Rom Culture and Traditions
The Rom culture is best described as close-knit. Although the
Rom are wide-spread people, their loyalty is first and foremost
with their kin; they will trust a Rom whom they have never met
over a non-Rom whom they have known for twenty years, for the
Rom are all linked by a common heritage and language. For the
Rom, the connections are even closer than shared blood and history,
for they share rich cultural traditions and have a lifestyle
unique to the Rom.
For the Rom, respect is one of the most important shared cultural
traits. Anyone that is Rom deserves respect as their birthright,
but for the non-Rom, respect must be grudgingly earned. Within
the Rom community there are levels of respect, and the most
highly respected are the elderly whose wisdom leads the clans.
Beyond that, respect is contingent upon age, experience, intelligence,
and skill. The non-Rom must constantly struggle to be accepted
by the Rom, and only after years of traveling and working with
them will one be accepted as a Rom and finally given respect.
The
Rom prize wit and intelligence. Someone who can think fast and
take advantage of a situation is highly praised, for the Rom
survive by making instantaneous decisions. Thinking quickly
is nurtured in the Rom by the constant games they play, when
fathers and mothers perform magic tricks by making coins disappear
and the children must find the coins. Two of their time honored
traditions reinforce this, story telling and word games. Rom
culture is an oral culture where nearly all knowledge is passed
down by oral retelling. The Rom most common tale is about how
the Rom outsmart non-Rom by cunning stratagems, and thus the
Rom children are constantly being instructed in innovative techniques
to fool others. The word game is a game learned as children
yet played throughout life among the Rom. Their word games are
nearly countless, with hundreds of variations. Some are competitive
stories, others games on word play or metaphors, to games where
the opponents creatively curse one another, directly or indirectly.
The common feature is that at least two people compete against
one another in a lightning quick game where one tries to outwit
the other as onlookers applaud.
The lives of the Rom are difficult and the Rom are firm believers
in not having to work harder when necessary. For the Rom, it
is wiser to let others do the work and expend their energies.
Thus the Rom value those who take advantage of a situation;
a Rom who is taken advantage of is mercilessly ridiculed by
their friends and family. The Rom believe in acting only when
absolutely necessary, and feel that the most effective time
to act is when the opportunity arises. Exerting oneself when
not necessary means that one may be too tired to act later when
it finally proves essential to act. There is a Rom saying that
"Working one's oxen to death is not going to make Winter
pass by sooner". This relaxed approach to work often earns
the disapproval of those who value hard work and the Rom have
earned a reputation as lazy and hedonistic.
Despite their clannishness, the Rom are surprisingly willing
to adopt outsiders into their midst, particularly if they are
children. The Rom have long accepted nearly any child into their
company as long as that child has the potential to prove profitable
for the Rom. There are accounts that the Rom often steal babies,
but usually children are given away or run away from home, and
the hue and cry is only raised after the Rom have left and the
family has some explaining to do to the community.
The Rom have elaborate rules and customs regarding death. Due
to their history with death and their knowledge of death magic,
they go to elaborate measures to ensure that the dead rest peacefully.
Treatment of the dead is carefully monitored. Only children
may clean the body and only ritually purified men may place
the body in the ground. Elaborate rituals are performed to ensure
that the dead rest peacefully and a gold coin is hidden on the
body to ensure that they have the coin in the afterlife should
they need to pay for any of their past sins. Theft of this coin
from a corpse is considered a most grievous sin and condemns
one to be haunted by the offended soul thereafter. Upon the
death of a family member the whole family or caravan grieve.
The men drink and sing mourning songs while the women cry and
scream. These acts of mourning are loud and prolonged, with
the belief that they will reach into the afterworld to ensure
the dead that they are sorely missed. The men's songs are also
advice to the dead who haven't left on how to leave the world
of the living and the women's cries are designed to scare the
restless soul into the afterlife. After three days of riotous
grieving, the family leaves the area and grieves silently. By
moving on, they hope to avoid being haunted should the soul
not pass on to the afterlife. They are silent silent to not
only show their respect for the dead, but they also wait for
any of the telltale signs that the soul of the recently departed
is following them.
However a Rom murdered by another Rom cannot be buried until
their murder is discovered. Divinations are performed to see
if the death was by curse, poison, or some other instrument.
If after three days the dead person is not avenged and the murderer
discovered, the dead is buried and the family fractures to join
various other families. It is believed that the ghost of the
murdered will eventually haunt the murderer, and the other family
members seek to avoid sharing the murderer's fate.
The Rom have a long been associated by outsiders with a number
of criminal activities. Their collective sense of ownership,
combined with their own self-image of carefree rogues and their
disdain for sedentary folk have provided them with a very ambiguous
view on private ownership. For the Rom, there is nothing wrong
with acquiring something through one's wiles. All townsfolk
are rich, and therefore can afford to share their wealth with
the Rom. Of all the crimes that the Rom are accused of, petty
theft is the most commonly practiced by the Rom. Many young
Rom males will often see theft as a means of showing their abilities,
and relish the risks involved. If passing through a community,
the Rom may take a livestock here and there, and perhaps pick
some pockets.
