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Lords of Valor
reviewed by Richard Leon
For
those wishing to find a selection of gritty, dark and gruesome
tales set in Warhammer World will have their wish fulfilled
in Lords of Valour, a collection of stories set in the "grim
world of perilous adventure".
This book, published by the Black Library is filled with many
accounts of high adventure. Lords of Valour contain many tales
set in different locations throughout the Old World including
a wide variety of characters such as Bretonnian Knights, Imperial
Witch Hunters and Dwarfen Troll Slayers. Interesting enough
there are several stories which do not involve giant acts
of heroism. Instead many will discover that some of the tales
do not have "Lords of Valour" which I find refreshing.
Edited by Marc Gascoigne and Christian Dunn, these stories
are taken from the pages of Inferno Magazine also a Black
Library publication. (It is a shame every time I go to find
a copy of this magazine in my local hobby store, they are
sold out!)
In writing this review I feel that there two items that need
to be made clear.
One Lords of Valour to me is a misleading title. In fact several
of the stories do not have swashbuckling heroes in it, (as
stated above). The front cover portrays the Hero theme to
the hilt. Although it is a nice cover, it too is misleading
and gives anyone who picks up a copy of this book the impression
that all of the stories contain muscle bound warriors. Too
many diverse stories contained herein will leave those who
strictly want valiant heroes disappointed. Do not get me wrong,
I like most of the stories in this book and feel these are
the cream of the crop. But next time a collection of stories
is put out by this company, they should come up with an appropriate
title. Image is everything and this is true (as in the case
of the battle strewn cover), but this myriad collection of
stories should appeal to anyone who loves the Warhammer World.
Second, I will be giving short summaries and personal comments
on each story. I feel each one deserves attention and will
rate each one. Over all the quality of the story writing is
very good and varies from each author.
Faith, by Robert Earl is the first selected story of this
compilation and is in line with the front cover theme. The
tale is set in a village near the Massif Oracle mountain range
in Bretonnia where a Bretonnian Knight named Gilles de Moreaux
along with his manservant Claude is searching for greater
glory. In his quest for a beast worthy of killing, he and
his old steward are tested in their faith to the lady of the
lake. I feel the plot is decent and story runs good if a little
wooden. The only colorful character in the story is Claude
who is portrayed as the old faithful sidekick serving his
master like Alfred the Butler is to Batman. Five Arrows out
of Eight (see rating chart).
A Choice of Hatreds by C.L. Werner sets a good tone for the
Warhammer world and all of its horrors and injustices. This
is a grim tale of a Witch hunter besieged by multiple enemies
in a small town called Kleinsdorf set in the Empire. A young
noble is hot on this mutant killer's trail looking for revenge.
This tale is good for many reasons especially the Witch hunter
and his twist of logic. Six out of Eight Arrows.
Tybalt's Quest by Gav Thorpe is a heroic story of a Bretonnian
knight's quest. This is a very WFB Bretonnia story with lots
of dead things that go bump in the night. In Tybalt's Quest
Tybalt the main character is summoned by a ghost to restore
the tomb of a deceased Duke of Mousillon. In restoring the
mausoleum he runs into a necromancer and his undead servants.
It is a direct narrative with not much in character development
or style. But it sticks to the main theme of the book. Four
out of Eight Arrows.
Who mourns a Necromancer? By Brian Craig is a very good story
set with moral ambiguity and dark questions that haunt all
of humankind. Set in Bretonnia in the city of Gisoreux it
deals with two men mourning the passing of an old friend rumored
to be a necromancer. This short story is one of several that
does not fit the theme designated for this collection. The
plot is weak but the story is easily carried by the two men
who discuss necromancy between each other (out of the earshot
of others). I personally liked Brian's work on The Wine of
Dreams and one can now see his writing style evident in this
small tale. Six out of Eight Arrows.
Son and Heir by Ian Winterton takes place once again in Bretonnia
and deals with a Grail knight who is cursed by an agent of
chaos. Set in the heart of Bretonnia near the Massif Oracle
and the Forest of Charons the story pits the protagonist against
the evils of a warlock who attempts to destroy what the knight
has in life. With his whole house under a great curse, the
knight over comes adversity to win back his family. This tale
is by far the better of the three knight tales in this book.
