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Heroes of the Empire
(A Gathering of Non Playing Characters
from the Novel Zavant)
(By Richard Leon)
Introduction
Many
enemies of humankind exist in the Warhammer World. Bloodthirsty
Orcs, cruel, ageless vampires, shadowy rat-men known as Skaven
and the unrelenting worshippers of the Four Dammed Powers
of Chaos are a few of the reasons why the good races of this
world need heroes.
In this savage world few are bold enough to become men of
valor. From across the Empire of Sigmar comes several champions
to take up the reins of defenders and challenge the dark powers.
A few good men are gathered here for those wanting good characters
to turn the tides of war against the foes of mankind.
Zavant and Vido
In the city of Altdorf everyone knows who to turn to when
a mystery needs to be solved. Near the University of Altdorf
in a plush two story house live the mystic sage, world renowned
scholar and eccentric detective known as Zavant Konniger.
With his ex-thief halfling manservant named Vido the two solve
the most puzzling cases ever to haunt the Empire and humanity.
Staying chiefly in the capital of the Empire but known to
go abroad, the Sage and Thief track down all sorts of villains,
bringing them to the Emperor's justice.
Zavant Konniger is a tall, muscular, wiry man of late middle
age who gives a grim first impression of a dangerous bird
of prey. With a very large forehead and long hawkish nose
he reinforces the first impression of an avian hunter, someone
who constantly seeks. Of course Zavant only hunts knowledge
unless it is a perpetrator of some serious crime or deviant
of some heretical nature. His hair is grey and thinning tied
back in a pony tail like a Norse seamen. The eyes of this
mystic knight is the most striking feature of all, piercing,
cold, radiant blue giving anyone pause when staring him face
to face. Zavant is a remarkable man to behold, not only upon
sight but in his personal history, vivid intellect, and sharp
personality.
No one is sure of his birth or who his parents were. Most
of those documents are long destroyed and cannot be found.
One thing is for certain, he is a man of the empire and possibly
of noble birth.
In his youth he studied in and around the University of Altdorf
taking up many fields of study. In the classroom of one of
Altdorf's most respected scholars, Herr von Lattmann, Zavant
gained much of his background in philosophies and literature.
Another student of Herr von Lattmann was an ambitious son
of a merchant; now the infamous crime lord of Altdorf named
Vesper Klasst. Both are now Arch Enemies of each other with
Herr Klasst constantly plotting schemes of power which Zavant
relentlessly unravels.
During his late teens Zavant entered into the services of
the Empire as a student of Graf Otto von Bitternach. The "Iron
Graf" as he is well known is the Lord Chamberlain of
the Emperor Karl Franz and his predecessor Emperor Luitpold.
Also there is another role Graf Otto takes upon himself, that
of master spy and diplomat of the Empire. Zavant being the
top student of Herr von Lattmann is a natural to fill the
role of a Chamberlain and Spymaster of Future Emperors. So
for several years he served the Iron Graf running many missions
around the world as a spy for the Empire. During his tenure
as a agent of the Empire, Zavant has a change of heart. He
found religion and gave himself to the clergy of the Empire.
One event of his youth drove the young spy into service of
Sigmar, Warrior god of the Empire and its patron deity. No
one is quite sure of its nature but it gave young Zavant the
need to battle the forces of darkness, especially Chaos. This
desire to vanquish Chaos drove the spy away from his chosen
path and into holy worship as a cleric of Sigmar.
Several years of his young adulthood was spent as a priest.
He traveled to many parts of the Empire as a brother of Sigmar
learning theology and everything the church had to know. Though
the knowledge of the Church is much, most of it is kept locked
away. Many writings of heretical nature were deemed too diabolical
for the majority of the priest to read. Zavant went into those
sacred vaults in different chapels, monasteries churches and
temples to learn the nature of his foe and how to defeat him.
This seeking of infernal knowledge led him into many troubles
with head clergymen and high ranking priest. Often he was
called in for making trouble for he encouraged free thought
among the brethren. So after several years of service to his
god, he parted ways, to study on his own and seek information
on how to defeat the enemies of the Empire thru alchemical
and scholarly endeavors.
Many tales have been told since his adulthood of his mysteries
that he solves for many clients. Cases are noted here for
many to see and reference in their quest for more knowledge
of the mystic sage. The list is as follows and is not in alphabetical
or chronological order: The Affair of the Araby Exhibit, The
Case of the Tsarina's Pearls, The Puzzle of the Norscan Pirate,
The Case of the Morrsliebnacht Murders, Case of the Emperor's
Envoy, The affair of the Tilean Rat-idol, The Mystery of the
Albion Monolith, The Case of the Tilean Widow, The Case of
the Moussillon Bard, A Scandal in Gisoreux, The Affair of
the Purloined Banner, The Mystery of Alderman's Twin, The
Case of the Jeweled Monkey Statue, The Case of the Twisted
Man, The affair of the Stirland Vampire, The mystery of the
Dwarf Engineer's Thumb, The Case of the Verezzo Naval Treaty
.
