The fierce Mob Turn 1
Hexenbrenner
ordered his Halberdiers to advance towards the Crypt while the
Hunters sneaked through the wood to get in a better shooting
position. Incited by the flaming speech of the Witchhunter Julius
Zündler, the fierce Mob stalked through the ruins of the
village of Steinbach. At the other end of the village the Flagellants
led by the fearless fanatic Jonathan der Eiferer headed for
the graveyard. They were accompanied by the witchhunters barking
wardogs
One of the Hunters spotted a horrible Direwolf
near the Crypt. He aimed his arrow at the undead creature and
it went down, this time forever.
The vile Undead Turn 1
The
unlucky Archer who killed the direwolf was charged by a huge
Fellbat. The last thing he saw was the gaping maw full of canine
teeth. The ghouls and one of the Dregs hid between the tombstones
ready to jump up and attack everyone who would dare to enter
the graveyard.
Anton Knochners hunchbacked servant Klaus took
his bow and shot at the advancing wardogs. Unfortunately he
missed (not for the last time in this game). The Necromancer
tried to unleash his vile powers but his Incantation was banned
by the faith of the Sigmarite priest Brother Willibald.
The fierce Mob Turn 2
Under
the covering fire of the Handgunners the brave Warriors advanced
nearer towards the entrance of the Crypt. Those hunters which
had hidden in the ruined barn left their cover to accompany
Hexenbrenners mob and assist them with their firepower.
The remaining Hunters in the Wood tried to avenge
their fallen comrade but all attempts to shoot the bat failed.
The vile Undead Turn 2
Irritated
by the arrows of the Hunters, the Fellbat decided to remain
in the cover of the trees. The Ghouls licked their lips when
they spot the advancing Flagellants but continued to guard the
graveyard.
Knochner repeated his summoning spell and this
time a group of nine zombies worked their way out of the muddy
ground between the graveyard and the flagellants. Klaus the
dreg aimed his arrows more carefully this time resulting in
the death of one of the wardogs.
The fierce Mob
Turn 3
Unimpressed
by presence of the rotting Zombies the Flagellants knew only
one way to react: Charge! Meanwhile the rest of the Mob reached
the foot of the Crypt's hill. Two of the hunters followed the
fellbat deeper into the woods. The wardogs occupied the graveyard
(digging for bones).
Many Zombies were smashed by the mighty blows
of the Flagellants but enough of them remained to slow down
their further approach.
The vile Undead Turn 3
One
of the Direwolves who had hid between the trees charged into
the halberdiers and the fellbat attacked the back of the uncautious
Sigmarite priest. The Ghouls jumped out of their cover and attacked
the wardogs. The remaining zombies countercharged into the flagellants.
Witnessing the destruction of his summoned Zombies,
the Necromancer quickly decided that he would need more reinforcements.
Speaking the foul words of necromantic power he made another
twelve zombies appear around the crypt. Oh.. and the Dregs arrow
missed it s target again.
One of the halberdiers was devoured by the fangs
of the direwolve and the sigmarite priest suffered a wound from
the bat. A flagellant was dragged down by the supremacy of the
zombies. The ghouls got rid of the annoying wardogs.

