
Of all the Warhammer Armies, the Dogs of War belong certainly
to the most universal Armies. They have a well balanced combination
of Infantry, Cavalry and Artillery units which makes them, if
commanded by an experienced general, a dangerous enemy. In this
article, we will take a closer at the various units, their advantages
and disadvantages and give some hints how to field and command
a Dogs of War Army.
Basics
Unlike other Armies, the Dogs of War actually
consist of two Army lists: the ordinary troops and the Regiments
of Renown. While the former are typical Warhammer-units the
Regiments of Renown are specialist units with their own names,
history and rules. Each Regiment of Renown corresponds to an
ordinary unit, but usually they have better stats, special rules
or special items. Also, each Regiment of Renown has a hero,
which leads it. This is an advantage, because these heroes are
often by far better than the ordinary Champions which normally
lead units into battle. And the best of all: these heroes don't
count against your allowed maximum of heroes in the army. On
the other hand the Regiments of Renown are very, very expensive
compared with normal units.
Another special rule when fielding a Dogs of War
Army is the fact that you always have to take the Paymaster
(see the Paymaster description below).
One of the major drawbacks of the Dogs of War
army is the fact that they haven't their own magic item list.
So they are limited to the common magic items listed in the
Warhammer Rulebook. This is normally compensated if you use
units from the Regiments of Renown list, which often have their
own special magical items.
Lords
Mercenary General
These
grizzled old Veterans are tough warriors. For 90 points you
get 4 Attacks and 3 Wounds. Compared to the Imperial Elector
Count, he has better stats for only 10 points more. Equip him
with heavy armour, a warhorse with barding to get a good armour
save (3+). Then give him a Sword of Battle which raises his
Attacks to 5 and an Enchanted Shield, which lowers his armour
save to 1+. Alternatively you could mount him on a Pegasus for
50 additional points.
Hireling Wizard Lord
The hireling Wizard Lord is similar to the Imperial Wizard Lord.
If you can afford him, buy him. If you upgrade him to Lvl 4
depends on your personal taste (or the points you are able to
spend). You can choose one list from all eight colleges of Magic.
I normally prefer the Lore of Fire, which is really devastating.
Also I equip my Wizard always with at least one Dispel Magic
Scroll. A Staff of Sorcery or a Talisman of Protection are optional,
but not essential.
Heroes
Paymaster
Each Dogs of War Army must take a Paymaster. This
character model has the keys for the chest in which the pay
for the troops is stored. As long as the troops see that the
Paymaster is around, the Paymasters key counts as a Battle Standard.
As it counts as a Standard, it can be captured as described
in the Rulebook. If the Paymaster dies, all troops in the Dogs
of War Army have to make a panic test at the end of the turn.
Please note that the Paymaster is not allowed to act as the
armies general. Equip him with heavy armour, a shield instead
and give him a crossbow.
Captain
For 50 points you get a good expert warrior. First
decide if he should join an Infantry or a Cavalry unit. Dependant
on that, mount him on a horse (with barding) or not. Anyway,
always give him heavy armour and shield. Sometimes a crossbow
isn't a bad decision (he has BS 5, why not use it). If you have
some points left, equip him with a magical weapon (the best
choice is the Sword of Battle (+1 A).
Hireling Wizard
Your army should always include at least one 1st level Wizard,
equipped with 2 Dispel Scrolls. Which Lore you actually choose
for him is unimportant, as his main task is to dispel enemy
spells.
Core Units
Pikemen
Of all the Infantry units in Warhammer Fantasy Battle, the Pikemen
are one of the most potent. The pike is a special polearm, which
allows them to 1. attack always first, 2. get a +1 Strength
if they were charged by cavalry and 3. (and most important)
they attack with four ranks. This means a pikemen unit with
20 pikemen attacked by Cavalry (eg. Bretonnian knights) gets
20 Strength 4 Attacks (!) and strikes first. They are real cavalry
killers. Always take at least one unit of 20. Needless to say
that they should have a Champion, a Standard bearer and a Musician.
If you have enough points left, equip them with heavy armour
to get a better armour save.
Crossbowmen
With Strength 4, Crossbows are deadly missile Weapons. Use one
or two units of 10 Crossbowmen to "prepare" enemy
units before the Infantry deals with them.
Duellists
Although they are skirmishers, these troops are
considerably cheap. They are excellent troops to guard the flanks
of your main infantry force. Always equip them with pistols,
which gives them an additional S4 Attack.
Heavy
Cavalry
Each Army should have at least one Cavalry unit of 8+ knights.
Equip their horses with a barding. They have adequate fighting
skills, a good armour save (2+) and are relatively fast. Especially
when you fight against enemies with strong cavalry units (ie.
Bretonnia, Empire, High Elves) these troops can be very useful.
Light Cavalry
Light Cavalry units can be very useful in attacking vulnerable
war machines or engaging your enemy's flanks. For 11 points
they are considerably cheap. Always use the option to equip
them with spears and shields. Equipping them with bows can make
them very useful if you bring them into a good shooting position
during the first turns.
