
Warpstone
has had two significant changes in its publishing history. The
first would be when Hogshead took up distribution of Warpstone
while the second just recently happened: the publishing of their
Talabheim series. It looks to be a bit of an undertaking involving
a dozen writers or so
but more on this series later in
the review.
This issue begins with reviews, the first review
being "Bergsburg: On-line WFRP Project". As of late,
Warpstone has been giving this project a bit of help, mailing
some related flyers to Warpstone subscribers. There isn't much
to review about the project since it is a work in progress,
but the attention devoted to the project might help rouse interest
in the project. The next review is a bit of a shock: SLA Industries,
Nightfall Games sci-fi something or other with attitude (and
wholesale ripped off images from other sources). Warpstone strays
from being a WFRP magazine to being a Hogshead magazine. The
review is brief but fair, but I found myself being torn in whether
or not the space would have been better served elsewhere. The
last review is Death's Dark Shadow - or mostly a short brief
revisit of an earlier review. Not of much use other than to
remind you to that Hogshead has released it and to read the
older Warpstone review for more information. Overall the Warpstone
reviews were uninspired, but in light of the dearth of products
to review, this is understandable.
The Warpstone Fragments that follow are of less
interest than usual, a blurb on the Dying Earth series, Lord
of the Rings, gaming conventions, and a review of Dungeons and
Dragons the movie. None of these I consider particularly newsworthy
or relevant.
Tim Eccles' The Correspondent column is a bit
of a misfit in the magazine, lacking a definite sense of purpose.
In the past it's served as a platform to voice the author's
opinion on issues previously covered on the WFRP email list
while other times a hodge podge of various ideas. The better
columns are neither, tackling a facet of the Old World background,
but in these cases the information is poorly served in the context
of the column since the material could be expanded upon in a
longer and substantial article. This column is a perfect example:
Imperial Law. Tim Eccles suggests that the current existing
tables in the various rulebooks fail to convey a full feel of
the law, but it seems strange to suggest that this very brief,
dense, and jargon ridden column in small print is hardly an
improvement, or hardly legible for that matter. A longer article
covering the topic in a more digestible manner with numerous
role-play suggestions and adventure hooks would have been more
fitting.
The Nine Tribes: The Empire Before Sigmar is an
interesting article, albeit more in concept than in practice.
The article outlines the eight (nine? twelve?) tribes of Sigmar
in the Empire's past, providing a map for the area where they
historically resided. The article is derailed initially by commentary
about real world versus Old World comparisons, a needless comparison.
Rather than entirely confine itself to history as a meaningless
if interesting academic exercise, the article looks at the relevance
of history and provides adventure seeds related to history.
Notable was the art and related column showing some of the dress
and character of the Empire's early tribal peoples, a nice touch.
On a side note, I found the use of footnotes in this article
and the earlier Imperial Law column very distracting - the information
should be incorporated into the body of the work itself or excised.
Still, the article is a nice contribution to the body of WFRP
material.
Excerpts from Doktor Brauer's Book of Fable and
Fancy, Nuln College Press, 2503: Background from the Felix and
Gotrek Books provides a look at some of the detail and background
of current WFRP fiction. It would be a nice addition, yet it
is marred by one egregious omission: the book and page numbers
of the snippet of information so that others can reference it
for themselves or examine the information in greater depth in
its context. Rather than proving a resource, this article is
merely a curiosity. The good Doktor Brauer should know better:
any academic should cite his sources!
Forms of Address by Toby Piling is a simple article
which provides detail to enrich the background.
Blue Blood on the Carpet by N. Arne Dam and Alfred
Nunez Jr. is a redundant article covering nobility, especially
in light when the subject has been covered in an earlier White
Dwarf series and in Apocrypha Now. The article reiterates noble
hierarchy, provides more history on how nobility emerged historically
while providing far less detail on how one actually enters the
nobility, gives a brief and far too simplified description of
noble obligations and privileges, discusses briefly the art
of intrigue, marriage, inheritance, and the decline of a noble
house. After this superficial description of material already
covered in various other sources the article improves by offering
three adventure seeds that prove far more useful to the GM.
The article concludes with description of the Von Bildhofens,
less an examination of a prominent Imperial family since it
is comprised solely of bios of some of the family's historically
important figures.
