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Reviews

Warpstone
# 18

 

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Warpstone

reviewed by Rev. Lepper

 

 

     

WarpstoneWha?!?!?!

I just casually open up the latest Warpstone and something drives me to read the editor's column. And there, to my horror, it is stated that people have written in complaining about the size of the font, as in it is too small. Consequently, the font is bigger, and there is less material. This comes as a shock to me, people wanting less "bang" for their "buck".

Clearly the shock of this did something to my perspective on the magazine. Silly I suppose, but after reading that, this issue seemed a bit lacking in both breadth and depth. I just couldn't shake the feeling that there should have been a little more. I finished the magazine and immediately thought: "Is that all?".

In the choice between content and slightly smaller fonts, I'm always on the side of more content. Shame on Warpstone!

Reviews

The issue begins with reviews of the Black Library materials, a GW division that now produces considerable literature for WFRP. The kid gloves are on apparently, and Mr. Foody is exceedingly generous in his reviews. A cursory glance at some of the offerings of the Black Library, it fails to warn off the unsuspecting…
The real treat here is the interview with Marc Gascoigne that proves interesting. Warpstone has done some illuminating interviews that give us some insight into what transpires "behind the curtains" at GW.

Warpstone Fragments

News and bits about the world, the "Corrupting Influence: Best of Warpstone…", Hogshead News, White Dwarf, news about Strike to Stun and Critical Hit. There is also a mini-review of "Battle Cattle" and "Land of Og", whose inclusion here strikes me as odd.

The Correspondent

Tim Eccles' column goes speculative, and proves as nearly boring as any "What If Hitler…" question. I found it dreadfully boring of little relevance to anybody - after all, its up to the individual GMs to wonder what will happen in the future of the WFRP world - if there even is one. To get the gist of the argument, you merely have to read the Summary at the end, which makes you wonder why this article was stretched out four pages.

Guilds Within the Empire

Tim Eccle's has another go, and once again the difference between his columns and his articles is apparent. This one article is not as good as his earlier article on money, but proves far better organized. Its exhaustive in breadth, but lacking in depth. The latter may be remedied by the future articles that look in greater depth into the subject matter. Next issue promises Medical and Engineer's Guild that should provide greater content.

Now, That's What I Call Chaos

A single page devoted to squeezing, pigeonholing, and cramming every element of every WFRP product in an epic campaign. I disagree with the concept from the start, and I find this article by a fellow Strike to Stun author entirely unnecessary and uninspired.

The Trust

This Warpstone issue proves pretty disappointing, until its saving grace: The Trust. This article goes further than any other piece in revolutionizing the way that we conceive of Chaos. This is quite simply the most pioneering piece published by Warpstone, and its author Robin Low should be applauded.

Yes, the article does deal with the forces of Chaos. For that matter alone, it was a mistake titling this article with the name of the group in question. That aside, this article takes a novel approach to chaos and the goals of a cult. Ideas ooze out of this piece, and this article alone makes this issue worth purchasing.

Up the Ladder

Warpstone has made a point out of not publishing too many careers. Why they would violate this useful guideline for these two careers is beyond me. "Up the Ladder" presents us with two advanced careers. Both suffer from the same thing. There are three cardinal sins most bad careers can commit. The first: no background for the career. Both of these careers have considerable background that enhances the feel of the WFRP world. The second is that the advance schemes are too out of control. Both careers have generous schemes, but none an affront to my sensibilities. It is in the third of these sins that the careers go awry:

Kitchensinkism, where every conceivable career is piled into the career. The Cat Burglar career has a bewildering 21 skills! The "Master Thief" has 25 skills, and an absurd and diverse range of skills. These careers are sprawling messes and sorely lacking in definement. The Cat-Burglar is more an archetype than a career, an interesting NPC rather than a career, while the Master Thief is a poorly conceived career.

Talabheim

I'm still fond of this series, but I am starting to have some misgivings. Every time I read a new article, I have to go back and reread what I read before: simply put, serialization may be the wrong way of providing us with a flourishing background. This would be better served in one issue, or on a website; I suppose they are doing the best with what they have.
The next problem is the disorganized nature of this article: "Abroad in the City". We get a small blurb on Proscribed Cults, a rather longish article on a political movement, and details on Blutberg. It seems to be about power and politics, but it comes across as lacking a real sense of direction.

The article is a bit uninspired until we get to the section on Blutberg, where some of the original atmosphere of the first article is clearly apparent. This section invokes a real sense of what the designers were originally intending: it has a sense of mystery, a well conceived and realized context, and many wonderful small details that make the area unique and intriguing. If there is a second reason to purchase this issue, it is for the Blutberg section alone.

A Recipe for Trouble

I'm never a fan of ready-made scenarios - hardly ever employing them, but this one seems interesting: no chaos, no cultists, lots of intrigue and investigation, and human rather than caricature villains.

The Nature of the Obligation

Hmmm… I'm not a fan of fantasy fiction, I'm still trying to wash the taint off of the GW novels I was compelled to read for WFRP. Rather than read anything more and then write a prejudiced review, I'll simply inform you that the magazine includes a four page short story, and allow you to read it and form your own opinion. If it turns out to be good, email me, maybe I'll go back and read it… maybe…

The magazine concludes with "The Forum". Having finished it, I feel that the "meat" of the fanzine seems (I stress: "seems") to have diminished. Nonetheless, it is a must buy for the sole reason of "The Trust" article in Warpstone 18 alone. For those like me who look forward to the Talabheim article, the bit on Blutberg alone makes it worth purchasing. The Guilds article could turn into an intriguing series of articles as well. All in all, this product is a good buy, although the quality of some of the contributions could be higher.

Rev. Lepper


 

   

 

 

 

 

 

 

 

 

 

 

 

 

 

   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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