Notes on Albion
Albion
has never been fully described in the WFRP book, or the WFB
world. I see this as an opportunity rather than a deficiency
- if the island is initially mysterious, I suggest that we
keep it this way.
Since the Dark Shadows campaign
right now is part of GW canon, I will formulate my suggestions
to fit loosely with its concepts.
First of all Albion is a significant
magical site. Why? Just as Ulthuan is mentioned as a critical
place, Albion is given even greater power, but neither island
is given a reason why it serves as a magnet for strange and
esoteric powers. A handful of reasons are given below.
Ley Lines
Like other forms of energy, psychic
energy had laws that governed its behavior, and the consciousness
of the sentient beings of the planet circulated the globe
in predictable patterns, and one of the focal points or the
nexus was high above the sky of Albion. This nexus focused
psychic energy and now continues to channel warp energy, the
winds of magic, and pure raw chaotic energy.
A Sheer Veil
Certain locations in the physical
world are closer to the warp and the Realm of Chaos than other
places, and by some chance there exists only a thin fabric
between the physical world and the unseen world throughout
Albion.
The Crystal
Hammer
Thousands
of years ago an asteroid continued its billion year trip through
time and space, to fall screaming to the earth and shatter
Albion. This meteor had unusual properties, being composed
of a peculiar crystal that serves as a focus for warp and
magical energy. Maybe the crystal is deep within the earth
and still continues to function drawing and focusing energy,
or maybe it shattered into millions of pieces and its remains
lie scattered in the earth where it has infused the very soil.
A Ritual Awry
The Slann were known for their
powerful rites, yet even they were not beyond failing. Perhaps
the Slann practiced strange rituals on the lonely isle, but
maybe for any of the other reasons here they chose this place
as a site for a ritual. Maybe a ritual took place long before
the collapse of the warpgates, maybe it occurred as the warpgages
failed, or it could have been after as a last minute attempt
by the Slann to stave off the worst of the Warpgate catastrophe.
Regardless the failed Slann ritual awoke the earth - gave
the earth some psychic consciousness which manipulates magic
energy and draws it to the earth.
An Open Door
Both the powerful warp gates at
the poles collapsed causing momentous change - but what if
some of the smaller gates had remained stable and were aimed
away from the Realm of Chaos and into warpspace? If these
portals to the warp that remain open and functioning to some
degree they could allow for the peculiar nature of the island.
It seems that Albion should
have a mystery at its heart. A GM could use one of the above
or develop one of their own. The players themselves need never
know what was at the center of the mystery, but some clarity
on the GMs part would allow for the GM to take into account
what sort of processes have taken place on the island.