
The purpose of this column is to advocate for a new edition
of Warhammer Fantasy Roleplay - not necessarily an entirely
new version of the game, but at least a revised and updated
version. WFRP has been out for around fifteen years, and the
role play industry has changed, I believe for the better, and
its important for WFRP to capitalize upon these changes.
A WFRP Second Edition Manifesto
When I first raised the idea of revising WFRP I danced around
the subject matter a bit, but the time has come to lay out a
manifesto for a new and improved version of WFRP as I had earlier
promised. So what I've done is outline some of the changes that
I would like to see done for a new WFRP. The following are merely
my suggestions of how the game could be improved. Let's start
with
The Cover
Madness! Change the cover? Yes, that cover did generate 95%
of WFRP sales. That cover defined (is there any other word for
it?) WFRP's attitude. It set it apart from the other D&D
clones at the time. It captured people's imagination, got them
to pick up the book and look inside.
And its time to say goodbye to our friend now. The market has
moved on, WFRP has changed, the feel and atmosphere of the game
has altered subtly over the years, its time to refine, to redefine
WFRP's attitude. Something dark, something occult, something
sophisticated. Not something hack 'n slash but something that
hints or suggests of something wicked just below the surface.
Oh, and go ahead and stick the dwarf with the 'hawk on the back
of the book if you need to.
Background First - Mechanics
Second!
Reverse the order of the book! Put the background first. Bring
the world alive, and then show them how to live in it. Putting
rules first can suggest what seems important in the game - the
world shouldn't be an afterthought.
That said, I'm arguing for the book to be divided into background
and then rules, but I do not want it so clean cut - I want the
background to be present throughout the rules so that no matter
what page the GM turns to there will be something there to evoke
the sense of the world. The book can include pictures that convey
a feel of the world, little snippets of prayers, a sample menu
at an inn, the price of cattle at a country fair, legends and
myths, superstitions, adventure seeds on every page - every
page using the opportunity at further fleshing out and developing
the world.
Scrapbook Approach
Once again games have grown, and they no longer lay their information
out like encyclopedias, but they experiment with different ways
of conveying information - and GW has recently adopted this
approach with their books - turning the way that the information
is conveyed into background itself. The information is presented
as adventurer's notes, maps, myths, and literature of the era.
Career Rewrite
Every career needs to be rewritten - the advances for all the
careers are out of kilter. We can all come up with examples
of Artisans and Wizards that are better warriors than your average
mercenary or soldier, and its time to look at each career and
give them more unique and distinctive schemes. Some are simply
erroneous but others can use a bit of revision.
Task Resolution
The mechanics of WFRP are woefully behind. When a character
attempts an action, there is no distinction between degree of
success and degree of failure. A character with a Dex of 30
rolls a 01 and a 29 and the game does not distinguish between
that success. When it comes to failure it does however distinguish
failure, a roll of 31 and 100 have different effects (Success
and Failure WFRP p. 64). Now some rolls in the game provide
for shades of distinction but I'm arguing that for all skill
and task resolution the game should take into account the degree
of success and failure. This has been implemented recently in
the Apocrypha 2: Chart of Darkness in the Divination chapter.
For an example of what I propose, merely look at the resolution
for "Construct Tests" or "Loyalty". I'm
not proposing introducing new rules but rather adapting and
extending existing rules to cover the entire game, and drawing
the distinctions between failures to successes.
