret
must be in the blending - the radio show I'm Sorry I'll Read
That Again, TV's Monty Python - and the Python films, the Carry
On movies, and (as if I should forget) Clint Eastwood's spaghetti
westerns."
Paul Carruthers - Studio Head, Climax Nottingham
Paul
has worked in the computer games industry since he formed Astral
Software Ltd in 1987 and created a number of games for the Atari
ST and Amiga, including: Xor, Quadralien, Archipelagos and Stormball.
After a period as a freelance programmer where
he worked on a number of titles for Probe Software including
Mortal Kombat and Batman Forever for the Sega Genesis he formed
Anthill Studios in 1999 producing the successful Archipelagos
2000 and Rat Attack for the PCCD.
In early 2001, Anthill Studios became part of the Climax Group.
The Warhammer Online joint venture was established and Paul
was appointed Studio Head.

Warhammer online is a cooperation between Climax
and Games Workshop. All information taken from the official
promotion package provided by www.bastion.uk