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Norsca:
A Nation under Sails
by Leif U. Schrader
The lands of Norsca
Norsca
is often referred to as a nation, although the people are
aware that the lands living on the brink of eternal winter
is unlike the Empire or Bretonnia, it is still seen as a nation.
This however slightly misses the true character of the lands
that are called Norsca.
One can argue for hours what exactly constitutes a nation,
whether it is a common cultural heritage, a unifying event
in history, the political power of a government to protect
and administrate a land and its people, Norsca always fails
to fully fulfil any of these regular definitions. Norsca can
best be described as a federation of villages and towns that
no necessarily share many characteristics. Some of them are
allies almost since the dawn of time, other have more animosity
towards each other. Without the common threat of the chaos
hordes, the lands known as Norsca would soon be caught in
internal struggle. There are probably not more than a handful
of people that would say they are Norscan. When they use this
term it is always outside their homeland and even then they
will add from which village or town they come.
Norsca is not so much defined through "blood" or
"race", but through traditions and customs. In effect
it is an accumulation of hundreds of families with a similar
way of living. This also means that any alliance with Norscans
is generally hard to form because they lack someone who is
accepted by every family and settlement as their representative
and those alliance that were formed can break up easily or
some families and settlements may prefer to find their own
allies.
The longboats
One of the few things they do have in common is that they
are seafaring people. The land can only be ploughed for two
or three months during the summer and can supply little more
than poor crop. Most of the nourishment comes from fish, seals
and whales. Originally little was traded, mostly through Erengrad.
Every now and then some Norscans wandered into the ice plains
in search for bears and other creatures to hunt or they traded
with the men that inhabit this part of the world and sometimes
come to the coast. When trading on the sea of claws began
to increase the longboats of Norsca were also used for raiding,
which in time was expanded on the settlements along the coasts
of Kislev, the Empire, Albion and Bretonnia. The longboats
have been sighted even as far south as Estalia and Tilea,
although these were rare incidents. When the threat from the
Chaos Wastes began to grow the people of the northern lands
have decided to stop their undeclared war and turn against
the outer enemy. Today most Norscans no longer raid ships
from Kislev or the Empire. They sometimes raid ships from
Marienburg and Bretonnia, but this is often initiated by the
Empire. A few acts of piracy against ships from Kislev or
the Empire are generally tolerated, since Norsca is a formidable
ally in the war against chaos.
The
longboat has, besides its function as a vehicle, a deep rooting
in society and culture. The small settlements basically consist
of the crew of a longboat. The chieftain of the village is
the captain of the longboat. Larger settlements have more
than one longboat. The crew of a longboat forms a community
that can only be compared with a family, most people of the
crew are related, but this is not a precondition. Migration
within Norsca exists, but seldom happens and new crewmembers
from outside the settlement are either those that marry into
the village, although traditionally the woman moves to the
man and not vice versa, or prisoners that were caught on some
raid and later proved to be valuable members of community.
Besides the women and children only the priest, should the
settlement have one, do not belong to the crew of the longboat.
The building of a new longboat is matter of tradition and
rituals. The boat is always built in the settlements. Although
longboats can be built by a shipwright, this rarely happens.
Most Norscan would not sail on a longboat not built by the
settlements they come from. This applies at least to longboats
used for warfare. Those used for trading are not associated
with so much tradition. Longboats are often given from generation
to generation. Although the boat is repaired and most parts
may have exchanged, the crew can tell every battle, raid and
episode of the boat's life. Every village and towns has its
own design for the large square rigged sail and the figurehead.
Although the longboat is often referred to as a dragonboat,
most boats do not have dragons as a figurehead, but snakes,
human statutes or imaginary creatures.
The society of
Norsca
The crew of a longboat reflects the society of Norsca. The
captain, who is generally the chieftain of the settlement,
is the undisputed leader. Second in command is the navigator,
who is also helmsman. The rest of the crew stands on the same
level. The often complicated hierarchy on Bretonnian vessels
is unknown in Norsca. Even though the captain is the leader
in a Norscan war gang, almost any decision is discussed by
the complete crew and except for the most powerful captains
they will not command against the majority vote. This may
give the Norscans the appearance of a demographic and slow
moving force, but the crews are quick to reach an agreement
and most will not avoid fight unless under exceptional circumstances.
This is also true for the settlements. Any important decision
is agreed upon by the people of the villages, which include
every free man and women over the age of sixteen. Only in
urgent cases, the chieftain or head of a settlement will decide
without deliberation among the villagers.
