
Before Sigmar
The Fennones were a small tribe that settled in
the regions that would become Ostermark, Sylvania, and eastern
Stirland. The eastern tribal lands were as inhospitable then
as they are in the early 26th century. The northern portions
were blanketed by the Great Forest and the western tribal lands
moderately fertile. The Fennones eked out a sorry existence
there, especially with some much of the forest and eastern mountains
teeming with goblins and other more sinister creatures. Trade
with the neighbouring tribes was limited as the Fennones had
little to offer. Despite the nearness of Zhufbar, the Fennones
avoided contact with the Dwarfs. Some believe that this was
due to the fact that the Fennones traded with the nearby goblin
tribes, while others suggest something more disturbing.
The Fennones worshipped a harsher version of the
Old Faith than that practiced elsewhere in the land that became
the Empire. As part of their beliefs, the dead of the Fennones
were buried in the various bogs, moors and fens that were common
throughout their land. This burial practice has remained intact
through the present day.
More information on the Fennone
tribe can be found in the "Nine Tribes" article by
Tim Eccles and Ryan Wileman in Warpstone 17.
Drannus and the Coming of Sigmar
Raids by Goblins against the Fennones began to
grow as more bands of Orcs entered the lands through Black Fire
Pass, especially in the years following the improbable rescue
of Dwarf High King Kargan. Drannus, tribal chieftain, led his
warriors against the treacherous greenskins in one engagement
after another. At about this time, an emissary from the Unberogen
chieftain, Sigmar, approached Drannus with an offer of friendship
and support if he agreed to ally his tribe with the others against
the greenskins. Drannus, immediately joined seeing an opportunity
to better the lot of his tribe, and himself
Some later, more cynical, historians have suggested
that Drannus' decision had more to do with the fear of what
would happen to him should Sigmar consider the Fenonne as confederates
of the greenskins. The only real decision for Drannus was to
throw his lot in with the Unberogen leader to avoid the later
extermination of his tribe.
The war was tenacious with no quarter given or
asked, it was a war of survival. With the aid of the Dwarfs,
Sigmar's mighty host obliterated the Orc and Goblin horde at
the climatic Battle of Black Fire Pass. The victorious tribal
chieftains realized that their people could not be safe unless
the tribes remained united. So, they met in Great Council in
Reikdorf for many days deciding the future. In the end, they
elected Sigmar Heldenhammer as Emperor, who was then crowned
by the High Priest of Ulric.
One of Sigmar's first acts was to reward those
who led their tribes in battle. To Drannus, Sigmar granted the
lands along the eastern reaches of the River Stir and south
to Aver Reach. Drannus founded the town of Buchebad, near the
western border of his lands, as his capital. Drannus also rewarded
his war chiefs with lands in the western part of his realm as
well. To maintain his claims in the east, however, Drannus "freed"
his slaves and settled them in those poor lands. Drannus elevated
the warriors who provided him great service to the lords of
the eastern lands.
Drannus lived a long life and firmly ruled his
lands. In his eighty-first year, the old warrior met his death
at the hands of goblin raiders from the Great Forest as he patrolled
his northern borders. In accordance to his will, Drannus' lands
were divided to his two remaining sons: Fraomar, the eldest
of the two inherited the western lands (Langwald) and Cuthwine
the Grim received the eastern lands (Sylvania).
Strife and the Age of Wars
Religious Oppression
Soon
after his ascension as Primate (Grand Theogonist) of Sigmar,
Kazgar I began a process of gathering evidence that supported
allegations that practitioners of the Old Faith partook in "unwholesome
rituals of worship," including human sacrifice and "wanton
immorality." When he gathered sufficient proof, Kazgar
I met with the Ar-Ulric, several elders of the Taal faith, and
the High Priest of the Myrmidia cult in Nuln (the latter having
taken root as a result of commerce with several Tilean cities)
to call for the salvation of the souls of the duped followers
of the Old Faith and the suppression of that tainted belief.
The War of Cleansing took place chiefly in the
eastern Empire where the Old Faith was the strongest. A number
of Druidic priests were forced to denounce their evil beliefs
and convert at the point of the sword to one of the "sanctioned"
cults. Many refuse to do so and were consigned to the flames
while others fled into the wilderness. In Sylvania, many died
trying to protect their faith, others claimed to follow the
goddess Rhya, though they preferred to refer to her by her local
name of Gurheid. Though there were some deviations from the
normal rituals, these ceremonies were close enough to satisfy
the "Purgers of the False Faith" (as the sanctioned
hunters of the Old Faith styled themselves).
