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Vampire Hunt

a
Warhammer-skirmish Battle Report

by Natascha Chrobok and Bernhard Bornatowicz

 

 

     


Adolphus Hexenbrenner looked around. The village of Steinbach had totally been destroyed by the fire. A fire set by an upset mob of villagers. Steinbach had been invested with a horrible illness and the only way of curing the village were the cleansing flames of Sigmar. Weeks ago some villagers had been mysteriously vanished only to be found dead a few days thereafter. And all of them bear the sign of Vampirism on their necks. It was rumoured that the long dead relatives of many villagers had been seen walking around at the graveyards in dark nights.

Desperately the villagers asked the church of Sigmar for help and they sent a two Witchhunters and a priest of Sigmar. Their leader, a Reiklander called Adolphus Hexenbrenner had a great reputation as Witchhunter. It was said that everywhere on his path the stakes burned... At the same time a group of fanatic pilgrims with flails wandered through the village, more than willing to join the Witchhunters in destroying the undead plague. The local nobles sent a group of halberdiers and handgunners as support. Incited by the flaming speech of the Witchhunters the villagers were ready to destroy their undead enemies, willing to risk their lives if needed. T

The first thing the Witchhunter Adolphus Hexenbrenner ordered was to burn down the houses around the graveyard. Although the villagers were not really happy with that idea, they did as Hexenbrenner ordered them.

Now the Mob stood between the still burning ruins of Steinbach, ready to get rid of the undead plague. In the distance there stalked hideous creatures between the graveyards tombstones. Hexenbrenner knew what he had to do: Hidden between trees near the graveyard there was the entrance to a long forgotten tomb. It was clear to the Witchhunter that the Vampire would hid in that dark crypts. But he was sure that it would be not easy to reach the entrance…

The Scenario

click to enlargeAs we were both tired of conventional scenarios we decided the following:
1. a simple goal (to kill the Vampire) that would decide the outcome of the battle (tired of calculating victory points).
2. Army sizes without any reasonable correlation (500 vs. 400 points) although the Undead have the advantage of reinforcements by summoning.
3. Two linked locations (surface and Crypt)
4. a skirmish scenario (no regiments bases).


click to enlargeNatascha: 500 points of Imperial troops. Wow. This means that I would have at least 30 men in my warband/army. I have never had the opportunity to command so many troops in a skirmish game. From Mordheim I'm used to having only around 12 models…

First I took the Witchhunter. I used the stats of the Captain from the Empire armybook. Equipping him with a pistol he would benefit from the additional handweapon-rule in close combat which means that he has four strength 4 attacks, one at -2 armour save. I also gave him a light armour.

Every Witchhunter needs the assistance of a loyal priest and his prayers. Giving him the Hammer of Judgment and heavy armour would make him a fearsome opponent.

Empire Milita should form the core of my troops. As the models look very peasant-like they make the perfect Mob. With two handweapons and light armour they should stand a fight against the vile Undead. I upgraded one of the Militia to Sergeant.
Also I chose 5 Halberdiers as the +1 Strength bonus would come in handy. For additional firepower I took 5 Handgunners which should keep the enemy at a distance.

As big parts of the Battlefield were covered with woods some Hunters would be an excellent choice as I can place them anywhere on the table after all enemy troops have been deployed. Upgrading one of the Hunters to Marksman means one model with BS 4.

I knew that Bernhard would use his newly painted Zombies and lots of other fear-causing troops, so Flagellants with their immunity to psychology would be a nice addition to the mob.

With the remaining points I bought 5 Wardogs using the stats from the Mordheim rulebook as they fitted into the fluff of a Witchhunters mob. I guess that with that army the Undead would be no real challenge.

click to enlargeBernhard: First things first. I had only 400 points to split up upon the two battlefields (Crypt and village). I fear some Vampire was needed for a real Vampire hunt. So I picked a classic von Carstein Vampire thrall. His stats were impressive enough and should mean quick death for any human beings that challenged him. As I had only about 300 points left I decided on ten skeletons including a captain that should guard the Vampires catacombs. As a last addition to the dungeons guard I chose a Graveguard.

My plans for the surface were simple: don't buy troops, summon them! I took a Necromancer and upgraded him to level two. His job was to reinforce troops.

To accomplish his job without disturbance I took two ghouls and two dregs (Natascha and I decided to use Militia/Bowman stats for them). 2 Direwolves and a Fellbat should complete my army. Although I start with less troops the magic superiority is mine! With a bit of luck I will outnumber Nataschas troops in a few turns. And then…

The fierce Mob
   
Adolphus Hexenbrenner, Witchhunter  
59 pts
Handweapon, light armour, pistol  
   
Brother Willibald, Sigmarite Priest  
Handweapon, heavy armour, hammer of
Judgement

 
134 pts
   
10 Militia  
70 pts
Light armour  
Julius Zündler, Witchhunter (Sergeant)  
   
5 Huntsmen  
56 pts
handweapon, bow  
Marksman    
   
5 Hallberdiers  
30 pts
handweapon, halberd, light armour    
   
5 Handgunners  
45 pts
handguns, handweapons    
Marksman  
   
6 Flagellants  
78 pts
flails  
Jonathan der Eiferer, Prophet    
   
5 Wardogs  
25 pts
   
Total  
497 pts
   
   
The vile Undead  
   
Heinrich von Schattenwald, Vampire  
80 pts
handweapon  
   
Anton Knochner, Necromancer  
100 pts
handweapon, 2nd level wizard  
   
10 Skelettons  
120 pts
handweapon, Light armour, captain
 
   
2 Direwolves  
20 pts
   
2 Ghouls  
16 pts
   
Dreg (used Empire Bowman profile)  
8 pts
handweapon, bow    
   
Dreg (used Militia profile)  
5 pts
handweapon  
     
1 Graveguard  
24 pts
handweapon  
     
1 Fellbat  
20 ps
   
and lots of Zombies, summoned by Knochners spell Invokation of Nehek  
0 pts
     
Total  
393 pts

 

 

 

   

 

 

 

 

 

 

 

 

 

 

 

 

 

   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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