The main tool Zavant uses for solving the many riddles of
the Old World is simple mental deduction, observation, logic
and note-taking. Those who think he uses witchcraft or scrying
devises should know that he only uses alchemical mixtures
and other instruments of scientific nature to defeat the forces
of darkness. Readers should also know that Zavant is a studied
and accomplished Alchemist. Some of the devices he uses will
be noted in his trappings.
Zavant Konniger's Life work is an academic treaty called Principia
Chaotica or the Chaos Theory. This is a full in-depth look
at the four ruinous powers and their effect on life as we
know it. No one is sure if it will be ever finished but some
of his notes have gone into publishing in certain Tilean intellectual
circles. One Book by him already in print is Out of Araby:
A Most Hazardous Field Investigation of the Tomb Cities of
Khermi.
*The Mystic Sage also served as Ambassador
to Bretonnia in the Court of Gisoreux. He still holds some
of that status and carries a signet ring with him to show
that he still hold some Imperial authority.
Herr Konniger is a man of habit when at home. He does not
like to be taken out of his routine. (-10 Fel check if disturbing
his routine).
Zavant uses force as a last resort. If forced to use violence
he will fight bare handed unless a quarterstaff might be handy.
It is his way. He rarely carries anything sharp including
a sharp knife. His manservant holds several of these on his
person if he needs one to borrow.
*One thing of note is his skill with
weapons and his high WS. He learned some combat skills from
a traveling monk from Cathay. He uses a peculiar style of
street fighting that makes him a deadly foe in combat even
without a weapon. He also learned the mastery of pole-arms
from him also.
*Another skill of note is his Chaotic Sense. This enables
him to vaguely detect the machinations of chaos in a one mile
radius. This skill sharpens in effect during full phase of
the chaos moon Morrslieb.
Zavant acquired this skill thru the smoking of refined Warpstone
mixed with an Araby Tobacco in his old wooden pipe. Very few
know of this practice except for his manservant Vido and an
Araby merchant. If word of this got out it would put the Mystic
Sage's life is in jeopardy!
*His cast spells ability is still
in effect for his priesthood. (It is said he can still call
upon the god's wrath to anyone who challenges the Empire.)
He has never turned against his vows to Sigmar his god. Also
the few spells he uses of petty and Alchemist are of use to
his studies and not exploited.
*One more item of note is Herr Konniger's
high intellect. His high aptitude has made him a savant among
normal men. Some say even the High Elves scholars regard him
as an equal and that is high praise indeed.
Stats
Zavant Konniger, Scholar,
Ex Student, Spy, Initiate, Cleric of Sigmar 1&2, Alchemist
Apprentice, Alchemist 1&2, Race Human, Alignment Neutral
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Dex
|
Ld
|
Int
|
Cl
|
WP
|
Fel
|
|
|
4
|
67*
|
51
|
4
|
4
|
10
|
73*
|
2
|
55
|
59
|
91*
|
77
|
59
|
61
|
Skills: Lightning Reflexes*,
Very Intelligent*, Sixth Sense, Read/ Write, Arcane Language
Magik, Secret Language- Classical, History, Astronomy, Cartography,
Identify Plants, Numismatics, Speak Additional Language: Cathay/
Norse/ Nipponese/ Araby/ Eltharin/ Khazalid, Act, Bribery,
Street Fighter Cathay Style*, Specialist Weapon Pole arms
Cathay style*, Concealment Urban Cryptography, Disguise, Flee!
