
Zaragoz
is one of the exceptions in the Games Workshop/Black Library
collection: its a decent book. Rather than embrace the testosterone
induced mayhem of the Gotrek novels or books like "Hammers
of Ulric", Zaragoz hews closer to the original concept
of "dark fantasy" that seemed to initially launch
the GW novels that were later carried on by the Black Library.
Zaragoz is a story within a story, a narrative
offered to the reader and the narrator's captor. The character
Orfeo recounts his experience in the homeland of Alkadi Nasreen,
an Estalian who has now become a powerful Araby Caliph. The
interaction between the two begins and ends the book with a
short interlude. This device is not entirely successful and
robs the story of some of its dramatic tension, and this sort
of recounting adds little to the story; still the quality of
the story is enough to support the actual story.
The story being retold takes place in one of Estalia's
smallest and most impoverished kindgdoms, or actually a Duchy,
Zaragoz. Here a wandering minstrel becomes immersed in a world
of intrigue and illusion with past injustice and curse looming
over the heads of the inhabitants of Zaragoz. Estalia is a distant
and undeveloped place, many may find this makes the book less
appealing from the more familiar locales and its distance seems
to suggest that the tale itself is less significant.
For those seeking the bravado, heroism, and oft
times juvenile tone common in some of the other Warhammer books,
this book is a refreshing break. The tone of the story is dark,
there are few clear cut heroes, tragedy befalls many, the plot
has a couple of nice twists, and of note is one of the villains
of the novel who convincingly portrays the seduction and wisdom
of chaos. Absent is the pseudo-bondage spikes and metal fetish
that is common to chaos, the chaos in this book is treacherous
yet alluring and offers a different perspective to the common
single minded bedlam Chaos portrayal.
There are a few licenses taken with magic, but
this too is a relief, when reading the book you cannot hear
"dice rolling" or guess which spell is being cast.
The author is remains fairly to source material while introducing
some side details, but has no problem making changes and re-interpreting
things to make the world seem mysterious and dangerous. The
curses and the magic that occurs in the novel are more essential
to the tale and not a list of generic spells common to any game,
thus faithfully portraying the wonder and horror of magic and
in particular chaos.
I did enjoy the book, or at least as much as I
can enjoy any fantasy novel. However for those looking for a
Warhammer novel a bit more akin to Warhammer Fantasy Battle,
a story with a psychotic axe-wielding dwarf as hero, or a light
and cheerful narrative probably won't appreciate the book much.
For those who are looking for a story that mystifies chaos,
features at least one intriguing villain, and is gritty and
atmospheric, this book should suffice. I consider it the second
or third best warhammer book after some of the Jack Yeovil novels.
Rev. Lepper