The Black Tower
Had we known the dangers and terrors we would have never allowed
the Serpent to lead us to this tower. Lying there in wait for
us was a vast and evil intelligence that I doubt was ever human,
but something more terrible.
The crooked black tower pointed to the heavens as if a finger
indicting the gods of some unimaginable crime. Here in this
tower the dead were but playthings, pieces to be reshaped as
a parody or an instrument of evil. Everything here was an experiment
in form or function, but for what end none could say. Bodies
and parts from sundry creatures sewn together, shapes and forms
nature never intended, dead creatures stuffed with all sorts
of strange organs functioning in a mockery of life.
The powers of the Serpent had been unappreciated by us, but
after our flailing about in the tower for hours the master of
the tower sought us out and the Serpent's powers saved us. The
Serpent had waited and planned for this moment, and the most
foul of incantations came from his lips and the very air itself
was rent and creatures from beyond fear and madness came at
the call of the Serpent and set upon the master of the tower.
Terrible was the battle, and our company of accomplished swordsmen
was trampled underfoot as daemons warred with things long dead
and great magics clashed. To our surprise the tower's master
fled, gravely wounded and hounded by the Serpent's servants
or perhaps his masters and we rushed upwards despite our wounds
and misgivings. How paltry our loot had been, when we looked
in amazement upon the devices and tokens that this monster had
possessed! One knew not where to start, but time was not on
our side for the sounds of some great battle shook the tower
and horrible cries echoed. The Serpent took but one large heavy
tome, and urged the rest of us to take only those things not
bound by some great enchantment, for such an item could be our
undoing. Unnerved by his advice, we looked at the great treasure
and half-heartedly contented ourselves with baubles and trinkets.
I doubt not that the shadow still presides, maimed and bitter,
over the Black Tower for the Serpent remained fearful, as if
the great treasure he had seized gave him no pleasure and that
he worried that its owner might seek the tome's return.
Bhagar and Quatar
Awed and fearful of the Serpent, we turned from his guidance
and put our trust in Ibrahim. As we left the tower behind we
continued east. The Serpent spoke of a city of the dead to the
south, but Alkar warned us of the city of Bhagar, for his people
knew of it. The city was on the forefront of the war with the
peoples of Araby and its undead armies were powerful and vigilant,
yet despite their strength they had failed to take the Araby
city of Ka-Sabar, and that many of the fierce nomads and dervishes
headed to the area to prove their strength and power in battle
against the Undead. Looters such as ourselves are executed on
sight by the powerful armies of the Caliph of Ka-Sabar and his
fanatical allies.
Following the trails of ancient armies we headed to Quatar,
the Palace of Corpses. To hear Ibrahim speak of its former glory
rekindled the greed of this troupe of fools. One of the three
great cities along with Khemri and Lahmia, this city united
the regions of ancient Nehekhara and controlled a strategic
valley. From the fertile river valley to the north had long
ago come food, from the mountains to the East great mineral
wealth, and Quatar had dominated the trade during its reign
by its mortal nobility. The city's wealth and its nobility's
influence played a great role in the fall of the Great Necromancer,
the unification of the nearby lands, and the defeat of the city
of blood-drinkers, Lahmia. The dead of Khemri had spoken bitterly
spoke of the influence that the nobility of Quatar still wield,
for the nobility of Quatar still play politics, engaging in
bewildering diplomatic ties and alliances and controlling the
important pass through the mountains.
This necropolis was of the greatest and most appalling splendor.
The opulence of the palaces there was only surpassed by the
decadence of their tombs. The city itself had suffered little
in the wars due to the political wiles of the nobility, although
the outlying fortifications guarding the city seemed to have
experienced the brunt of the hardship. More importantly to use,
its distance from Araby ensured that the place had not felt
the sting of tomb robbers.
Think not that they the dead here are unwary, for their city
is located so strategically that many covet it. The city has
countless nobles, their moldering finery infected by the same
rot as their funeral wrappings, and these withered husks still
hold court and entertain within their resting places and their
palaces. We paused at this city to make deal with a shriveled
corpse who sought information to regain his lost power as well
as to loot the palaces of the vain and shriveled lords and ladies.
