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New Careers

by Rev. Garett Lepper and Leif U. Schrader


Politician
Paymaster
Torero
Crimeboss
Henchman
Landlord

     

Politician/Councilor/Advisor (by Rev. Garett Lepper)
Advanced Career

Politics in much of the Old World is the domain of the nobility. Land and the authority that it brings empower most nobility and shape the political environment. Politics in the Southern Old World is dramatically different. Yes, land is important there and the nobility do play an important role, but most influence is played out by Merchant Princes, those who not only own land, but own ships, merchant houses, and capital: the merchants, the financiers, and the guild members of the Southern Old World. A few cities in Tilea have even dabbled with republican forms of government where power is divided among elected representatives.
Thus the political environment of the Southern Old World is dramatically different now from the traditional form of feudal politics practiced in Bretonnia, the Empire, and Kislev. In Tilea for example, everyone seems to be involved in politics, from the agitators on the street, the mercenary captains in garrisons, the lawyers in their courts, the merchants in the guild house, to even the captains of merchant fleets. Politics can be a fluid, even volatile field here and because of these demands politicians have cropped up in the courts of merchant princes and in the senates of the republics.

These politicians, councilors, and advisors have mastered the arts of compromise, threats, innuendo, outrage, flattery, and character assassination. They carry out the political will of their families, allies, or patrons through political channels. Laws are created, armies raised or disbanded, programs funded, and policies changed at the behest of politicians. While they fight wars of words, the repercussions of their struggles are real, people exiled or executed, towns and villages razed, and political rivals destroyed. The best politicians wield the power of kings and emperors, but for the unlucky or unskilled, they risk infamy, exile, execution, or imprisonment.

M
WS
BS
S
T
W
I
A
Dex
Ld
Int
Cl
WP
Fel
-
-
-
-
-
+2
+20
-
+10
+30
+20
+30
+20
+20

Skills
Blather
Charm
Court/Political Intrigue
Dynastic Knowledge
Embezzling
History
Influence
Law
Public Speaking
Read/Write
Secret Language - Classical

Trappings
Bodyguard
Coach with horses
Fine Clothes
Scribe (aide)

Career Entries
Alchemist
Castellan
Cleric
Crime Lord
Demagogue
Lawyer
Mercenary Captain
Merchant
Noble
Sea Captain
Scholar
Spy
Squire
Steward
Student
Wizard

Career Exits
Ceric (of next highest level)
Demagogue
Duellist
Lawyer
Merchant
Noble (of next higher level)
Political Dissident
Spy
Thief - Embezzler
Wizard (of next highest level)

Social Level/Social Standing
+1/B 3d6 (S)

Paymaster (by Rev. Garett Lepper)
Advanced Career


In the Southern Old World, and in particular Tilea, mercenaries have become a time-honored institution, and a highly organized institution as well. To meet the ever changing demands for mercenaries a group of intermediaries has developed to ensure that nobles and others can recruit the assistance that they need. Thus, a noblemen's first and only step is to hire and fund a Paymaster. The Paymaster works as this intermediary. Upon being paid and told what the demands are, the Paymaster, often an ex-mercenary themselves use their contacts to hire bands of mercenaries. From this point on the demands of the noble patrons are made through the Paymaster to the Mercenary Captains, since a noblemen may often hire a number of companies to carry out his will.

The advantages of this system are numerous. Firstly, it makes it quick and easy for mercenaries to be hired since the Paymaster usually has numerous contacts and experience working with others. Secondly, it isolates the nobility from the demands and defeats of his hired mercenaries. Should their mercenaries carry out some reprehensible act, the chain of command insulates the nobility from the actions of their hirelings, since they are technically contracted out to the Paymaster rather than the noble. The nobility often remain aloof of the day to day finances and thus the lump payment to the Paymaster often relieves them of the burden of managing transactions. The Paymaster can also work with merchants, bankers, and financiers to aid in funding mercenary companies and the nobility and republicans will hire Paymasters or employ their own to help develop budgets for campaigns.

Thus, the Paymaster bears a heavy responsibility. Success is usually credited to the noble, but failure falls squarely on the Paymaster who is deemed to have employed ineffective mercenaries or embezzled the funds. Most Paymasters don't last long in the profession, but a handful that do that develop excellent contacts can play pivotal roles politically and have even acted as "kingmakers".

