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Knight of the Temple of Morr - Preceptor
Generally, a Preceptor (or Commander of Knights) is responsible
for the operation of a single Chapterhouse (comprising a small
unit of knights, sergeants and men-at-arms, and other servants)
These Chapterhouses (or Preceptories) exist in most major
cities of the Old World.
Although subordinate to the Masters of
the Order, a Preceptor is more likely to participate in large
scale conflicts. For this reason, the Preceptors are particularly
influential members of the Order! As a Preceptor must
complete a 'Quest to the Unholy Lands' before he can advance
to the position of Master, he is also more likely to directly
confront the Order's most hated enemies, the Tomb Kings of
Khemri and their blasphemous Liche Priests.
'Friendly' competition amongst the Preceptories
has never been discouraged by the Masters of the Order. Consequently,
some of the older Chapterhouses have become a power within
themselves and often hold 'secret' meetings to discuss ways
in which they might improve their standing within the Order.
Members of these Chapterhouses are expected to know the history
and achievements of the former Preceptors (particularly the
founder of the Chapterhouse). Some of the more famous Chapterhouses
even have their own motto, which is usually emblazoned on
the Preceptor's battle banner.
The Preceptor's most important duty is
to ensure the Chapterhouse troops are well trained and are
'blooded' on the battlefield.
Although the ability to read/write is viewed
as an unnecessary distraction when a Novice and Templar, it
becomes more important once becoming a Preceptor (particularly
if lucky enough to be granted stewardship of a Chapterhouse).
Once the skills have been mastered, the
Preceptor must complete the 'Quest to the Unholy Lands'.
| Career
Entries: |
Basic: None.
Advanced: Knight of the
Temple of Morr - Templar.
|
|
Advance Scheme: |
M |
WS |
BS |
S |
T |
W |
I |
A |
Dx |
Ld |
Int |
Cl |
WP |
Fel |
MP |
| |
+30 |
|
+2 |
+1 |
+7 |
+30 |
+2 |
+20 |
+30 |
+10 |
+20 |
+20 |
+10 |
|
Skills: |
Animal Care - Monstrous Mount, Cartography, Read/Write
- Old Worlder, Ride – Monstrous Mount , Specialist Weapon
– Double Handed Weapons, Specialist Weapon – Flail, Strike
to Injure.
Immunity to Fear, Night Vision, Weapon Master* – Lance.
|
| Trappings: |
As Knight of the Temple of Morr - Templar plus Flail,
Bastard or Two Handed Sword.
|
| Restrictions: |
Templar's Oath and Templar's Rule.
Entry to this career is via Heroic Advancement (as per
Priest Advancement Table in WFRP Rulebook). Applicants
must have successfully completed the 'Quest of Valour'.
|
| Career
Exits: |
Basic: Initiate of Morr.
Advanced: Knight of the
Temple of Morr - Master, Freelance, Witch Hunter. |
Knight of the Temple of Morr - Master
The Masters of the Order include the Grand Master (Ruler of
the Order), the Marshal (or Deputy), and the Grand Preceptors
(or Commanders of Houses).
The Grand Master and his deputy the Marshal
preside over the ten provinces (Northern Tilea, Southern Tiles,
Estalia, Northern Bretonnia and The Wasteland, Southern Bretonnia,
The Eastern Border Princes, The Western Border Princes, The
Northern Empire, The Southern Empire, and Kislev) and spend
most of their time at the Main Chapterhouse, which adjoins
the Mausoleum of Morr in Luccini.
The Grand Master has the last word on all
issues and may even amend the Templar's Rule if he sees fit.
The Grand Master is answerable to only one living person,
the High Priest of Morr.
The Grand Preceptors each govern one of
the 10 provinces. Although the Grand Preceptors have
considerable power, only the Grand Master and Marshal have
unrestricted access to the most holy artefacts and most secret
texts owned by the order and held in Luccini (many of which
are written using intricate codes).
| Career
Entries: |
Basic: None.
Advanced: Knight of the
Temple of Morr - Preceptor.
|
| Advance
Scheme: |
M |
WS |
BS |
S |
T |
W |
I |
A |
Dx |
Ld |
Int |
Cl |
WP |
Fel |
MP |
| |
+40 |
|
+2 |
+2 |
+9 |
+30 |
+2 |
+20 |
+40 |
+30 |
+30 |
+30 |
+20 |
|
| Skills: |
Cryptography, Divining, Law, Public Speaking, Read/Write
Additional Language , Read/Write – Classical, Speak Additional
Language.
Immunity to Terror, Weapon Master* – Double Handed Weapons,
Weapon Master* – Flail.
|
| Trappings: |
As
Knight of the Temple of Morr - Preceptor
|
| Restrictions: |
Templar's Oath, Templar's Rule and Ask No Quarter.
Entry to this career is via Heroic Advancement (as per
Priest Advancement Table in WFRP Rulebook). Applicatns
must have successfully completed the 'Quest to the Unholy
Lands'.
|
| Career
Exits: |
Basic: Initiate of Morr.
Advanced: Freelance, Witch
Hunter. |
Notes
Skills:
* Weapon Mastery: Confers an additional
+10 WS with the specified weapon.
Templar's Oath:
Once an applicant has been accepted by
a Master or Preceptor, a Novice must swear the Templar's Oath
in front of his superiors in the Order and a senior Priest
of Morr. The oath is as follows:
(Novice) "I <<Insert Name>>,
hereby proclaim my devotion to Morr, guardian of the dead,
and request service in the Order of the Knights of the Temple
of Morr."
(Master/Preceptor) "Do you swear to faithfully obey the
Rule of the Knights of the Temple of Morr."
(Novice) "Let all bear witness, I do so swear."
(Master/Preceptor) "Arise <<Insert Name>>,
and join your brothers."
Quest of Virtue:
Once the fundamental skills have been mastered,
the Novice must complete the 'Quest of Virtue'. This minor
quest might involve collecting a donation from a nearby city
or escorting pilgrims to/from a nearby city. The quest is
generally undertaken with little assistance from the Order
and its main purpose is to test the Novice's ability to adhere
to the Templar's Oath and Rule. Even a minor transgression
at this stage can end a Novice's aspirations of becoming a
fully fledged Templar of Morr!
Quest of Valour:
To advance to the position of Preceptor,
a Templar must show outstanding service by completing the
'Quest of Valour'. This quest generally involves the slaying
of a powerful Undead creature and its minions. Only by completing
such a quest and facing one's fear of death can a Knight of
the Temple of Morr claim the right to the esteemed title of
Preceptor.
Quest to the Unholy Lands:
As the name implies, this quest requires
that the Templar takes part in a Crusade to the Lands of the
Dead. The Knights Templar of Morr are one of the few orders
who still Crusade in this region. This quest may be as part
of an organised expedition, or may be a solo endeavour.
Ask No Quarter:
After many years service, a Master Templar
is so devoted to Morr's service, that he no longer fears death.
The Master Templar now fully understands that service to Morr
does not end with the physical death of his body. Master Templar's
must therefore accept every combat, no matter how outnumbered,
and must ask no quarter (and give none). Consequently, nearly
all of the Order's Grand Masters have died on the battlefield
or from wounds received in battle.
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