Linguistics, Pick Lock, Palm Object, Seduction, Shadowing,
Silent Move Urban, Wit, Scroll Lore, Theology, *Cast Spells
-Cleric of Sigmar 1&2/Alchemist 1&2, Mediate, Public
Speaking, Disarm, Identify Undead, Magical Sense, Dodge Blow,
Brewing, Evaluate, Chemistry, Metallurgy, Herb Lore, Heal
Wounds, Prepare Poison, Rune Lore
Spells: Petty Gift of Tongues,
Glowing Light, Magic Alarm, Magic Flame, Magic Lock, Open,
Remove Curse, Zone of Warmth/ Cold /Silence/ Friendliness*,
Dark Sight*, Sharp Eyes*, Stealth* Cleric 1 Aura of Resistance,
Cure Light Injury, Strength of Combat, Bless Weapon** Dispel
Sorcery** Righteous Blow** Cleric 2 Smash, Hand of God** Alchemist
1 Channeled Shock*, Cool*, Create Vacuum*, Impervious Hand*,
Pressure*
*Realms of Sorcery Spells
**Realms of Divine Magic by Ken Rolston
Spells
Trappings and Items of Note: Silver wrought flask of Bretonnian
Brandy carried on his belt and attached to the hip/ Voluminous,
many pocketed Kislev-style cloak made of wolf's pelt and wool
dyed in a dark blue color/ Silver Embroidered Brocaded Garnache/
Soft leather slip on shoes/ Glass of red Reiklander wine kept
at bedside with a mix of sleeping herbs/ Old, dwarf pipe made
of Ivory and Gromril/ Large stash of pipe tobacco laced with
Warpstone/ Many shelves of books on many different subjects
(Valued at over 20,000 GC)/ Small pouch of powdered silver/
Flintbox/ Candle of Vampire Awareness*/ Needle of Undead Seeking*/
Leonardo's Sunbox*/ Signet Ambassador's ring (symbol of the
double headed eagle carved in relief)*/Other oddities and
strange, magical artifacts.
*Candle of Vampire Awareness: This is a
yellow colored candle that burns a black flame in the presence
of Vampires. Imported from the Southlands of Araby this candle
is said to be made from the fat of a vampire. Since this is
a hard candle to make, they are very rare and only a few necromancers
from Araby know how to make such a candle. A pinch of dust
is all that is required to activate the candle. The cost of
this item is very high, but its uses to those who deal with
these nocturnal creatures are priceless.
*Needle of Undead Seeking: Another artifact from the country
of Araby is the Needle of Undead Seeking. Its uses are for
those who seek out any undead creature. Made from the bone
of any type of undead creature, it is then coated with the
venom of a scarab beetle. It is then ties to a thin cord and
held in between two fingers and then it points to the strongest
area of activity of the undead. The needle is highly dangerous
and one prick can cause instant death (Similar to man bane).
It is a rare artifact but can be purchased from various black-markets
for a high fee. The effectiveness varies on each making.
*Leonardo's Sunbox: An invention made by the Tilean genius
Leonardo several hundred years ago. It captures the rays of
the sun in concentrated form for use in refraction experiment.
Zavant alters the Sunbox to emit solar rays from a piece of
Warpstone. This device exposed to Vampires is quite fatal.
Only one such item exists, but a smart engineer could duplicate
this.
* * *
Zavant's personal manservant Vido is anything but a typical
halfling from the moot. He is a former member of the Thief's
Guild in Altdorf and still considered to be a master thief
in his own right. Now he serves as Herr Konniger's right hand
man doing the dirty work for a very successful personal detective
and scholar. He has learned many things in his travels with
the mystic sage and a lot of Zavant's personal beliefs are
rubbing off on him. Given time, as Halflings are longer lived
people he might make a formidable detective as his moot addled
brains are saturated with the scholar's wisdom and learning.
Standing at three and a half feet in height Vido is a typical
unassuming halfling who blends well into crowds easily. His
wavy hair is dark brown and cut close for utilitarian reasons.
Shiny brown eyes set in a semi jovial face stare back giving
most men the impressions of a child. But at over 80 years
of age he has seen many things that would make anyone else
look like they were every bit his age. He dresses usually
in unimposing brown leathers and white cotte shirt which is
typical for lower class or working folk. His footsteps are
soft as are most halfling since they wear no shoes. Only in
appearance would someone over look him but in skill and attitude
there are few to match him.
The lure of fortune and women is what lured a simple son of
a brewer to the capital city of the Empire. In Altdorf he
joined the Albrecht Strasse Mob a small gang who was loyal
to Vesper Klasst and his Thief's Guild. Under the tutelage
of another Halfling named Hergabo Klienbratten he became a
Cat burglar and Master thief who robbed nobility and merchants
of their hard earned goods. Life was good for a while until
he first met Herr Konniger, then everything changed.
Zavant
was on a case for the Altdorf watch dealing with a smuggling
operation happing down on the docks. In an abandon warehouse
Zavant fell into a trap set by some hired mercenaries of Vesper
Klasst. He shouted to no avail trapped in a building that
was set ablaze. Vido and his mentor Hergabo rescued the detective
and made good his escape. Word was spread thru the organization,
but only Hergabo was dealt with directly as he wound up dead
one dark and foggy night. Vido was framed later as word was
leaked out that Hergabo had an accomplice in his rescue of
Zavant. The Master thief went to the gallows set up by his
gang and caught by the Altdorf watch.
