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Anxiety
A normal feeling that when gained as a
disorder starts to occur for no reason and is excessive in
view of the demands of the situation provoking it. It is unremitting
and the sufferer cannot 'escape' it by thinking of or doing
something else. They are continually tense, frightened, and
apprehensive.
In its initial stages, the person reacts to a minor upset
as a great catastrophe. They cannot forget past incidents
and worry about whether they said or did the right thing,
what the implications might be, and how events might turn
out badly in the future because of it. The person suffers
-10 cool, willpower and fellowship.
When placed in a stressful situation or when they become tense
a cool test is required or they will suffer a panic attack.
Symptoms of such an attack include a racing pulse, dry mouth,
sweating, nausea, and diarrhoea. (additional -10 Cl, Wp, -10
all Risk tests, -1 all toughness tests).
Another cool test is permitted every turn to overcome the
attack. If it continues for more than their toughness in turns,
hyperventilation and dizziness will occur (-20 all Risk tests).
Anxiety can develop into psychosis unless treated, in which
case the person experiences hallucinations, hears voices,
or suffers from delusions that they are being plotted against.
See Paranoid Disorder.
Hypnotherapy, and relaxation techniques are normal methods
to treat anxiety. Abreaction may be used in acute cases.
Catatonia
As listed in WFRP. Catatonia can become acute and this will
mean that the sufferer must make a willpower test every d6
hours or withdraw from reality for d6 hours. Even if they
pass they will ramble and talk nonsense most of the time.
If left untreated it can develop and lead to a near permanent
comatose state.
Delirium
There are three main symptoms of delirium. A person gaining
this disorder will acquire d3 of them.
Disorientation: They do not know the time, are unsure of
where they are, and in rare cases may not even know who they
are.
Impaired consciousness: They sometimes appear awake and alert
(+5 initiative), but at other times they are drowsy and require
a shake to attract their attention (-5 initiative). They quickly
become incoherent in this state as they ramble about several
unrelated subjects. They may speak only a few words or speak
only to themselves.
Impaired Perception: They mistake animate objects as being
animate, such as poles for tall people. They will see things
that are not there, such as people climbing in through their
window or hiding behind a chair or round a corner. These are
often frightening to the person who will suffer from fear.
Delirium can develop into a paranoid disorder where the hallucinations
become even more threatening. Delirium often occurs most at
night.
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| Roll d100 |
Delirium duration |
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| 01 - 50 |
d10 Hours |
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| 51 - 80 |
d6 days |
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| 81 - 00 |
d3 weeks |
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Delusion
As listed in Warhammer Companion page 88 or Apocrypha Now
page 102. Delusion can develop into anxiety and paranoid disorder.
Depression
The person feels isolated and lonely. The mental illness
causes them to reject any attempt to comfort them. They frequently
cry, and lack energy or interest (-10 I, Int, Cl, Wp, Fel).
This disorder leads into withdrawal when talking and moving
require too much effort to even attempt. Lack of emotion,
pessimism, inability to sleep, loss of appetite, and an absence
of libido are other symptoms. A willpower test is required
to perform any action.
Acute depression leads to a risk of suicide, most often when
they awake in the morning. Depression can develop alcohol
dependence, drug dependence, hypochondria, and paranoid disorder.
Drug Dependence
As listed in WFRP. The person will become irritable, depressed,
quarrelsome, and unpredictable. They may have trouble sleeping
or concentrating. Drug dependence frequently develops into
a paranoid disorder. Theft and financial difficulty often
accompany the disorder as sating the need for drugs takes
precedence over all other considerations.
Eating Disorder
There are three distinct variations involved in an eating
disorder. Roll d6 when the disorder is gained to determine
which type is acquired.
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| Roll d6 |
Disorder |
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| 1 - 3 |
Anorexia |
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| 4 |
Bulimia |
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| 5 - 6 |
Compulsive |
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Anorexia: They believe that they are overweight and will
eat very little. They dread the accumulation of fat. Anorexics
suffer the penalties as in WFRP. Anorexia can develop into
Depression, and/or Bulimia. Anorexics generally will not eat
in front of people.
Bulimia: The binge and vomit syndrome. In most aspects, it
is the same as anorexia but every 2d10 days a Wp test is required
to avoid bingeing and then attempting to induce vomiting.
This can become increasingly difficult to do and leads to
physical harm and sometimes death. A Dex test (+10 heal wounds,
+ 30 surgery, minus toughness x 2) is required per round to
succeed. Each attempt causes a S: 3 hit with critical hits
being rolled on the sudden death table.
Bulimia can develop into severe depression and very often
into suicidal impulses. Those suffering from Bulimia will
eat in front of people and immediately after the culmination
of the meal, they will seek privacy in which to purge.
Compulsive: The frequent intake of food. Stealing may be
required to provide the correct amount of food. Their insatiable
craving for food results in them gain d4 pounds per week.
Sweet consumables are their main diet, as well as excessively
large main meals. This disorder can develop into depression
and suicidal impulses.
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