Special Units
Ogres
Ogres are ferocious warriors and should be part
of every Army. Although they are expensive, you get Models with
a high M, 3 attacks, and that cause fear.
Dwarfs
Good troops with high WS and T stats at a fair
price. Their drawback is their lack of speed. If it fits into
the fluff of your army, you can include them, but they are not
really necessary.
Norse
Marauders
The wild men from the north are all subject to
frenzy. Equip them at least with a shield or a two handed Weapon
(either a great weapon or a flail). Optionally you could give
them a second hand-weapon instead of the shield, which gives
them and additional attack.
Paymasters Bodyguard
You should always guard your Paymaster with some
of these guys. They are good fighters and are stubborn as long
as the Paymaster is alive. So if you have some points left to
spend, this unit is a good choice.
Halflings
Extraordinary Archers for very low cost. For only
6 points you get a BS 4 archer equipped with a bow. Please note
that they suffer no movement penalties when moving through wooded
terrain. So a unit with about 10-20 halflings is a MUST in your
army.
Rare Units
Cannons
The Dogs of War-version of the Cannon is not so
powerful like the Imperial cannon, but 1d3 S10 hits can also
be very devastating. At least one cannon should always accompany
your army for heavy fire support.
Halfling Hot Pot
This halfling version of the Catapult can be very useful and,
hey, 50 points are not expensive, even if you only throw hot
soup at your enemies...
Regiments of Renown
In this section we will take a closer look at
the Regiments of renown. The major difference between the RoR
and ordinary units is the fact that they all have a Hero instead
of a Champion. Some of them even have magical items or special
rules. On the first view most of the Regiments of Renown may
seem a little bit overpriced, but you shouldn't forget that
they are very specialized units.
Vesperos Vendetta
These deadly skirmishers from Luccini are really
tough. Especially the special Cloak and Dagger rule makes them
an intriguing choice.
Giants of Albion
These Giants are really fearsome opponents. If
you have a huge Army and can afford 450 points for two Giants
and a Druid, hey, why not impress you opponents?
Pirazzos Lost Legion
Basically, they are an ordinary unit of Pikemen.
The special thing with these Estalian hired-swords is the fact
that their first rank consists entirely of Crossbowmen. This
gives you the opportunity to choose stand & shoot as reaction.
Ricco's Republican Guard
They are a typical unit of Pikemen, but they have
a better WS.
Beorg Bearstruck and the Bearmen of Urslo
A group of norse Marauders with a Werbear as leader.
They have a magical banner which gives them an additional +1
to hit in the initial round of close combat.
Voland's Venators
This is one of the few RoR-units which are really
worth their price. Heavily armed and with Strength 4 they are
a match for every heavy cavalry unit.
The Alcatani Fellowship
If you want a cheap Pikemen unit, try the Alcatani
Fellowship. Okay, WS 2 might be a little bit low, but what do
you want for 9 points per pikeman?
The Marksmen of Miragliano
The Marksmen of Miragliano are one of my favourite
units. With BS 4 and Crossbows they fire a deadly rain of bolts
at their enemies.
Al Muktar's Desert Dogs
This arabian unit is a cool horseman unit with
a nice magical banner which gives them a +d3 bonus when calculating
which side wins.
Asarnil the Dragonlord
Ever wanted a renegade Elven Prince with his War
dragon in your army? If you have 450 points left you can include
this fierce unit into your army.
Oglah Khan's Wolfboyz
This fast cavalry unit is an intriguing choice. These hobgoblin
wolfriders are well equipped with a spear, bow, light armour
and shield. With M 9, if you have no problems with greenskins
in your army, give them a chance.
Lumpin Croops Fighting Cocks
To be honest, I see no reason why you should buy
this halfling unit. Okay, they are skirmishers, but compared
to the standard halfling unit they are too expensive.
Tichi Huichi's Raiders
An exotic unit of Lizardmen with fear-causing
mounts.
Long Drongs Slayer Priates
A very cool unit of unbreakable Dwarven Slayers.
They are armed with hundreds of pistols, which allows them two
S 4 attacks per model. Even the price seems to be okay.
Leopolds Leopard Company
Another pikemen unit. This one is immune to psychology...
Golgfags Ogres
Another overpriced unit. Take the ordinary Ogres
instead. Heavy armour doesn't legitimate a price of 45 points
per model!
Birdmen of Catrazza
This is one of the strangest units in Warhammer:
Flying skirmishers! Okay, they are expensive, but they can cause
a lot of confusion on the battlefield
Bronzios Galloper Guns
A very light cannon harnessed to a warhorse. If
used strategically correct, you can use this mobile unit very
effective. But with only S 7 the gun has a lack of firepower...
Bragazas Besiegers
These guys are a special marksmen unit with heavy
armour and special shields which give them a very good armour
save. If you normally use your crossbowmen directly at the front
line you should use Bragazas Besiegers.
The Cursed Company
A cool unit of undead mercenaries. The greatest
thing with them is the fact that killed enemies rise to join
their ranks.