As his sentence of hanging was read in the public square,
Herr Konniger stopped the execution with an order from the
emperor himself, a full pardon no less. Thankful, Vido went
with Zavant, but he did not find out the nature of the bargain
for his life till later that evening as the Halfling tried
on some servant clothes and made a new home at Zavant's home
near the university. From then on they were a team.
Vido is a creature of comforts, but not one of hard work.
He loves to sit by a cozy fire and smoke some weed after a
good meal. But life with Zavant is hectic and very few nights
are those which he gets to enjoy. He prefers to skip direct
confrontations and talk his way out of situations. He still
has thoughts of riches to buy a life of security and well
being and will daze off if there is loot nearby. His master
keeps him in line and focused on the task at hand.
His senses are keen and his blades are always kept sharp and
at the ready in his leather jacket he wears. At least three
throwing knives are on his person at any given time. He also
carries a small book in which he scribbles notes for his boss.
It is very rare to catch this halfling flatfooted.
Stats
Vido,
Student, Ex Servant, Cat Burglar*, Smuggler, Thief-Burglar
/ Race Halfling/ Alignment Neutral
*New Career by Alfred Nunez from Warpstone Issue 18
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M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Dex
|
Ld
|
Int
|
Cl
|
WP
|
Fel
|
|
|
5
|
59
|
59
|
3
|
3
|
8
|
88
|
2
|
91
|
27
|
45
|
51
|
31
|
58
|
Skills: Cook, Luck, Sixth
Sense, Ambidextrous, Night Vision 20 yards, Concealment Urban,
Secret Language, Thieves' Tongue, Secret Signs Thief Signs,
Silent Move Rural/ Urban, Evaluate, Pick Lock, Scale Sheer
Surface, Spot Trap, Specialist Weapon Throwing Weapons, Drive
Cart, Row, Speak Additional Language-Araby, Bribery, Charm,
Dance, Etiquette, Evaluate, Gamble, Heraldry, Numismatics,
Palm Object, Dodge Blow, Animal Care, Blather, Drive Cart,
Ride-Pony, Arcane Language-Magik, Read/Write, Secret Language-Classical,
History, Astronomy, Identify Plants.
Trappings: Leather Jacket
(0/1 Armor Body/Arms), Cotte (Medieval Long Sleeved Shirt),
Brown Cotton Breeches, Leather Belt, Purse with 3d 6 GC, Lock
picking tools, (Belt) d6 Throwing Knives (Leather Jacket),
Small Sling bag with Small Notebook and several pieces of
Charcoal
Scenarios for Role-play
Zavant Konniger can be used for many ideas and campaigns in
and around Altdorf. He makes for a commanding NPC who will
rivet the attention of all who speak to him. His sureness
and knowledge will be an asset to anyone accompanying him
on an endeavor. The Mystic Sage can be many things to adventurers
who are looking for guidance in this cruel inhospitable world.
Zavant as a Benefactor
GM's can use Herr Konniger as a patron for a party of adventurers
looking to scour hidden tombs and ancient crypts of the Warhammer
World. Zavant is always in need of information and items in
his quest to know and destroy Chaos. Gm's can base a whole
campaign out of Altdorf using the map in SoB and some notes
taken from several books of the Black Library. He can always
use a body guard or two when he plans to go into somewhere
dangerous (he can take care of himself mind you). They may
also become embroiled in on of his famous cases. (GM's might
take notes on one of the stories and create a scenario out
of it for the PC's) Zavant's endless quest for knowledge will
always keep PC's busy.
Zavant as a Mentor
If a character wishes to become a scholar, then Zavant would
make an excellent teacher. His vast knowledge would be a boon
to any student. Many theories could be discussed and characters
could also take up correspondence with him if they are traveling
out of country to adventure somewhere else. His extensive
knowledge on Chaos will also help anyone who pursues after
cultist of the dark powers. He can be a consultant as well
helping PC's to identify strange artifacts.
Zavant as an Antagonist
An elaborate web is spun putting the player characters in
a trap where they look like the guilty party. This trap could
be set up by cultists (The Purple Hand) who are seeking revenge
for an earlier plot spoiled. The charges
could be anything from espionage, murder or robbery. Zavant
could be introduced to help find out the truth as long as
the characters cooperate. This is a good way to introduce
the mystic sage into their lives giving a good source for
mentoring or consulting.
If the PC's do something
worth of attention (like a robbery of a priceless artifact)
then Zavant could be hot on their trail seeking the truth!
It can be set up as a match of intellects between the Pc's
and Zavant (GM). This might be good as well especially if
the PC's are cultist or of Evil intent.
***
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