
This
review assesses the value of a Warhammer Fantasy Battle product
not as a war game accessory but as a resource for those looking
for detail on the Warhammer world and its background. With that
in mind, let's look closer
This book came out after the Undead Armies book
and attempts to separate the Vampire armies from the armies
of the Lands of the Dead, in all probably a good idea in theory.
This book will be compared to its forebear, the Warhammer Armies
Undead book since it borrows from some of the material.
Introduction
An unnecessary page, especially when contrasted
with the earlier book's material which was much more meaty.
World of Death and Horror/Necromancers and the
Dark Art
This section serves to describe the malign powers
of necromancy and its practitioners. While it may seem evocative,
it is copied and pasted directly from the Warhammer Armies Undead
book and thus redundant, and worse, abbrieviated.
The Books of the Forbidden Arts
This section is a vast improvement over the earlier
material, offering an overview of some of the more notable and
evil texts in the world, although anyone who has read the game
Call of Cthulhu or any Lovecraft material should be able to
devise this sort of material on their own.
The Beast Within
The book here finally starts to grapple with
the subject, Vampires, giving them standard treatment on their
thirst for blood and their immortal existence. There's little
need to read it, you already know what its about.
The Shadow of the Vampire
This portion is standard fare as well, describing
in brief the interaction between vampires and men and the weaknesses
of vampires exploited by men.
Vampire Families
Here the book radically departs from the past,
for it examines the nature of vampirism in the game and in a
break from previous editions divides vampires into distinct
families.
The first is most familiar, the Von Carstein
family that embodies the traditional concept of the "aristocracy
of the night". Strangely, Vampires herald from the land
of the dead and the Lahmian nobility but their name is distinctly
German and Old World - an issue not grappled with here. Being
the most familiar the information here is redundant.
Lahmia introduces us to a sisterhood of vampires
who are manipulative masters of human society, ruling from behind
the scenes and form a vast conspiracy stretching throughout
the Old World.
The Necrarch is a vampire warped and twisted
by its nature and its study of evil powers, they remain aloof
and concerned with their studies. As its name suggest, is more
closer to the "Nosferatu" depicted in the film of
the same title or the twisted half mad vampires from the grave
of Eastern European folklore.
The Blood Dragon family is a misnomer - it is
not the name of a family but a knightly order subverted by vampires.
Like the Necrarch's they are devoted to study, but in this case
it is the martial arts that draws their attention.
While all four families are described in form
and feature, they are lacking in historical detail or any further
insight. Each is given a single page, with a quote at the top
and a quarter page illustration present. Lacking is the attention
to detail so memorable from Warhammer Armies Undead.
Furthermore many might see this as an effort
to adopt "Vampire the Masquerade" like divisions with
the vampires. It does seem remarkably derivative and lacking
a history we have no rationale for the powers or changes later
ascribed to each.
Domains of the Dead
It is impossible to avoid comparisons from the
earlier book because so much of this book is derivative. The
first location described, Moussillon, elaborates upon and in
some cases simply alters some of the original text from the
first entry. More confusing is the inclusion of Moussillon,
since there seems to be no relevant connection with the Vampire
Counts.
The Cursed Lands of Sylvania is most egregious,
being a shallow description of a location so critical to the
subject matter yet dealing it less attention than Moussillon
which has no relevance at all regarding the Vampire Counts.
Dreadful.
Blood Keep proves as uninteresting and maybe less informative
than Moussillon. Most of the material here is historical information
that has already been recounted and it merely ends in a myth
and rumor that is uninspiring.
Silver Pinnacle takes a brief and superficial
view on the Lahmian vampire hold. It is notable for its attention
to detail on a superficial level without revealing anything
of greater import.
Vampire Counts of Sylvania
Finally the book provides a bit of detail on
Sylvania, an area mentioned earlier and glossed over. What is
insulting is that all the material on the next five pages is
copied and pasted from the original work. So surprised was I
that I referred to the acknowledgements in the front to see
if the original author was credited.
This portion of the book is redundant and displeasing,
especially to learn that one paid twice for the same material,
and that new material to cover the new additions to the world
and the game are absent.
Bloodlines
While the Von Carstein is described for the second
time in detail the other vampire clans are neglected. What we
do receive next is simply a list of powers reflecting the necromantic
and supernatural abilities that the various clans have. All
clans are described and have 8 to 9 powers. Some are interesting
and provide a feel for the clan, but overall its simply a list
of special abilities.
Liber Necronium
Once again this is almost entirely a reprint
of the material from the Undead Armies book released years earlier.
Collecting a Vampire Counts Army
The next 16 pages are minis, including yet again
a "how to paint skeletons" guide! Of little interest
to non-mini painters and lacking in any background related detail.
Liber Mortis: The Book of the Dead
This is essentially the bestiary for the book,
and like the earlier text is borrows heavily from an earlier
version and you can see where they changed a few elements in
a sentence to make the new material seem fresh. All the descriptions
in the earlier Undead book are longer and more evocative.
The only element I like is the inclusion of the
Black Coach, a hearse endowed with necromantic energy. A nice
evocative touch if a bit impractical for a Vampire to travel
about in, after all I suspect it would attract considerable
attention, even if quietly parked in the vampire's own coach
house. New creatures include Banshees and Winged Nightmares.
The next section is an army section but I'll
bypass this one entirely.
Aristocracy of the Night
This section depicts some tired, tired, tired
old necromancers, names that should sound so familiar I'll call
them by their first names and most will know who they are: "Dieter",
"Heinrich", "Krell", "Mannfred",
"Vlad", and "Isabella". A welcome change
is Melkhior, the "ancient" or father of all his clan
which gives a bit of detail about him. The next character is
Neferata, who is less well written, who while at the World's
Edge mountain seems to make a business out of seducing Bretonnian
Knights, who would seem to me to be over a thousand miles away!
The last one is Walach the leader of the Blood Dragon order.
There is a little background about him but almost nothing on
the order.
Designers Notes
These conclude the book, and they are of no interest
at all.
The Art
The cover is atrocious and much of the art in
the interior is dark, murky, and some
of it unappealing. I consider the earlier book the more appealing
of the two.
Conclusion
This book is a waste. Its partly reprint, the
background of the vampire bloodlines was printed in WD in part
rather than in the text, and essentially the only new material
is are 8 pages, one page of description for each blood line
and one page depicting each of the bloodline's powers. GW has
produced some dreadful material, but this book clearly ranks
up there as the most unnecessary and egregious of them. There
is no worse book produced by GW, and I am including the Bretonnia
book in that statement! This book is a dark and deceptive moment
in GW's history.
--Rev. Lepper