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Special Characters

Tzarina Katarin, the Ice Queen of Kislev
308 points including Fearfrost

Your army may include the Tzarina as a Lord character if you wish. If you choose her, she will occupy the slot for a Hero in addition to that of a Lord. She may be the army's General, but this is not a requirement.

The Tzarina Katarin is the current ruler of Kislev, having succeeded to the throne on the death of her father. She is the most powerful Ice Mage ever to wear the crown of Kislev and her aloof majesty and inscrutable disposition have caused many to refer to her as the Ice Queen. She is so suffused with magic that her flesh is cold and pale, and her limbs are long and lean like icicles. Her hair glistens with frost and ice crystals sparkle on her lofty crown.

Tzarina Katarina
Points/model: 308
 
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Tzarina
4
4
3
3
3
3
3
3
10
Warhorse
8
3
0
3
3
1
3
1
5

Equipment: The Tzarina carries the magical weapon Fearfrost and rides a warhorse.

Magic: The Tzarina is a Level 3 Wizard. She uses spells from the Lore of Ice spell list.
Options:
· The Tzarina's warhorse may wear barding for +6 points.
· As a sign of her status, the Tzarina may take up to 50 points of additional magic items from the Kislev or Common magic items list.

Fearfrost [magic weapon] ………. 100 points
Forged by the ancient khan-queen Miska the Slaughterer before the first Gospodar tribes journeyed west, she wielded this weapon in the two great battles against the Empire before settling into the lands north of the Urskoy River.
Since that time, Fearfrost has been an heirloom to the reigning Tzarina of Kislev. Not even the men of Kislev who ascend to power, the Tzars, are able to touch this lethal weapon.
Any model wounded by Fearfrost (after any Armor Saves and Ward Saves have been taken) suffers an additional d6 wounds. Armor saves from normal armor are not allowed against the intense cold radiating from the weapon, and only magic armor permits an armor save against Fearfrost.

Miska the slaughterer, Khan-queen of Kislev
275 points including Fearfrost

Your army may include Miska as a Lord character. If you do so, she will also use one Hero slot along with a Lord slot in the Army character list. She must be the army's General if she is used.
Without doubt, Miska the Slaughterer is the most famous of the Khan-Queens. She is the daughter of Boris Ursa, the Forever Tzar, and it was she who led the many tribes of the Eastern Steppes across the World's Edge Mountains into, what is now known as, Kislev.
Miska sported wild black hair and filed her teeth into sharpened fangs like her savage ancestors before her. A master of both, magic and arms, she has been sainted by the church of Kislev and by her descendants, the Amazons of Lustria.

Miska
Points/model: 275
 
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Miska
4
4
3
3
3
3
3
3
10
Warhorse
8
3
0
3
3
1
3
1
5

Equipment: Miska carries the magical weapon Fearfrost, described under the profile of Tzarina Katarin.

Magic: Miska the Slaughterer is a Level 3 Wizard. She uses spells from the Lore of Ice spell list.

Options:
· Miska may ride a warhorse for +15 points, which may be barded for an additional +6 points.
· As a sign of her status, Miska may take up to 50 points of additional magic items from the Kislev or Common magic items list.

Special Rules: Miska is a maniacal warrior Queen who revels in the blood of her enemies. She is subject to the rules of Frenzy detailed in the Warhammer rulebook. Her bouts of Frenzy strike her as soon as an enemy comes within her Charge range (regardless of whether they are actually in her charge arc). Once this condition sets in, she may no longer cast magic spells as she is completely focused on the anticipated bloodshed. She may only go back to casting magical spells if her frenzied condition is broken (she loses a round of combat). She may still attempt to dispel, and contribute power dice to the magic pool as a normal 3rd level Wizard.


Ivan the Terrible
175 points including Bloodedge.

Your army may include Ivan the Terrible as a Lord Character. He cannot be your army's General, as he is too ruthless and distrusted by the troops to lead them.

Ivan the Terrible is a dark legend amongst the Kislevites. Perhaps the most feared Tzar of them all, his courage and intelligence were tainted by an unreasoning rage. Legend has it that he had a dream of a man named Melnikov who toppled his regime. As a consequence of this dream, he had every citizen with the name Melnikov summarily beheaded! He taxed the people of Kislev excessively and thousands died during his reign.

Despite his notorious reputation, Ivan did well for the kingdom of Kislev. He was never beaten on the battlefield and his rigid guidelines for conscription, organizing the military, and forging alliances with the Dwarfs and the Empire made Kislev what it is today. Had it not been for Ivan, Kislev may well be a part of Norsca or the Realm of Chaos.

Ivan, the Terrible
Points/model: 175
 
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Ivan
4
5
5
4
4
3
5
3
9

Equipment: Ivan wears a suit of heavy armor and wields the enchanted blade Bloodedge in addition to a long dagger used as an additional hand weapon.

Save: 5+

Options:
· As a Lord character, Ivan may carry an additional 50 points in magic items, but he must wield Bloodedge as his primary weapon.
Special Rules: Ivan is a ruthless murderer with no respect for human life. He is subject to Hatred against all opponents in combat.
In combat, Ivan wields an additional hand weapon along with Bloodedge. This essentially gives him 4 attacks in close combat: 3 with Bloodedge and 1 with the additional weapon.

