
Adolphus Hexenbrenner looked around.
The village of Steinbach had totally been destroyed by the fire.
A fire set by an upset mob of villagers. Steinbach had been
invested with a horrible illness and the only way of curing
the village were the cleansing flames of Sigmar. Weeks ago some
villagers had been mysteriously vanished only to be found dead
a few days thereafter. And all of them bear the sign of Vampirism
on their necks. It was rumoured that the long dead relatives
of many villagers had been seen walking around at the graveyards
in dark nights.
Desperately the villagers asked
the church of Sigmar for help and they sent a two Witchhunters
and a priest of Sigmar. Their leader, a Reiklander called Adolphus
Hexenbrenner had a great reputation as Witchhunter. It was said
that everywhere on his path the stakes burned... At the same
time a group of fanatic pilgrims with flails wandered through
the village, more than willing to join the Witchhunters in destroying
the undead plague. The local nobles sent a group of halberdiers
and handgunners as support. Incited by the flaming speech of
the Witchhunters the villagers were ready to destroy their undead
enemies, willing to risk their lives if needed. T
The first thing the Witchhunter
Adolphus Hexenbrenner ordered was to burn down the houses around
the graveyard. Although the villagers were not really happy
with that idea, they did as Hexenbrenner ordered them.
Now the Mob stood between
the still burning ruins of Steinbach, ready to get rid of the
undead plague. In the distance there stalked hideous creatures
between the graveyards tombstones. Hexenbrenner knew what he
had to do: Hidden between trees near the graveyard there was
the entrance to a long forgotten tomb. It was clear to the Witchhunter
that the Vampire would hid in that dark crypts. But he was sure
that it would be not easy to reach the entrance
The Scenario
As
we were both tired of conventional scenarios we decided the
following:
1. a simple goal (to kill the Vampire) that would decide the
outcome of the battle (tired of calculating victory points).
2. Army sizes without any reasonable correlation (500 vs. 400
points) although the Undead have the advantage of reinforcements
by summoning.
3. Two linked locations (surface and Crypt)
4. a skirmish scenario (no regiments bases).
Natascha:
500 points of Imperial troops. Wow. This means that I would
have at least 30 men in my warband/army. I have never had the
opportunity to command so many troops in a skirmish game. From
Mordheim I'm used to having only around 12 models
First I took the Witchhunter. I used the stats
of the Captain from the Empire armybook. Equipping him with
a pistol he would benefit from the additional handweapon-rule
in close combat which means that he has four strength 4 attacks,
one at -2 armour save. I also gave him a light armour.
Every Witchhunter needs the assistance of a loyal
priest and his prayers. Giving him the Hammer of Judgment and
heavy armour would make him a fearsome opponent.
Empire Milita should form the core of my troops.
As the models look very peasant-like they make the perfect Mob.
With two handweapons and light armour they should stand a fight
against the vile Undead. I upgraded one of the Militia to Sergeant.
Also I chose 5 Halberdiers as the +1 Strength bonus would come
in handy. For additional firepower I took 5 Handgunners which
should keep the enemy at a distance.
As big parts of the Battlefield were covered with
woods some Hunters would be an excellent choice as I can place
them anywhere on the table after all enemy troops have been
deployed. Upgrading one of the Hunters to Marksman means one
model with BS 4.
I knew that Bernhard would use his newly painted
Zombies and lots of other fear-causing troops, so Flagellants
with their immunity to psychology would be a nice addition to
the mob.
With the remaining points I bought 5 Wardogs using
the stats from the Mordheim rulebook as they fitted into the
fluff of a Witchhunters mob. I guess that with that army the
Undead would be no real challenge.
Bernhard:
First things first. I had only 400 points to split up
upon the two battlefields (Crypt and village). I fear some Vampire
was needed for a real Vampire hunt. So I picked a classic von
Carstein Vampire thrall. His stats were impressive enough and
should mean quick death for any human beings that challenged
him. As I had only about 300 points left I decided on ten skeletons
including a captain that should guard the Vampires catacombs.
As a last addition to the dungeons guard I chose a Graveguard.
My plans for the surface were simple: don't buy
troops, summon them! I took a Necromancer and upgraded him to
level two. His job was to reinforce troops.
To accomplish his job without disturbance I took
two ghouls and two dregs (Natascha and I decided to use Militia/Bowman
stats for them). 2 Direwolves and a Fellbat should complete
my army. Although I start with less troops the magic superiority
is mine! With a bit of luck I will outnumber Nataschas troops
in a few turns. And then
| The fierce Mob |
 |
|
| |
|
|
| Adolphus Hexenbrenner, Witchhunter |
|
59 pts
|
| Handweapon, light armour, pistol |
|
|
| |
|
|
| Brother Willibald, Sigmarite
Priest |
|
|
Handweapon,
heavy armour, hammer of
Judgement
|
|
134 pts
|
| |
|
|
| 10 Militia |
|
70 pts
|
| Light armour |
|
|
| Julius Zündler, Witchhunter
(Sergeant) |
|
|
| |
|
|
| 5 Huntsmen |
|
56 pts
|
| handweapon, bow |
|
|
| Marksman |
|
|
| |
|
|
| 5 Hallberdiers |
|
30 pts
|
| handweapon, halberd, light armour |
|
|
| |
|
|
| 5 Handgunners |
|
45 pts
|
| handguns, handweapons |
|
|
| Marksman |
|
|
| |
|
|
| 6 Flagellants |
|
78 pts
|
| flails |
|
|
| Jonathan der Eiferer, Prophet |
|
|
| |
|
|
| 5 Wardogs |
|
25 pts
|
| |
|
|
| Total |
|
497 pts
|
| |
|
|
| |
|
|
| The vile Undead |
|
|
| |
|
|
| Heinrich von Schattenwald, Vampire |
|
80 pts
|
| handweapon |
|
|
| |
|
|
| Anton Knochner, Necromancer |
|
100 pts
|
| handweapon, 2nd level wizard |
|
|
| |
|
|
| 10 Skelettons |
|
120 pts
|
handweapon,
Light armour, captain
|
|
|
| |
|
|
| 2 Direwolves |
|
20 pts
|
| |
|
|
| 2 Ghouls |
|
16 pts
|
| |
|
|
| Dreg
(used Empire Bowman profile) |
|
8 pts
|
| handweapon, bow |
|
|
| |
|
|
| Dreg
(used Militia profile) |
|
5 pts
|
| handweapon |
|
|
| |
|
|
| 1 Graveguard |
|
24 pts
|
| handweapon |
|
|
| |
|
|
| 1 Fellbat |
|
20 ps
|
| |
|
|
| and lots of Zombies, summoned
by Knochners spell Invokation of Nehek |
|
0 pts
|
| |
|
|
| Total |
|
393 pts
|