While the dead paraded and conspired in their luxurious estates,
we crept about plundering the wealth of an empire. Our three-day
looting spree nearly ended in misfortune when Fritz and I were
discovered in a palace treasury. By daring, initiative and my
sword I fought free in time to flee with my comrades, but I
surmised that the dead had seized Fritz. However the wily Fritz
was able to escape their clutches, return to loot the same treasury
on his own, and meet up with us the next night as we departed.
Charnel Valley
Ruined and functioning fortresses defending Quatar pock the
western end of this valley. It took much ingenuity on our part
to sneak past the unsleeping sentinels. The Serpent spoke with
the first living thing we had seen in a week, a sickly snake
hiding in its hole, from whom he claimed he had learned of a
high pass that was used in the past for accessing the mines
of the mountains. Fortunately we followed his advice, for the
valley is desolate and barren and the undead carefully patrol
the valley floor. Great carrion birds as twisted and misshapen
as this land guarded the valley as well. The Serpent claimed
that these Carrion feasted on the flesh of the undead and were
themselves turned into undead. Ibrahim, not to be outdone by
the Serpent, delighted in telling us that the valley got its
name from the countless funeral pyres that burned in the valley
over the ages as armies fought and died for control of it.
Mahrak and Rasetra
What
little relief we felt leaving the Charnel Valley ended as we
found ourselves before another mountain range, which Ibrahim
translated as the Devil's Backbone. Our goal was a city known
as Lahmia far to the north. We conferred together and decided
to take the quickest path north, through a valley dominated
by a necropolis called Mahrak. We made advanced along the valley
and saw little of the undead. Our goal was to skirt the city
but upon arriving at it we discovered that impossible, for the
city was being besieged.
It was critical for us to circle the city rather than pass through
it, and a mere glance at the city assured us of this. We had
heard the legends of how this city once earned its title of
the City of Decay, and I saw no sorrier site than that crumbling
city. A pall hung over the city and the buildings and pyramids
outside the city seemed to be crumbling away. It is said that
the Great Necromancer warred upon the city and they refused
to surrender so he laid a great curse upon them, and the people
of the city were affected with a plague and even in death they
continued to suffer from the ailment. Ibrahim claimed that it
was from this event that Tomb Rot was created. Whatever the
truth of the story, even the buildings looked as if they were
wasting away. We knew to approach the city would be to suffer
a long and agonizing death.
Ibrahim noted that the army besieging came from the fortress-necropolis
of Rasetra, a place not controlled by a Tomb King but by a circle
of liche Priest Kings who still demand the submission of the
nobility to their beliefs. The army was a fearsome sight. Leading
it into battle were the mummified champions of the Priest Kings
in their war chariots leading hordes of skeletons against the
crumbling city walls. Great war machines constructed of bones
of giant creatures fired over walls or were brought to bear
on the weakened defenses. At the back of the army bearing great
altars were assembled some of the priest kings, their very cerements
inscribed with mystical symbols wielding ancient artifacts of
their order, using them to create dramatic displays of magic
that clashed with the equally great magics being wielded by
the city's defenders.
While we should have been despondent about the waste of time,
turning away from that city was itself a great relief. The city
passed from view and se decided to continue north upon the other
side of the Devil's Backbone.
The Crater of the Waking Dead
As we circled around the Devil's Backbone we passed the Crater
of the Waking Dead that from a distance looked like a festering
boil upon the earth. The rest of us had to suffer through long
arguments between Ibrahim and the Serpent over the nature of
the crater. Ibrahim believed that the Crater was the sacred
burial ground for a Nehekharan priesthood. According to him
the sect's diviners predicted a day when the dead would rise
and carefully planned their burials with this in mind. The Serpent
insisted that the crater was created by fallen warpstone that
smashed to earth and awoke the dead. I suppose it is of little
import now, for neither of them lived long enough to prove their
theories.

