
With the new Bretonnian Preview Army List published
in White Dwarf No. many Bretonnian players would heave a sight
of release: While the Army List from Ravening Hordes let every
Bretonnia fan excpect the worst from the forthcoming Armybook,
things became better with the release of the new Preview Army
list. Nonetheless there are some modifications to the old WFB
4/5 army list which every Bretonnian general should take into
consideration. In the following we try to give you a short overview
about the strength and weaknesses of your army.
The Lance
The
Bretonnians are a typical shock attack army and therefore depend
on speed. Unlike other armies they lack of heavy support troops
like canons or mortars. Also their choice in ranged weapons
is very limited. Their only strength are the Knights: they are
fast and deadly if you use them wisely. One of their greatest
advantages is the special formation called the Lance. This formation
consists of a single Knight in the front, two Knights behind
him, three behind them and so on, forming a pointed wedge. It
allows you to attack all enemy models directly in front of the
wedge. Another advantage of the Lance is that you get a better
rank bonus (i.e. with only 10 modells you get a rank bonus of
+2). How much modells you use in your Lance mostly depends on
your opponent: If the enemy unit consists of models with many
attacks or is hard to break, I recommend to use smaller units.
Example: Mercenary Units with Pikes can attack out of four (!)
rows. The average 20-men unit will have 20 attacks! Attacking
with 15+ knights would be silly and deadly. The chance that
more than half of your unit will be killed during the charge
is very high. Better attack with two smaller units, one from
front, one from flank (your opponent looses his rank bonus if
you attack his flank or back).
Don't forget: The most important thing in battle
is to cause as much casualties as possible when charging, as
the knights only benefit from the strength bonus during the
charge. If you can't break your enemy during the charge, subsequent
turns could become really hard for your knights.
The Blessing of the Lady of the
Lake
This is a an important advantage of the Bretonnian
Knights. Each enemy shooter and war machine has to roll a 4,
5 or 6 before he is allowed to shoot at your knights. This can
be really hard for shooty Armies like Wood Elves or Armies with
heavy support weapons like the empire.
Lords & Heros
I always try not to use more than about a fourth
of the Army value for Lords and Heroes. (i.e. for a 2000 point
army around 500 points).
Duke
The
Duke is a good fighter. WS 6, S/T 4 and A 4 make him a awesome
fighter for just 100 points. For another +36 points you can
give him a barded horse, armour, lance and shield. It is always
worth to give him the Grail virtue, which makes him immune to
psychology. A nice magical item like the Morning Star of Fracasse
is also a nice addition.
If you can afford it, mount him on a Hippogriff.
This does not only give you the opportunity to fly, you also
get 4 additional S 5 attacks and the model causes Terror, which
means, you don't have to give the Duke the Grail Virtue.
Prophetess
of the Lady
Use her only in greater battles (2500+ points)
as she is very expensive. If you take a Prophetess, upgrade
her to Lvl 4 (+ 35 points) which gives you 4 additional Power
dice and 2 additonal Dispell dice. Equip her with Dispel scrolls
and perhaps the Silver Mirror (if you have enough points left).
Paladin
For 84 points you get a good Warrior with full
equipment (horse, barding, armour, lance, shield). It is wise
to give him the Grail virtue. The lance of the quest (+2 S)
would be a nice addition.
Don't forget: Your army must include one Paladin
who must be upgrade to a Battle Standard Bearer at no additional
cost.
Damsel of the Lady
I recommend to use two of the Maidens. Equip them
with 2 Dispel scrolls each and 'ere we go...