In their obsession with destruction, the Purgers
never realised that the worship of Gurheid was a darker, more
malevolent deviation of that normally associated with Rhya.
In fact, the cult was more vengeful than the variant of the
Old Faith that had been previous practiced by the Fennone tribe.
Some later religious historians would advance the theory that
the cult of Gurheid was actually nothing more than a cover for
the Old Faith derivative originally followed by the Fennone.
Moreover, this War of Cleansing made the local people more obsessed
with the power of death and, thus, opened the door to the worship
of Kháine.
The Deadly Black Plague
Baron Frederick van Hal came to power in Sylvania as a reward
for rooting out diabolical wizards in the eastern Empire in
concert with Emperor Boris Goldbringer's efforts to suppress
the sorcerous arts. Baron van Hal's ambitions were just being
realised when the outbreak of the Black Plague commenced simultaneously
in the western cities. The plague spread quickly eastward and
devastated the population of Sylvania. Corpses remained where
they perished as those still living struggled to survive.
The Skaven seeming erupted from the forest and
hidden lairs throughout the eastern Empire, enslaving the living
and destroying villages. Baron van Hal had no intention of allowing
these overgrown rodents to disrupt his plans so close to fruition.
He was forced to reveal himself as a Necromancer and raised
the Dead to fight the invading vermin. The battles between the
Undead and Skaven further decimated Sylvania and weakened both
opponents. By this time, word of the devastation of the land
and peasants reached the Imperial nobility. Led by Grand Prince
Mandred von Schilderland of the Reikland, an Imperial host marched
through Stirland towards the war in the east. Ravaged by disease
and suffering great losses, the Skaven forces were systematically
destroyed by Mandred's army in Stirland.
Victorious, yet weakened, Mandred's army engaged
Vanhal's (as the infamous Necromancer was called) army in the
Stirlander barony of Langwald in an indecisive battle. Vanhal's
forces were too many and the Imperial force could not muster
an effective counter to the Necromancer's power, so complete
was the late Emperor Boris' folly in eliminating sorcery from
the Empire. Mandred decided that the remaining Skaven forces
in the Great Forest represented the greater danger and crossed
the River Stir, leaving a small, defensive force to watch the
Sylvanian frontier. By the time that the last of the Skaven
were slain, Mandred received word that Vanhal had been assassinated
and his Undead army crumbled into dust. Taking little chance,
Mandred reached an agreement with the cult of Mórr to
send their Raven Knights to cleanse Sylvania of the taint of
Necromancy. Mandred then returned west to proclaim that the
abominations known as the Skaven had been utterly destroyed.
Mandred elevated the status of the province to
a (non-Electoral) County when he promoted the ill-fated Baron
Theophilus von Stirbrück as Count of Sylvania, successor
to the cursed Vanhal. After a reign of 20 years, Count von Stirbrück
lost his way during a hunt in Hunger Wood. His mutilated corpse
was found days later near the River Stir.
Age of Wars
The end of Emperor Mandred's reign plunged the Empire into an
age of utter anarchy. Sylvania was reduced to minor holdings
of nobles constantly vying against one another for advantage.
Weather also betrayed the land and drought became commonplace.
With so little intrinsic value, poor soil and resources, none
of the powerful nobles in the surrounding provinces took any
interest in Sylvania.
The first family to rise from the ashes were the
von Teufelheims, a murderous and depraved family from the eastern
part of the county. For decades the peasants and lesser nobles
suffered grievously from the von Teufelheim rule. Many young
men and women disappeared. Some were simply ravished and returned
to their villages broken in both body and spirit, others died
while fulfilling whatever decadent need the ruling family desired.
In time, a Peasant Revolt erupted and the family and their noble
allies, few as they were, were annihilated.
More information on the von Teufelheim
family can be found in the adventure scenario "Conspiracy
in Marienburg," which is slated to appear in a forthcoming
issue of Warpstone.
Anarchy continued in Sylvania for the next century.
The next prominent family to gather enough power to rule Sylvania
was the von Draks. The first of these new Counts, Ludwig von
Drak, was a capable and strong ruler. He declared Sylvania neutral
in the conflict that arose when Ottilia of Talabecland declared
herself Empress. The isolated location of the Count's dominion
allowed Sylvania to remain relatively unscathed from the wars
in the west and north. This provided the von Draks to secure
their hold on Sylvania for generations.