Today large parts of Norsca are centred on warfare. The longboats
are formidable opponents in naval warfare. Although most lack
any kind of armament, they are fast and manoeuvrable sailing
and rowing ships that can get into boarding distance before
larger warships have even made their weapons ready. The crews
cooperate very well, since they have stayed together for a
long time. Pressed sailors, as they can be found on almost
any warship of the Old World, cannot be found on Norscan longboats
and mutiny is a rare occurrence. Even without a longboat,
a crew makes a formidable opponent. Norscan fighters are not
as much restricted as Imperial or Bretonnian troops and most
can fight with almost any weapon, from a simple club, to a
two-handed sword, equally good. On the other hand they have
almost no fighters that are specialised in any kind of weapon
and warfare. This makes the fighters very flexible, but when
compared with specialised soldiers only average. The biggest
advantage is that they know each other very well, what makes
them a tight and well working force.
Although the Norscan society is, on the outside, as patriarchal
as most societies in the Old World, women are seen as integral
part of all elements of society. Female warriors can be seen
quite often. When they marry, they generally stay in the villages,
but the social pressure for them to marry and bear children
is much weaker than the pressure on women from other parts
of the Old World. The men and women have a very relaxed attitude
towards each other, none finds it noteworthy, when women are
part of a longboat crew, participate in raids or lead warriors.
Norscans can be found all over the Old World, but most that
leave their homeland settle in Kislev, the Empire or Albion.
Those that migrated from Norsca to other realms, still feel
loyalty towards their family and settlement. This is especially
true, when they migrated from Norsca after their adolescence.
Over the years the Norscans have built settlements outside
their homeland. Some of these developed from strongholds,
which were used as basis for raids, while others were trading
ports or small quarters of cities. The Norscans born outside
Norsca, share many characteristics with native Norscans, but
they are not as strongly tied to their settlements. Although
most try to keep alive their family heritage, their relations
are looser.
Climate
Even though people in the Empire believe that Norsca is clad
in darkness for the whole of winter, this is only true for
the few settlements miles north of the coastline. But it is
true that the winter is much longer in Norsca than elsewhere
and that at winter solstice the sunlight does not shine more
than three hours. During winter, life in Norsca comes almost
to a standstill. The people have brought in food and wood
and rarely do leave the houses. The few things that need to
be done take place during the few daylight hours.
The sea of claws often freezes completely during winter; the
longboats are either pulled ashore in autumn or the boats
and its crew over winter outside Norsca.
The winter solstice is also one of a major day for festivities.
The days become longer again and the grip of Ulric becomes
weaker. A common saying is that although Norscans love Ulric,
he does not need to cuddle them so tightly.
The summer is the direct opposite of the winter. Inland the
conditions can be almost unbearable, with mosquitoes torturing
the wanderer. On the coast the winds from the sea of claws
make it tolerable, but generally summer in Norsca is very
humid and often hot.
The longest days of summer, around summer solstice, are called
white nights, since the sun does leave the horizon only for
a short time and even then casting a diffuse light. This is
another day of festivities and almost every citizen of Norsca
will be on the streets in these days. Traditionally agreements
between clans are closed on these days and marriages made
during the white nights are said to be especially long lasting
and children born are considered to be blessed. Almost immediately
after the white nights, the people of Norsca begin their preparations
for the long winter, which will soon take over the land.
A very peculiar phenomenon of Norsca is the night light. White,
green and blue streams of light seem to pour over the sky.
Flashing and swirling they are an object of folklore. Most
people from outside Norsca will associate the lights with
some dark influence, but Norscan will tell that the lights
existed before chaos raised its ugly head and will probably
exist after the sunset of humanity. Their origin was never
revealed. Some adventurers have ventured far into the lands
north of Norsca to find their source, but few returned and
they brought back nothing more than stories of desperation
and hunger. Some wizards say that the lights are especially
dense forms of magic that pour in from the north, but contrary
to the expectations, magic does not work differently when
the lights are visible.
Physique
The people of Norsca are often, but not always, taller than
the people of the southern parts of the Old World. Their skin
and hair is lighter and their build much heavier. Even Norscan
women often tower above men from Estalia and Tilea. This makes
them easily recognizable outside their homeland.
Reddish hair can be found quite often, although it is generally
mixed with blond. In the Empire and the lands of the south,
reddish hair is often associated with witchcraft, but in Norsca
it is considered a sign of luck, if it is noticed at all.
The Norscans prefer to use fur instead of leather, but they
hardly have something of a traditional dress. Many of them,
even men, wear earrings and decorate their often long hair
and beards. Tattoos are common, but have little significance
other than an aesthetic value. Besides tattoos, many Norscans,
especially the fighters and crews of longboat, have signs
burned into their skin that reflects their connection with
a clan, settlement or ship.
Note: For further information on
ships and navigation refer to my manuscript "Under the
Sails", available for download at
http://leif.schrader-germany.de/roleplay/uts.htm.
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