
"What is the price of money?" This is
no joking question. Money is a measure of the worth of material
goods but it in turn has a price, usually an amount of precious
metal. Therefore this question may justly be asked and can be
answered. At the same time it is possible to shed some light
on a few adjoining problems that may have troubled one or the
other game-master in the past. I will not fall to the temptation
to lecture the esteemed reader on the basics of numismatics
and bore him or her to death that way. Instead I will try to
answer a few practical questions.
The stuff wealth is made of.
In almost all historic societies - excepting deviant
savages who dealt in kauri-mussels and the cacao-bean money
of the Aztecs - the basis of historic systems of coinage were
three metals: gold, silver and copper. Though historically speaking
of no consequence coins minted from other metals like tin or
even iron did exist. Copper was usually employed alloyed with
tin as bronze while gold and silver where very rarely alloyed
into electron. Another alloy one was always likely to encounter
was bullion, which is silver plus copper. Bullion though was
not a regular part of the canon of metals but a deviation, a
symptom of the debasement of the silver coinage it tended to
replace.
Throughout
pre-modern history the ratio of exchange between the different
metals stayed relatively stable between 1:12 and 1:13¾.
Thus a piece of gold was worth about thirteen times its weight
in silver and so on. For the sake of simplicity most systems
of coinage varied the weight of coins of different metals to
realign them to a decimal or other system easier to handle than
one based on these numbers.
It is this metal equivalent on which I will base
all assumptions concerning money in a fantasy roleplaying system.
First of all you have a stable relationship between different
coins made of different metals. Secondly you have a fixed relationship
between money and raw metal either in the shape of bars and
nuggets or in the shape of jewelry, artwork or other precious
items made from gold or silver.
This was in fact the usual way money matters were
handled during most of the Dark Ages and the Middle Ages . Money
was only one among a larger number of exchangeable metal items
which were used in trade according to their weight. A character
from a realistic setting of this era would have carried his
wealth in the shape of a collection of coins - various denominations
of various realms most likely - a few silver bracelets, a golden
earring and a hand full of gems perhaps. If he wanted to pay
for something he offered a bracelet and a few coins. The other
party would weigh the whole lump of silver and judge its purity.
For simplicities sake you may translate the result into a number
of coins. A character in a setting like this may actually go
along and cut his silver bracelet in half with his sword to
pay for a service if he or the other party involved do not have
sufficient small change. The artistic worth inherent in a piece
of jewelry was not judged very high in most pre-modern societies
and it was actually quite common to go to the gold- or silversmith
with a piece of jewelry or some coins you owned and to ask him
to smelt it and make a new bracelet or earring or what have
you out of it. There actually existed so called "pre-monetary
units of exchange" i.e. rings, bars, small figurines etc.
of a fixed weight which almost took the part of money during
most of this era.
What's in a gold-piece?
First of all a gold-piece is an object most people
will never see in all their earthly existence. Contrary to what
most writers of role-playing systems seem to believe only very
few historic countries on a Dark Age or Medieval level of technology
ever minted gold coins in sizeable quantities. Most currencies
relied on a silver-standard. That means that the unit of measurement
of which all coins are only fractions of was a weight in silver,
not in gold. Throughout the European Middle Ages there was only
one country that kept up the gold standard: The fabulously rich
Byzantine Empire. Its gold-coin -the famous "bezant"-
was the only gold coin of the Christian world for almost half
a millennium. Later it was imitated by its main competitors
in the Mediterranean trade: Genoa and Venice, later Florence
the commercial and banking centers of the late Middle Ages.
Gold coinage was restricted to a few areas of extreme economic
preeminence throughout all the following Age of Chivalry - Northern
Italy, Flanders and Byzantium.
In
the late 13th century many of the nascent European national
monarchies - France, England, Castille (Spain) and Norman Sicily
tried the change to a gold-based coinage. All attempts were
abandoned after only a few years. Only when the Spanish tapped
the riches of a whole continent in the 16th century did they
start to strike the famous gold-coin of the swashbuckling era:
the doubloon. Never the less the standard Spanish currency unit
of the era remained the peso, which was a silver coin.
Gold coins were prestige money and trade money for most of the
pre-industrial era. So, to keep it simple, have your characters
encounter gold coins in transactions where you are likely to
encounter 500 Euro bills in a modern setting. Gold coins were
for the use of a privileged minority only. This is one reason
why they remained rather pure and reliable. If a state had fiscal
problems it would simply stop minting gold coins instead of
issuing debased ones. Even coins have a reputation to uphold
and damaging it by debasing them is a really bad idea.
