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Vampire Hunt

a
Warhammer-skirmish Battle Report

by Natascha Chrobok and Bernhard Bornatowicz

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The fierce Mob Turn 1

click to enlargeHexenbrenner ordered his Halberdiers to advance towards the Crypt while the Hunters sneaked through the wood to get in a better shooting position. Incited by the flaming speech of the Witchhunter Julius Zündler, the fierce Mob stalked through the ruins of the village of Steinbach. At the other end of the village the Flagellants led by the fearless fanatic Jonathan der Eiferer headed for the graveyard. They were accompanied by the witchhunters barking wardogs

One of the Hunters spotted a horrible Direwolf near the Crypt. He aimed his arrow at the undead creature and it went down, this time forever.

The vile Undead Turn 1

click to enlargeThe unlucky Archer who killed the direwolf was charged by a huge Fellbat. The last thing he saw was the gaping maw full of canine teeth. The ghouls and one of the Dregs hid between the tombstones ready to jump up and attack everyone who would dare to enter the graveyard.

Anton Knochners hunchbacked servant Klaus took his bow and shot at the advancing wardogs. Unfortunately he missed (not for the last time in this game). The Necromancer tried to unleash his vile powers but his Incantation was banned by the faith of the Sigmarite priest Brother Willibald.

The fierce Mob Turn 2

click to enlargeUnder the covering fire of the Handgunners the brave Warriors advanced nearer towards the entrance of the Crypt. Those hunters which had hidden in the ruined barn left their cover to accompany Hexenbrenners mob and assist them with their firepower.

The remaining Hunters in the Wood tried to avenge their fallen comrade but all attempts to shoot the bat failed.

The vile Undead Turn 2

click to enlargeIrritated by the arrows of the Hunters, the Fellbat decided to remain in the cover of the trees. The Ghouls licked their lips when they spot the advancing Flagellants but continued to guard the graveyard.

Knochner repeated his summoning spell and this time a group of nine zombies worked their way out of the muddy ground between the graveyard and the flagellants. Klaus the dreg aimed his arrows more carefully this time resulting in the death of one of the wardogs.

The fierce Mob Turn 3

click to enlargeUnimpressed by presence of the rotting Zombies the Flagellants knew only one way to react: Charge! Meanwhile the rest of the Mob reached the foot of the Crypt's hill. Two of the hunters followed the fellbat deeper into the woods. The wardogs occupied the graveyard (digging for bones).

Many Zombies were smashed by the mighty blows of the Flagellants but enough of them remained to slow down their further approach.


The vile Undead Turn 3

click to enlargeOne of the Direwolves who had hid between the trees charged into the halberdiers and the fellbat attacked the back of the uncautious Sigmarite priest. The Ghouls jumped out of their cover and attacked the wardogs. The remaining zombies countercharged into the flagellants.

Witnessing the destruction of his summoned Zombies, the Necromancer quickly decided that he would need more reinforcements. Speaking the foul words of necromantic power he made another twelve zombies appear around the crypt. Oh.. and the Dregs arrow missed it s target again.

One of the halberdiers was devoured by the fangs of the direwolve and the sigmarite priest suffered a wound from the bat. A flagellant was dragged down by the supremacy of the zombies. The ghouls got rid of the annoying wardogs.

 

   

 

 

 

 

 

 

 

 

 

 

 

 

 

   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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