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Anxiety

A normal feeling that when gained as a disorder starts to occur for no reason and is excessive in view of the demands of the situation provoking it. It is unremitting and the sufferer cannot 'escape' it by thinking of or doing something else. They are continually tense, frightened, and apprehensive.
In its initial stages, the person reacts to a minor upset as a great catastrophe. They cannot forget past incidents and worry about whether they said or did the right thing, what the implications might be, and how events might turn out badly in the future because of it. The person suffers -10 cool, willpower and fellowship.
When placed in a stressful situation or when they become tense a cool test is required or they will suffer a panic attack. Symptoms of such an attack include a racing pulse, dry mouth, sweating, nausea, and diarrhoea. (additional -10 Cl, Wp, -10 all Risk tests, -1 all toughness tests).
Another cool test is permitted every turn to overcome the attack. If it continues for more than their toughness in turns, hyperventilation and dizziness will occur (-20 all Risk tests).
Anxiety can develop into psychosis unless treated, in which case the person experiences hallucinations, hears voices, or suffers from delusions that they are being plotted against. See Paranoid Disorder.
Hypnotherapy, and relaxation techniques are normal methods to treat anxiety. Abreaction may be used in acute cases.

Catatonia

As listed in WFRP. Catatonia can become acute and this will mean that the sufferer must make a willpower test every d6 hours or withdraw from reality for d6 hours. Even if they pass they will ramble and talk nonsense most of the time. If left untreated it can develop and lead to a near permanent comatose state.

Delirium

There are three main symptoms of delirium. A person gaining this disorder will acquire d3 of them.

Disorientation: They do not know the time, are unsure of where they are, and in rare cases may not even know who they are.

Impaired consciousness: They sometimes appear awake and alert (+5 initiative), but at other times they are drowsy and require a shake to attract their attention (-5 initiative). They quickly become incoherent in this state as they ramble about several unrelated subjects. They may speak only a few words or speak only to themselves.

Impaired Perception: They mistake animate objects as being animate, such as poles for tall people. They will see things that are not there, such as people climbing in through their window or hiding behind a chair or round a corner. These are often frightening to the person who will suffer from fear.

Delirium can develop into a paranoid disorder where the hallucinations become even more threatening. Delirium often occurs most at night.

 
Roll d100 Delirium duration  
01 - 50 d10 Hours  
51 - 80 d6 days  
81 - 00 d3 weeks  

Delusion

As listed in Warhammer Companion page 88 or Apocrypha Now page 102. Delusion can develop into anxiety and paranoid disorder.

Depression

The person feels isolated and lonely. The mental illness causes them to reject any attempt to comfort them. They frequently cry, and lack energy or interest (-10 I, Int, Cl, Wp, Fel).
This disorder leads into withdrawal when talking and moving require too much effort to even attempt. Lack of emotion, pessimism, inability to sleep, loss of appetite, and an absence of libido are other symptoms. A willpower test is required to perform any action.
Acute depression leads to a risk of suicide, most often when they awake in the morning. Depression can develop alcohol dependence, drug dependence, hypochondria, and paranoid disorder.

Drug Dependence

As listed in WFRP. The person will become irritable, depressed, quarrelsome, and unpredictable. They may have trouble sleeping or concentrating. Drug dependence frequently develops into a paranoid disorder. Theft and financial difficulty often accompany the disorder as sating the need for drugs takes precedence over all other considerations.

Eating Disorder

There are three distinct variations involved in an eating disorder. Roll d6 when the disorder is gained to determine which type is acquired.

 
Roll d6 Disorder  
1 - 3 Anorexia  
4 Bulimia  
5 - 6 Compulsive  

Anorexia: They believe that they are overweight and will eat very little. They dread the accumulation of fat. Anorexics suffer the penalties as in WFRP. Anorexia can develop into Depression, and/or Bulimia. Anorexics generally will not eat in front of people.

Bulimia: The binge and vomit syndrome. In most aspects, it is the same as anorexia but every 2d10 days a Wp test is required to avoid bingeing and then attempting to induce vomiting. This can become increasingly difficult to do and leads to physical harm and sometimes death. A Dex test (+10 heal wounds, + 30 surgery, minus toughness x 2) is required per round to succeed. Each attempt causes a S: 3 hit with critical hits being rolled on the sudden death table.
Bulimia can develop into severe depression and very often into suicidal impulses. Those suffering from Bulimia will eat in front of people and immediately after the culmination of the meal, they will seek privacy in which to purge.

Compulsive: The frequent intake of food. Stealing may be required to provide the correct amount of food. Their insatiable craving for food results in them gain d4 pounds per week. Sweet consumables are their main diet, as well as excessively large main meals. This disorder can develop into depression and suicidal impulses.

 

 
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