| |
Epilepsy
Damage to brain cells can cause this disorder of mental function.
Lack of sleep, alcohol, or flickering lights can bring about
a fit. There are two types of epilepsy. When the disorder
is gained, roll a d6 to determine which.
 |
 |
|
| Roll d6 |
Disorder |
|
| 1 - 3 |
Absence |
|
| 4 - 6 |
Grandmal |
|
Absence: When a fit occurs the person stops what they are
doing and they stare blankly, blink frequently, or appear
to be day dreaming. Consciousness is lost for d6 rounds but
balance is maintained and they may not even be aware that
they have succumbed to a fit.
Grandmal: The sufferer falls down, perhaps with a cry, and
begins to jerk their limbs. The fit will last d6 turns and
then consciousness will be regained.
Whenever a fit occurs there is a 40% chance that it will
only be a mild episode. These partial fits include involuntary
twitching, pins and needles, detecting a strange smell, déjà
vu, plucking at clothing, appearing confused, or the inability
to speak and formulate coherent words. These fits last d10
rounds.
Hypochondria
A conviction of being ill when there is no disease or affliction
present, and despite all reassurances from physicians and
other knowledgeable sources. The sufferer believes they exhibit
symptoms and will seek medical advice. They are only reassured
for d6 days before the fear returns. Typical imagined illnesses
will always be of a highly serious nature, such as Nurgle's
Rot, Black Plague etc.
Hypochondria can develop into suicidal impulses as the sufferer
chooses to end their life before they succumb to the ravages
and horrors of their imagined affliction.
Hysteria
Hysteria can cause the symptoms generally attributed to Amnesia
and Schizophrenia (split personality). When gained as a disorder,
roll to determine the type of hysteria acquired
 |
 |
|
| Roll d6 |
Disorder |
|
| 1 - 2 |
Dissociation |
|
| 3 - 4 |
Total Dissociation |
|
| 5 - 6 |
Hysteria |
|
Dissociation: The sufferer remains conscious, but remembers
nothing of their past up to the moment the disorder was acquired,
thus deleting the incident that prompted the disorder. The
process of treatment will slowly bring back fragments that
will be expanded and clarified to try to restore as much memory
as possible. Total recall may or may not be possible, depending
on whether the sufferer can face the traumatic memory.
Total Dissociation: The person develops a new personality
over their own to protect from the recall of the event. They
may also develop more than one, each expressing a different
emotional state. D6 - 2 (min of 1) are acquired.
Roll the personalities up as new characters, with supposed
gender, career, age, alignment and so on that they will believe
themselves to be. These personalities have their own very
distinct goals, wants, interests, and motivations. These personalities
will take over in stressful situations and will remain until
the cause of the tension has definitely passed and not likely
to return in the near future. The new personas earn EP's as
individuals that they will then spend on learning the skills
of their supposed career and interests. The original personality
cannot access them and the removal of the assumed personality
via treatment effectively erases the EP's, skills, and memories
of that acquired persona.
Hysteria: The person becomes hysterical for no apparent reason,
generally when stressed or tense.
Mania
In its mild form it in known as hypomania, over activity,
and over excitement. The sufferer will speak rapidly, and
often boast of achievements and plans. Though a ready wit
is common and may make them good company at first, they will
become irritated, and even hostile if contradicted or interrupted
(+10 fel until this is done, then the bonus is removed, and
a penalty of 15 fel is applied).
They will begin to sleep less, and lose inhibitions, then
become increasingly reckless. Personal appearance may be neglected
and they may start to spend money extravagantly, drink heavily,
gamble, steal, and become sexually over active.
Mania can become acute, whereupon delusions of grandeur often
set in. Speech becomes incomprehensible as they jump from
one idea to the next. Visual hallucinations may then lead
to a collapse through sheer exhaustion. The sufferer steadily
loses touch with reality and suffers -25 Fel, and then -1
S every d3 months until they collapse and remain bed ridden
at zero.
Manic Depression
A bout of mania or depression, with an equal chance of each.
The bout will last for d100 days and then there will follow
a period of normality, again of d100 days. If one type occurs
four times in a row, they will suffer only that type from
this point on, thereby becoming classed as manic depressive:
depressed type, or mania type.
Manic depressives can develop alcohol dependency.
|
|