Those Rom caught in town of crimes are usually fined or held
for a few days, but the authorities are loathe to keep them
for longer for fear that it their families will stay in the
area, increasing the likelihood of further crimes! The local
magistrate is usually happy to fine them and order them to move
along immediately. If a Rom flees to their encampment, then
it's usually impossible to find them or the stolen item. Rom
in trouble with the local authorities can also flee to a neighboring
clan and travel with them until the community outrage subsides.
One of the more serious of crimes they are suspected of is smuggling.
Due to their nomadic existence, and their contacts throughout
the world, the Rom are very effective smugglers, and most Rom
groups do some smuggling to make ends meet. In some parts of
the Old World, groups of Rom smugglers monopolize the trade
in the area and become large criminal organizations, which blights
the name of other Rom not involved in these affairs.
As mentioned before, there is one crime the Rom are suspected
of that they are quite undeserving: baby thieves. When the Rom
arrive at a community, there have been instances of mothers
giving unwanted children to the Rom to care for, whom they happily
accept. The Rom's lifestyle also appeals to the disaffected
and Rom often find orphans and mistreated children eager to
join the warmth and experiences of a Rom clan. So when the Rom
leave a community, those that have left voluntarily are often
suspected of being abducted, since the townsfolk can not understand
why anybody would want to leave the safety of their communities.
Since the Rom are outsiders, they have an affinity for those
sharing similar positions, and as such they are less aggressive
about signs of mutation. Those people with a small and easily
concealed mutation may travel with the Rom, although those with
an evil or dangerous disposition are quietly taken care of.
Those whose condition worsens or develop more mutations are
asked to leave or killed. This lax approach to mutations has
brought the suspicions of Witch-hunters onto the Rom, more attention
that they can do without. It should be noted that Rom clans
are not hotbeds of chaos worshippers, simply that they are maybe
more compassionate towards those who like them are persecuted
by society.
Although most Rom clans indulge in some sort of petty theft
or smuggling, their intention is to not physically harm anybody.
They have no qualms about parting someone from their money through
a con job or the like, but using physical violence will only
compromise their safety, since they rely so much on the grudging
good will of the communities they stay at. There are a few Rom
communities that are violent and dangerous, but these wayward
brethren are kept at a distant. There are a few clans, mostly
the artisans and tinkers who refuse to take any part of crime,
and their less scrupulous relatives consider them stuffy and
conservative.
Magic and Religion
The Rom are a very superstitious people, with a culture rich
in belief, folk-lore, and traditions, many brought from the
lands of Nehekhara. They themselves are viewed with superstition
by the communities through which they travel, having some sort
of magical power of beguiling people into joining their wandering
families, and the ability to curse whole communities that wrong
them. It is said to dance past midnight with the gypsies means
that one can never return to their communities, and to mistreat
a gypsy is to ensure that the wheat will blight and your cows'
milk will sour. The Rom practice some magic, mostly illusions,
but one of their favored spells is the curse, since evidence
pointing at the perpetrator is difficult to find. A few of the
clans, particularly Strigani clans practice the same ancient
and powerful necromancy of Nehekhara.
The center of any Rom community is the Matriarch,
the oldest and wisest of the Rom, who acts as a seer, guiding
the community. When the Rom reach a community, the Matriarch,
who is referred to as "Grandmother" by all the Rom,
will usually provide some readings and divination for the community.
It is said that the Matriarch has an uncanny ability to foresee
the future and speak with the dead.
The Rom originally worshipped of the older pantheon, but their
nomadic existence has created a dramatic change of faith. Some
families became devout followers of the Old Faith and enjoy
a closeness to the earth that few people have. Most Rom revere
a few gods, Taal, Rhya, and those river clans: Manann, but one
god is held above all others: Ranald, the Trickster. The Rom
are very devout in their worship of Ranald as god of luck and
thievery, and the Rom are known throughout the Old World as
the "Ranald's Children". This close relationship with
Ranald may help fuel suspicions about the Rom's integrity. One
god is rarely mentioned but is deeply revered: Morr. The Rom
worship Morr in their own way when death happens, and they hope
that the patronage of Morr will stave off the dark history that
many of the Rom clans have.
Should the dark history of the Rom haunt them, they call upon
Ghost Finders, the Rom version of an exorcist. The only devotees
to Morr in the community, they seek out those ghosts that torment
the living. They are also experts at dispelling curses, and
a handful even hunt down those vampires that still hide among
the more treacherous of the Rom clans. The Ghost Finders also
have a long tradition hunting down ghouls, despising them for
their ancient deviations from the Rom traditions.
The Rom not only call upon their priests and druids to assist
them, but they have a whole host of other resources. Many Rom
caravans have mystical secret societies among them that carry
on the ancient traditions of the land they long ago lost. As
mentioned before the Rom also draw upon witches with their ability
to curse and seers with their powers to see into the future.
What is different about all these traditions is that the Rom
do not trust the written language and all their magical, mystical,
and religious traditions are passed down orally. This keeps
the knowledge from being shared with outsiders and builds strong
relationships between tutor and student.