On the other end of the spectrum, copper coins
were not common in the pre-modern economy. During the whole
era after the collapse of the Roman Empire any copper coins
you may have encountered were very debased silver ones. The
smallest silver coins were indeed very small and transactions
on a level below the scope of silver coinage were usually made
via barter or did not happen at all. Simply forget about copper
coins in a Dark Age to Renaissance setting. Most societies simply
did not have a demand for small change. Copper coins will only
surface in a setting imitating the Ancient World or in a Late
Colonial or Industrial context. There they replace the smallest
silver coins of the other eras.
Silver coins are the everyday money, the stuff
that greases the wheels of the intricate machinery of economy.
The average brigand you slaughter will almost certainly carry
his unjustly gained wealth in silver, so does the helpful friar
you meet on the road or the hardy farmer returning from the
market in town.
There are some things you ought to know about silver coinage.
First of all, silver was rarely pure. It was almost always bullion,
silver alloyed with copper. This had practical reasons. Bullion
is more resilient to abrasion than pure silver. But there were
also more sinister reasons. The official worth of a coin was
its (official) weight in the metal it was made of. The Carolingian
silver denier for example - the dominant and for a long time
only coin in Dark Age western Europe - weighted about 2 g. 240
deniers made up one Carolingian pound. Thus for a lump of about
480 g of silver which entered the imperial mint at one end,
240 deniers went out at the other end. Wrong! Most likely 260
or 280 deniers left the mint. The additional weight was copper,
added to the silver in the process of smelting. The actual silver
content of the coin was about 1.7 g. This was common knowledge
and it was assumed that the additional coins were in a way the
price of the minting or actually a tax on minting coins.
But what if the state was in real trouble and needed money double
quick? Suddenly 300, 350, 400 ... deniers per pound left the
mint. The rest was made up by adding ever more copper to the
silver, the color turning from a silvery white to a blackish
brown. That's how pre-modern inflation worked. The state collected
the good, old coins trough taxes and fines, smelted them and
paid its dues in debased, new coins. This splendid idea worked
for some time but it lead to economic collapse in short order.
Never the less almost no pre-modern state could resists this
temptation for long.
One of the golden rules of numismatics is: Good
coins are driven out of circulation by debased coins. The reason
behind this is quite simple: People quickly find out that the
metal worth of the debased coins is less than that of the good,
old ones. Therefor they try to get rid of the bad ones and hoard
the good ones. Government in turn will try to get the good coins
back to smelt them. This may actually lead to laws demanding
payment of taxes and fines in old coinage which in turn has
lead to violent upheaval at times and damages the economy because
people are reluctant to spend money. Foreign trade will also
suffer because merchants from abroad soon find out that the
local coinage is worth nothing and prices for imported goods
will soar or they will insist on being paid in gold, which is
hard to come by. On the other hand this leads to the development
that good, old coins are stored away and circulated only when
necessary. Thus old coins may remain in use for a very long
time stored away in buried pots, dowry caskets and old stockings.
This leads to ...
Monetary chaos!
In almost all pre-modern societies a maddening
number of different coins circulated. First there were the contemporary
regular coins of the realm. Then there were at least three of
four generations of older coins of the same realm either purer
or more debased than the present coinage - let alone coins minted
by subjugated but formerly free principalities, rebellious vassals
and unsuccessful pretenders.
Secondly coinage was usually "outsourced" - to use
a term presently very en vogue in ecomonist circles. The crown
was usually only able to retain the control over gold and some
of the silver coinage while small silver in various denominations
was coined by feudal and clerical authorities and even by the
magistrates of some cities. Under duress or when the power of
the king waned, even local guilds, merchant companies or smaller
townships minted their own coins. Might makes right, even in
the world of coins.
Officially the various contemporary and the different older
coins were of the same system of coinage i.e. they had the same
name, nominal worth and hopefully metal contents as the contemporary
royal ones but people were usually very aware of their real
purity and would go to great length not to lose any money by
accepting bad change.
Then, almost certainly, there were any number of foreign currencies
in circulation. They were either accepted at a fixed ratio of
exchange or for their actual weight in metal. Usually one did
not change money when entering a foreign country. Foreign money
- excepting really exotic currencies - was readily accepted
at least by the more urbane and educated population. On the
open country people were rather reluctant to accept anything
strange though.
