
If
you are wondering what all the fuss is about or if you haven't
yet been exposed to the latest buzzword in Warhammer, this is
where you can get the straight story with no hype. If you want
the GW introduction go to their web site and click on Warhammer
and then click on the Skirmish heading. You will find out one
thing either way, Warhammer Skirmish is not something new. It's
not a new idea and it doesn't have new rules. If you have a
copy of the Warhammer Fantasy rulebook, then you have all the
rules to play skirmish games. Look in the appendix and you will
find the rules for siege games, campaigns and skirmish battles.
But in spite of the fact that it isn't really anything new,
many players will feel that they are discovering it for the
first time. The reason for this is simply exposure.
Games Workshop U.S. is promoting Warhammer Skirmish
for the first time since it dropped Town Cryer from the pages
of White Dwarf. For background on Skirmish games, let me take
you back to White Dwarf 223 August 1998 (U.S. edition). Starting
on page 34, is an article by Tuomas Pirinen titled "Warhammer:
City of the Damned, A Warhammer Skirmish Campaign". In
this article Tuomas talks about playing "... a few battles
using the rules for skirmishing from the Warhammer rulebook..."
He explains that he wanted to create "continuity"
in the skirmish battles. What set Mordheim apart from Warhammer
Fantasy were the extensive rules for individual combat and advancement
during the course of a campaign. The City of the Damned was
a highly evocative setting, and proved a great place to battle
with small groups of models over multi-level terrain.
For anyone who enjoyed playing Mordheim, Warhammer Skirmish
is almost a step backwards.
Warhammer Skirmish depends on scenarios for its
identity. Take away that element and you are left with a small
and rather tame battle with a handful of models. But with a
good scenario to provide the foundation of the battle, Skirmish
games are great fun. The beauty of the Skirmish game is that
you can set up and play the game in a shorter amount of time
and with less table space than a full-scale battle. The typical
Skirmish battle only requires a 2'x2' surface and takes from
15 minutes to an hour. A real plus for this type of game is
that you only need a few models (pick your favorite models that
you have fully painted) if you have been "into" Warhammer
for any length of time then you will have more than enough minis
to play Skirmish battles.
The important thing is the scenario. A good objective and a
couple of special rules will change the small fight into a tactical
challenge. Good terrain helps as well.
The boys in Baltimore realized that, to many Americans,
a Warhammer battle looks like too much trouble. All those miniatures
to collect, a place large enough to play on, and the time it
takes to set up and play a large battle, meant that the gamer
with a casual interest will stop in the store, admire the beautifully
painted miniatures and then go away with nothing. The 50 page
Warhammer Skirmish supplement opens with this description: "Warhammer
Skirmish is a jumpstart into a world of fast, fun, and furious
gaming possibilities." Clearly it was the opportunity to
add new players to the game that prompted this sudden interest
in small-scale battles. For the veteran gamer the question may
be "why bother with Skirmish games?" For those overseas
the question is likely "what are we missing out on?"
I will start with the second question first. You "aint
missin nothin". Don't fret if you can't get the Warhammer
Skirmish Booklet where you live, and don't pay some outrageous
price to have one sent to you. Not that the supplement isn't
any good, its fine. It does what it should do, it gives the
novice or uninspired gamer a foundation for playing some interesting
small-scale battles.
About the Warhammer Skirmish Booklet itself I
will now elaborate.
There is a table of contents inside the front cover. Next is
an introduction section of three pages, a page promoting the
purchase of the Warhammer rulebook (so you can get the skirmish
rules) and a plug for Mordheim.
A two-page spread about terrain, the typical "what you
will need is..." sort of article. Then on page 8, the scenarios
begin. I don't need to describe the content and layout for you,
because it matches the ones on the website exactly. There are
25 scenarios in the booklet, the details of which are not on
the website, but the names and synopsis is!
Of the illustrations and photos in the Skirmish
Booklet only 7 are rip offs from the past. One photo from the
recent article about chaos from WD, one illustration from the
old Bretonnian army book, one illustration from the new Skaven
army book, an old how to paint a battle standard sidebar from
WD. There are also two photos from the Warhammer Siege supplement,
and a picture of some cool pieces of scenery from the release
of Warhammer 6 (including the bell tower converted from the
Warhammer fortress tower). The rest of the booklet is new material,
mostly photos of new terrain projects and games in progress
that illustrate the new scenarios.
New rules? There is a small side bar with house
rules for: Mounted models, Swarms, Missile Fire, and Poisoned
attacks. Other than that the only other rules given are the
special rules within some of the scenarios.
Now is this supplement necessary? Not really,
but at $4 US I think its well worth having, particularly for
a Mordheim/Skirmish fanatic like myself. But for those for whom
it means a larger investment, I say don't do it. You can get
plenty of good scenario ideas from the Games Workshop website.
If you haven't been to the site and checked out the Warhammer
Skirmish section, be sure to do so. The "package deals"
aren't that good, but the terrain projects are cool, and the
scenario list is a must.