Tim Eccles' The Simple Coin succeeds where his
earlier contribution failed. This article works on a number
of levels, first and foremost by examining an all too often
overlooked aspect of the world: the coin. It provides a short
history, moving on to the nature of coinage, although it sadly
becomes mired in a digression on the Kislev Mark with takes
up half the paragraphs. Coin manufacture is touched upon, although
more detail on how mints are run and more information on the
fixing of specie to bullion would have been nice. The information
on inflation is particularly relevant to the GM and has profound
consequences for PCs, and the author wisely touches upon later.
Sadly, the article breaks down into yet another hodge-podge
of arbitrary categories and random associations, the headings
follow little rhyme or reason: Old Coins, Banking Institutions,
Finance Houses, Church of Vernea, Gnomes, Dwarfs, Sea Elves,
Value, How to Inspect Coins, and Paper Money. The content is
great, the organization leaves much to be desired. Also noticeably
missing is information on counterfeiters. This excellent article
concludes with an examination of coins in scenarios with serious
repercussions for PCs. Enhancing the entire article is art illustrating
coins with commentary.
The coins article could have been the best article
in the magazine, if not for the following article: Talabheim
Part Two - the Noble Heart. All too often work by a dozen people
or so feels disjointed, but to date the Talabheim articles have
been a triumph for Warpstone, one of its defining moments.
It begins with an introduction to demi-humans
in Talabheim. The information on dwarfs and close association
with the cult of Sigmar proves a liability here in Talabheim
- a particularly clever and insightful twist. Sadly the other
races were neglected, halfling and elves getting three sentences
each, with gnomes non-existent.
The portion on the watch is interesting and the
limitations in which they work under add complexity. The details
on the Secret Protection Office however rang false: the idea
that a band of undercover commoners could potentially arrest
anyone (including nobles) at any time. A curious power if you
remember that the city is conservative and the nobles hold tenaciously
to their power.
The bulk of the article covers the city districts
at the center of the city, interspersed with text boxes on Custom
and Law endow the world with credibility, history, and eccentricity;
their inclusion in the article deeply enrich the world in a
way that neither the Marienburg book nor the Middenheim book
ever did. The descriptions of the districts themselves are good,
if somewhat uneven. Some locations are given too much detail
(the rather cliché beggar-king), some are given great
detail (Saint Tomas of the Snows), and others are given too
little detail (Shrine of Ranald the Protector). Sadly missing
is any key to where the locations are in the city, a troubling
oversight. The article finishes with an adventure that isn't
tied in any way to the actual contents of the article itself
- taking place outside Talabheim. The adventure seed is one
of moral ambiguity concerning a rape, and while interesting,
it seems like something more directly related to the article
could have been used instead.
Reviewed: The Professionals is Tim Eccles' look
at Dragon, Dungeon, White Dwarf, Games Unplugged, Valkyrie,
and Knights of the Dinner Table. Tim Eccles holds them up to
high standards, savages the magazines for their failings. However
I question the inclusion of this article in Warpstone, firstly
its not directly related to WFRP, secondly, it seems less a
review of the magazines and more an exposition on the sad state
of gaming these days. Eccles' complaints have been voiced for
over a decade.
The obligatory scenario is in here as well, John
Foody's In the Name of Love. To be honest, I don't care for
scenarios and hardly read them. This one I did read, and enjoy.
First of all there were no agents of chaos or dark gods, no
grand conspiracies, no ancient legacies, simply human folly
and misunderstanding. There was a minor typo overlooked in editing
where "beggar" is used instead of "pedlar".
My biggest complaint is not entirely relevant: the case involves
a rape, or in actuality a lie about rape. The article may seem
to feed off the myth that if a woman cries "rape",
she's probably lying or secretly really wanted it. On the other
other hand, others may feel that the adventure plays in well
with a grim world and that such things do occur. Reservations
aside, it's a short and excellent adventure, and in my opinion
one of the best the magazine has had to offer.
It finally concludes with The Forum, Warpstone's
letter pages.
In summation, this issue has its disappointments,
notably the reviews, a misguided column, and a superfluous article
on nobility. The Nine Tribes article was a creative addition,
yet the real merit lies in the article on coins and Talabheim.
These two articles alone make the issue worth the cover price.
The Talabheim article itself easily rivals the earlier official
published city sourcebooks even in its unpolished state, quite
an accomplishment for the Warpstone team. This article of Warpstone,
and the last, are excellent additions your WFRP collection.
Rev. Lepper