M
WS
BS
S
T
W
I
A
Dex
Ld
Int
Cl
WP
Fel
-
+20
-
-
-
+4
+20
-
+20
+30
+30
+30
+10
+20

Skills
Bribery
Embezzling
Evaluate
Haggle
Numismatics
Read/Write
Speak Additional Language - Battle Tongue
Speak Additional Language - Guilder
Super Numerate

Trappings
d6 Bodyguards
Chainmail Shirt
Paychest
References
Reinforced Pay Wagon for Campaigns (wooden walls and roof) with horses
Scribe
Sword

Career Entries
Artillerist
Engineer
Explorer
Free Lance
Gunner
Judicial Champion
Lawyer
Mercenary Sergeant/Captain
Merchant
Outlaw Chief
Sea Captain

Career Exits
Mercenary Captain
Merchant
Noble
Politician
Thief - Embezzler

Social Level/Social Standing
+1/B 3d4

[Inspired by Warhammer Armies: Dogs of War]

Torero (by Leif U. Schrader)
Advanced Career

Bullfighting is a sport almost exclusively found in Estalia. Only the most southwestern parts of Bretonnia know bullfighting, but this is done in a non official fashion.
Towns and cities have an area, often outside the town, which is used for the corrida, as bullfighting is called in Estalia. When no corrida takes place, the arena is often used to sell cattle. Very few cities are rich enough to have an arena that is only used for the corrida.
The corridas generally take place twice a year on the days of the equinox. Other corridas take place on important date, like the birth of son or daughter to the king. On the death of King Felipe II of Magritta a corrida took place, although this was not officially sanctioned and watch had to end the fight.

Bullfighters, called toreros, can be professionals or amateurs. Professional toreros are very rare outside cities. They often come from the class of the Hidalgos, where the young men try to earn respect and money by this sport. Amateurs are often peasants, farmers and other people of these classes. Should be prove to be skilled in the sport, they can become professional toreros. Professional toreros spend most of their time practising and showing off. Successful toreros do not need to worry about money (or women). They can find enough sponsors that pay just to be seen with them.

Toreros have to fight only with a rapier. Professional toreros fight on horses, while amateurs have to fight on foot. The horses have thick leather armour that protects them against the worse injuries. The toreros however have no armour. Should they be thrown out of the saddle, they have to continue fighting on foot.

Most of the time they fight against bulls, but sometimes rhinoceros or Lustrian buffaloes are used as opponents. Basically any wild beast that attacks by charging can be used for bullfighting.

M
WS
BS
S
T
W
I
A
Dex
Ld
Int
Cl
WP
Fel
-
+20
-
+1
+1
+4
+20
-
+20
-
-
+20
-
-

Skills
Acrobatics
Dance
Etiquette
Jumping
Ride
Specialist Weapon - Fencing Sword
Strike to Injure

Trappings
Fine clothings
Rapier
Lance
fine riding horse w/
saddle & harness
red cloak

Career Entries

Duellist
Entertainer
Noble

Career Exits

Bodyguard

Duellist
Judicial Champion

Social Level/Social Standing
+ 1/C, 5d4

Sindicalista Crimeboss: Capo (by Rev. Garett Lepper)
Advanced Career


When used as a general term, "sindicalista" refers to the Tilean guilds, but it also refers to "The Sindicalista", or organized crime. Organized crime, based upon family and local relations is a major, if secretive power in Tilea. Outsiders depict it as a large, conspiratorial organization but in truth it is a large association of fragmented and often warring families and groups.

The Sindicalista is involved in all manner of things, smuggling, theft, racketeering, gambling, slaving, murder, blackmail, and any other illegal yet profitable activity. Due to the disorganized nature of government in Tilea and the secretive nature of these organizations, the sindicalistas have been nearly impossible to suppress, and most nobles, merchants, and others have come to terms with their existence and often work with them for their own financial and political gain.

Part of their power is the solidarity within the organization - its members adhere to a code of loyalty that most will never betray since most of the members are part of their own family. There are unspoken rules between families that must be respected and the world of the Sindicalista has any many intricate rules of decorum as the nobility.

At the head of any local or regional Sindicalista family is the Capo, who may be the head or merely one of the captains serving the head of the family. The Capo makes all the major decisions of the family and they are among the most powerful leaders in the community. Some rule as beneficient granfathers, others as bloody tyrants, most fall somewhere in between. Their power and influence cannot be denied and they are considered by many to be the true rulers of Tilea.

