What
is Dark Shadows? It's a number of things: it's the name of the
summer WFB campaign that Games Workshop is sponsoring to drum
up interest in its game, similar to the Armageddon campaign
they ran recently for W40k. It's also the name of the booklet
that came with White Dwarf number 244. However it extends beyond
the book and like the earlier 40k command much of it revolves
around its website on the internet.
For the most part, I'll be concerning myself with
the booklet that came with the White Dwarf. Its 24 pages (not
including front and back cover) and it has an image of a "Fen
Beast" rising up from the mire to aid a Dark Emissary on
its cover. The inside cover has an image of "Truthsayers",
the heroic good rivals to the evil Dark Emissary already depicted
on the cover. After a short introduction, the booklet launches
into how the campaign works and then gets into the meat of the
background. There are two pages of background information on
Albion, useful in this regard, followed by a very interesting
map of Albion (two pages). Albion is essentially a land of ancient
magic and stone circles (Ogham stones) and Giant guardians.
Having placed Albion in history, the next part
"Shadows Gather" looks at the current state of agitation
in the Old World and Albion's role in this, another two pages.
The gist of this is that a Dark Master has appeared and sent
out his agents to seize control of the island - should he succeed
the world shall end. He is challenged in this endeavour by the
agents of the Old Ones (those who visited the world in the ancient
past, a role previously filled by the Slann) known as Truthsayers.
Each, the Dark Emissary and the Truthsayer are given a rather
mediocre profile and magic rules. Inserted next is a rather
random page detailing Fen Beasts.
More rules continue, from which a little background
information can be gleaned: rules for Winds of Magic, the weather
in Albion (dreary, dreadful, and depressing), six scenarios
that offer little more information except for some details on
Ogham Circles, and a rather limp "Albion terrain generator".
Of greater interest are the campaign ideas, although
these pale in comparison to the detail of the earlier background
information. There are a few sketches of the same Dark Emissary
with a few variations (different numbers of horns) on the inside
back cover.
GW has managed to develop Albion. This may not
please everyone, especially the way in which they did it - and
it does seem as if they have completely thought it through.
Giants guard the island? Well how much do these giants eat?
Wait, what do they eat? Sheep? How have Giants managed to keep
an island shrouded in fog free from invasion? They sink ships
with stones, but how do they see the ships arriving? The background
material is also epic in scale - everyone is descending upon
the island - what are the armies foraging off of? How did a
lot of these groups even get there? How did the Orc and Goblin
hordes get to the island? And the Chaos Dwarfs? A bit far from
home for them?
All in all, this product is a mixed blessing:
Albion is developed, but the development is towards the epic
and unsustainable - dozens of armies fighting over a small island
in a sort of pay-per-view TV wrestling Battle Royale with little
thought put into it. For those looking for an excuse to fight,
Dark Shadows does accomplish this. For those looking for background,
Dark Shadows does offer something - but the two combined are
a poor fit.
A special note, for those that are interested
further information can be gleaned from
GW's web page . GW was slow to take advantage of
the internet, this website is a step in the right direction
with more details being given to the island and its locations
and it serves to form a type of community related to this summer
campaign. Furthermore the entire booklet can be found there
at their website making the purchase of the White Dwarf for
its free booklet unnecessary.
-Rev. Lepper