The plot moves well and a satisfactory ending give an enduring
quality to this narrative. Six out of Eight Arrows.
The Judas Goat by Robert Earl is a gritty tale of a Reiklander
Captain Gustav Mollens and his small company of green recruits.
In this yarn treachery is afoot and a traitor is found among
the recruits working for the Skaven. A battle ensues late
in the story between the rat-men and Imperials. This is a
nice, solid narrative with good development of the main character.
Six out of Eight Arrows.
The Sound Which Wakes You, by Ben Chessell composes a picture
of rebellion among the poor class of Bretonnia. A Blacksmith's
son named Tomas carries out a plan of open revolt against
the tyrant Marquis who rules his land with an iron fist. The
plot goes well, but in some parts is unbelievable. In my opinion
the story could have been told better, but the idea behind
it is good. Four out of Eight Arrows.
Portrait of My Undying Lady, by Gordon Rennie is another example
of a story not fitting into this theme the book sets. It is
a good story however. The main character a struggling artist
is kidnapped to do a painting of a great vampire Lady Khemalla
of Lahmia. The story shows the transformation of the starving
artist as he undergoes his hardship painting this final masterpiece
of his. The story is well told and has merit. There is not
too much action but the quality of the characters more than
make up for this. Six out of Eight Arrows.
The Plague Pit, by Jonathan Green has to be one of my favorites
in this book. The tale takes place near an obscure monolith
in the Ostermark region of the Empire. Torben Badenov a Kislev
Mercenary Captain leads a rag tag band of Adventures accompanying
a Scholarly Mage to an ancient monolith. Unbeknown to them
the monolith is dedicated to Nurgle the Chaos god of pestilence.
I like the camaraderie of this little band of heroes and the
way each character fits in with his skills. The plot is fast
pace in some parts and keeps the reader interested. This tale
reminds me of some of my earlier games set in this grim world
of Warhammer. I think this tale might be too high fantasy
for some but I loved it! Seven out of Eight Arrows.
Ancestral Honour by Gav Thorpe takes place in the Dwarfen
Community of Everpeak. The main character, a Dwarf disgraced
by his heritage goes to an ancient stronghold to find his
clans honour. It is a decent tale showing the perspective
of a doomed dwarf looking to become a slayer. Some parts of
this tale is original but the high fantasy fighting scenes
of this one dwarf wreaking machine makes it too unreal. Five
out of Eight Arrows.
A Gentleman's War by Neil Rutledge is a good yarn about a
young noble finding out how cold and dishonorable the Warhammer
World can be. Otto von Eisenkopf son of a Graf in the Empire
goes along an expedition with a pistolier war band to stop
Bretonnian knights from invading the Empire. The tale is good
and one can see the main character develop as the plot unfolds.
The supporting characters are solid and the enemy knight who
swindles young Otto is done well. I liked this tale and feel
the story holds its own. Six out of Eight Arrows.
Last but not least is the story The Ultimate Ritual by Neil
Jones and William King. This is a wild tale of high, dark
fantasy showing the quest for knowledge in a twisted new light.
Two sorcerers ascend into the realms of chaos to see the ultimate
truth of everything. Summoning a flying disk of Tzeentch the
two demonologists make their way to the lands of the Changer
of Ways. Ultimately there is a price to pay for such high
knowledge. I liked this story even with the high fantasy element.
Six out of Eight Arrows.
The collection of stories here is good and deserves an honest
read. Hopefully those who read these tales will be inspired
in the games they play set in the Warhammer World. The Book
gets a Stun Factor of 8.
Authors: Gav Thorpe, William King, Gordon Rennie, Brian Craig,
Neil Rutledge, Robert Earl, C.L. Werner, Ian Winterton, Ben
Chessell, Jonathan Green and Neil Jones
UK ISBN 1-84154-150-8 : US ISBN 0-7434-1166-8
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