The
main business of money changers, by the way, was not to change
between currencies but between metals. They changed silver coins
into gold coins for bigger transactions or gold coins into silver
coins for actually spending them. They would also change local
coinage into coinage accepted in far away places if you were
keen on doing business with the Levant or the barbarians in
Muskovite Russia. In most cases the same person was also able
to tell you the exact purity of any given coin and sometimes
the moneychangers were gold- or silversmiths or jewelers at
the same time. In some realms the possession of uncoined gold
was forbidden to everyone but goldsmiths. By the way: Usury
- lending money with an interest - was not their business but
that of the usurer or moneylender. The rate of interest throughout
most of the early modern era (1400 to 1700) remained relatively
stable at 6% per annum.
The whole chaos had an interesting, secondary
effect. There was actually a "free market" for coins.
Coins were accepted or refused based on their pureness, reliability
or even their nominal - i.e. the amount of "basic"
coins they represented. If the royal land-tax was 4 deniers
per acre, 4 denier coins were very sought after because they
made calculating land tax easy. If it shifted to 6 deniers,
there would be a strong demand for 2 denier coins and so on.
On the other hand especially well received coins started to
circulate far and wide outside the original region where they
were minted. The French gros turnoise of 1266 was such an instant
success. It circulated through the whole of western Europe and
Germany. This leads to a tertiary phenomenon: Lets say country
A mints silver coins weighing 2 g and they become increasingly
popular in the whole region. Country B on the other hand mints
coins weighing 3 g. Exchange between the two systems is hard
at first. But very soon country B will start to mint silver
coins weighing 6 g which will facilitate exchange or it may
actually start to imitate the 2 g coins of the neighboring realm.
For the purpose of roleplaying you have to make
a clear decision between realism and simplicity.
If you prefer the latter, forget about all of this. There is
one system of coinage in effect, it is made up of lets say three
coins (gold piece, silver piece and copper piece if you please,
relation 1:10:100) and that's it. It is the same all over the
known world. Different countries just put different pictures
on their coins and all currencies remain stable and inflation
does not exist. In this state of numismatic bliss let you players
live their lives unmolested by the realities of economy.
If you vote for the former, you can really vex your players
by constantly bombarding them with different coins and the -
realistic but sometimes rather boring - business of taking account
of 12 different types of the same nominal. But there may be
people around who relish this kind of mental acrobatics. It
is especially suitable for campaigns involving a lot of travelling
and offers the interesting opportunity to lighten your travelling
troupe's burden by cunningly employing fluctuations between
currencies.
Systems of coinage.
If you randomly ask experienced role-players how
large they think their average crown, shilling, Kreuzer or what
have you, may be, they will usually trace a circle with a diameter
from four centimeters upwards and indicate a thickness worthy
of your average plate. Well there were coins of that size. But
these were the real big honkers you did not encounter every
day. I never found out what engendered this misconception about
the size of pre-modern coins but I guess assorted Swashbuckling
movies have filled our collective imagination with hoards of
coins the size of saucers. The actual dimensions of historic
coins in general are far from that assumption though.
Almost all common coins were actually quite small.
The Carolingian denier mentioned above has a diameter of about
2 cm. If you assume the diameter of you coins to be between
1.5 and 3.5 cm the average at about 2 cm you are right for most
parts of European history. Large coins beyond 3 cm were minted
with a purpose, which was usually one of propaganda. Something
like "Look at me, I can make my coins way larger than anybody
else because I'm so bloody f*king rich!" In this case they
could reach a size of up to 4.5 cm. Small, flimsy coins on the
other hand were sometimes not bigger than the nail on your little
finger. Ancient coins were generally smaller but thicker, often
looking more like small chunks of metal than the flat disks
we are accustomed to.
Medieval coins were also rather thin. They could
be cut in half with a sharp knife - gold and silver being as
soft as they are. Only in the renaissance, due to the influx
of silver from the New World, did coins become more massive
but they still did not surpass a strength of one or two millimeters.
1.5 mm for a renaissance coin is all right. The common coin
is also somewhat irregular and no two coins look exactly alike
because they are handmade.
The weight of the single coin is almost negligible.
On the other hand there were no bills. If you are into experimental
archaeology, refuse to accept any bills for about a week and
carry your money only in coins and you will understand how it
felt like. By the way you will also learn the advantages of
a belt pouch and a belt that is not at the same time responsible
for keeping up you trousers.
This is a very serious point concerning the well known habit
of assorted PCs to haul along whole dragon hoards. I advise
to be rather rigid in this respect. If you set up a reasonable
system of coinage you will be able to calculate the weight of
any number of coins quickly. Almost all roleplaying systems
provide rules to handle encumbrance by weight. Do apply them
to money too and your characters will soon learn the benefits
of a functioning banking system or the light-weight beauty of
gemstones.