Bloodedge [magic weapon] ………. 50 points

Koshei the Immortal to combat the Goblinoids of his time forged this dreaded weapon. Unfortunately, the power of the weapon passes some of its madness on to the wielder himself! The weapon's undying thirst for blood and pain enables it to radiate an evil magic that causes living beings nearby to break out in bleeding sores and cuts. The writhe in agony as their flesh splits and erupts, tearing itself from their bones.
At the start of every close combat phase, the Bloodedge will inflict an automatic wound on each living model in base contact with its wielder on a d6 roll of 5+. Roll for each model in base contact at the start of the phase. The wounds are automatic and only Ward Saves are permitted against this weapon.
The Bloodedge affects friend and foe alike, which leads to reason that Ivan the Terrible may not ride any mount or join any unit.
In normal combat, Bloodedge is a magical weapon that has a -2 saving throw modifier against wounds caused by the weapon. In addition, it confers a +1 strength bonus to the bearer when in close combat against Goblinoids (Orcs, Goblins, Squigs, Snotlings and Hobgoblins).


Boris Ursa, the forever Tzar

165 points including Father Bear

Your army may include Boris Ursa as a Lord character, in which case, he must be your army's General.

The father of the famed Miska the Slaughterer, Boris is the first officially recorded Tzar of the Kislevites. He ruled the Godspodar people prior to their migration to Kislev, and departed on a prolonged gulag after his daughter Miska brutally murdered her siblings. Boris established an abbey high in the World's Edge Mountains and founded the Sons of Ursa as loyal keepers of the peace. His befriending of the Dwarfs is legendary among the Norse, Kislevites and the Dwarf histories.

In his absence, Miska married, then murdered her first husband prior to leading the Kislevites over the World's Edge Mountains (it is thought she was seeking out her father). When the first initial battles with the Empire erupted, the Dwarfs joined them to defend their borders. Boris returned to his people and brokered a lasting peace between the Kislevites and their southern neighbors in order to prevent bloodshed between his befriended Dwarf-kin and his native people.

Boris' first wife, Miska's mother, died of illness prior to Miska's bizarre purge of her brother and sisters. Amazingly, Boris married another upon his return to Kislev, who bore him a son and subsequent heir to the throne. Boris outlived his legendary daughter Miska- who had no heirs, and witnessed his son Dieter I ascend to the throne before his passing.
Boris' remarkable diplomatic skills, and his ability to outlive almost all of his relatives bore him the title "Forever Tzar."

Boris Ursa
Points/model: 165
 
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Ld
Boris
4
6
5
5
4
3
5
3
10
Father Bear
5
4
0
5
4
2
4
3
9

Equipment: Boris wears a suit of heavy armor and carries a shield. He is armed with a sword (hand weapon). He rides upon "Father Bear", the greatest Ursine to be tamed by a man.

Options:
· Boris may take up to 50 points in magical items from the Kislev or Common magic items lists.
Special Rules: Boris is Immune to Psychology, although he must make Break tests normally. His many years spent with the Dwarfs taught him many things, one of which is the Slayer Skill. He will wound any enemy on a roll of 4+ regardless of the opponent's Toughness. If his strength is such that the opponent may be wounded on a roll lower than 4+, then use the normal strength vs. toughness calculation To Wound.
Father Bear is treated as a monstrous mount that causes fear. If the scores a hit with two attacks he may combine them into a single Strength 8 hit. If he scores a hit with all three attacks he may combine them into a single Strength 10 hit that will kill the opponent outright if a wound is caused. These attacks may only be used against opponents with a unit strength of 2 or less.


Tzar Sultan of Praag
180 points including the Black Blade

Your army may include Tzar Sultan as a Lord character. He may be your army's General if you wish.

Tzar Sultan is the bitter ruler of Praag, the city overrun by the minions of Chaos during the last great Chaos incursion. Every day is torture for him as the city continues to haunt and remind him of the pain and suffering endured during that horrid occupation. He seeks nothing more than to quell these inner demons by dispatching the followers of Chaos as quickly and thoroughly as possible.

Tzar Sultan
Points/model: 180
 
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Tzar Sultan
4
4
4
4
4
3
4
2
9
Warhorse
8
3
0
3
3
1
3
1
5

Equipment: Saltan wears plate mail armor from the Empire, carries a shield and the Black
Blade. He always rides a barded warhorse.

Save: 1+

Special Rules: When fighting against Chaos, Tzar Saltan must always issue a challenge, and must always accept a challenge if one is issued. During a challenge with a Chaos character, Tzar Saltan gains a +1 bonus to his Strength and Toughness.
Tzar Saltan has been taunted by twisted visions of horror for so long that he is Immune to Psychology, although he must still make Break tests normally.

The Black Blade [magic weapon] ………. 50 points

The Black Blade is a scimitar of unknown metal, but it's potency can't be denied. The shimmering, black shadows cast off by waving the blade in the air makes it difficult to hit the wielder in close combat. Opponents have a -1 to hit penalty against the wielder of the Black Blade. In addition, the Black Blade confers a +1 Strength bonus to it's wielder in close combat.

 

 
 

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