M
WS
BS
S
T
W
I
A
Dex
Ld
Int
Cl
WP
Fel
-
+10
-
-
-
+4
+20
-
+10
+30
+20
+40
+10
+20

Skills
Blather
Bribery
Charm
Embezzling
Etiquette
Evaluate
Influence
Intimidate
Super Numerate
Torture

Trappings
Dagger (Superior Quality)
Finery
Hideout or Estate
d6 x 100 in jewelry
d6 Bodyguards
3d6 Rogues in Service of Sydicalista

Career Entries
Assassin
Charlatan
Cleric of Khaine
Cleric of Ranald
Fence
Footpad
Forger
Master Thief
Racketeer
Smuggler
Thief

Career Exits
Charlatan
Demagogue
Initiate of Khaine (or Cleric of Next Level)
Initiate of Ranald (or Cleric of Next Level)
Lawyer
Master Thief
Merchant
Outlaw Chief

Social Level/Social Standing
-2/C 5d4 (F)

Tilean Henchman: "Fattore" (by Rev. Garett Lepper)
Advanced Career

Tilea is a land of upheaval and conflict and mercenaries and bodyguards have long been maintained my the nobility to hold onto their power. Over time many of these groups have become institutions in Tilean society, among these the Fattori (sing. "fattore"). The Fattori are primarily a rural phenomenon, hired swords whose duty it is to enforce the laws and edicts of the noblility and landlords. The resentment of the "contadini" or the peasants has often resulted in bloody revolts against their social betters.
To enforce their edicts they would hire thugs from outside their community to carry out their work. To strike fear in the contadini and to bolster their own strength, these henchmen, known as Fattori bred vicious dogs trained to attack people. With their weapons, brutality, and dogs, these fattori proved apt at suppressing dissent and keeping the nobility in line. Over time these fattori have become an institution and the image of booted thug, armed with clubs and brassknuckles and accompanied by a vicious dog is now a symbol of the oppresive nature of feudalism in rural Tilea.
Some nobility have kept their fattori as retainers in their town and city homes. These fattori function as bodyguards and hired thugs, menacing those who would dare approach the nobility. Some fattori have found employment in crime syndicates where their penchant for violence proves sufficient for the job.

M
WS
BS
S
T
W
I
A
Dex
Ld
Int
Cl
WP
Fel
-
+30
+20
+2
+1
+6
+20
+1
-
+20
-
+20
-
-

Skills
Animal Care
Animal Training
Disarm
Dodge Blow
Intimidate
Specialist Weapon Fist
Specialist Weapon Improvised
Specialist Weapon Whip
Street Fighter
Strike Mighty Blow
Strike to Injure
Strike to Stun

Trappings
Brass Knuckles
Club
Crossbow with 20 Bolts
Leather Jerkin
Hobnailed Leather Boots
Sword
Tilean Manhound with Spiked Collar, Muzzle, Leather Armor (0/1 Body), and Leash
Whip

Career Entries
Bodyguard
Bounty Hunter
Jailer
Mercenary
Outlaw
Pit Fighter
Protagonist
Ruffian

Career Exits
Assassin
Mercenary Sergeant
Outlaw Chief
Racketeer
Slaver
Syndicalista
Tilean Overseer
Torturer

Social Level/Social Standing
-1/D 5d4 (F)

Tilean Landlord: "Latifondista"(by Rev. Garett Lepper)
Advanced Career

The nobility of Tilea tend to have what can only be termed as confrontational relationships with their serfs, or "Contadini". The constant warfare, the rampages of mercenaries and bandits, and the common peasant uprisings result in a nobility who are constantly besieged. Many nobility do not remain on their land to monitor it but hire overseers, stewards, or landlords. A person hired to oversee an estate in the absence of its owner is titled in Tilean "Latifondista". A Latinfondista, sometimes an ex-mercenary or a wandering noble is responsible the estate of the nobility and to ensure that the work is done and that the "contadini" meet their feudal obligations.
Any given Latinfondista is probably despised by the contadini that they oversee, for they tend to resort to threats, violence, and intimidation to ensure the running of the estate. It is there duty to dispense punishment when requirements are not met and to carry out processes according to local laws. Some are little more than sadistic thugs, some simply rigid adherents to the law. Nearly all believe that any display of compassion will result in the loss of authority and condemn any fraternization with the lower classes.

M
WS
BS
S
T
W
I
A
Dex
Ld
Int
Cl
WP
Fel
-
+20
+20
-
-
+4
+20
-
-
+30
+20
+20
+10
-

Skills
Embezzle
Evaluate
Intimidate
Law
Read/Write
Ride Horse
Specialist Weapon - Whip
Stewardship

Trappings
Chainmail Shirt or Breastplate
Crossbow with 20 bolts
Estate to monitor
Finery
Law Books
Leather Riding Boots of Superior Quality
Riding Horse or Light Warhorse
Scribe
Whip
d3 Bodyguards, Mercenaries, Militamen, or Soldiers

Career Entries
Bodyguard
Fattore
Judicial Champion
Mercenary Sergeant/Captain
Noble
Squire

Career Exits
Castellan
Lawyer
Noble (Rank 1 or next highest if already a noble)
Outlaw Chief
Steward
Thief - Embezzler

Social Level/Social Standing
+1/B 2d6 (F)

 

 

   

 

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