
Town
Cryer 18 is now in the shops. Read what's in it before you rush
out and buy a copy (and you will be doing won't you!)
FRONT COVER
The Mummies Return. Sounds vaguely familiar? This
issue features the long awaited Tomb Guardian warband and so
the front cover has a picture of a mummy warrior riding a Khemrian
Chariot. Yes the warband can take a chariot and become more
mobile - for undead.
Inside the front cover is a photo feature on a
Mordheim Undead warband converted and painted by Golden Daemon
winner Chris Blair. Apart from excellent converting and painting
the warband features a number of nice humorous touches. The
disembodied hand is surely tongue in cheek.
LETTERS
This issues letters debate how the warbands from
the alternate settings may cross over between settings and asks
how many players use the optional rules.
EDITORIAL
The editor, Steve Hambrook gives us his brief
look back at 2001 and a forecast for 2002. He promises that
the workings of the Mordheim Rules Committee will be published
in the form of a Mordheim Annual. Hopefully this will clear
up some of the irritating anomalies which have crept in since
the game was published.
KHEMRI - LAND OF THE DEAD PART 3
Well part 2 just had to be followed by part 3.
This time we are given some more equipment to use in exploring
the desert. That water bag looks handy. There is a trading chart
to determine the basic costs but beware. The price of many things
vary depending on where you buy them.
It seams to have been a long time coming but here
is the first new warband for the setting. The Tomb Guardians
are the local team. They are lead by an awesome mummy but the
henchmen are mostly weak skeletons. You have two extremes of
quality. Furthermore you only get to start with 4 heroes and
have no experience gaining henchmen. In compensation you always
get an extra exploration dice to roll. For a player like myself
who tends to lose a lot of men that is a good thing but it puts
a cap on the better player who can get up to 6 heroes surviving.
This is a warband for the enthusiast not the power player.
The warband also includes a new magic list based
around Mortuary Scrolls. The spells will be familiar to Khemrian
Warhammer players. Finally there are some notes on creating
Khemrian sounding names by Tommy 'Punk' Muller and a page of
Khemrian mail order opportunities.
THE WATCHTOWER
The latest listing of the status of past articles.
SECRET AGENDAS
This is an ingenious set of cards which are dealt
to players in a multi-player game. Each gives them a secret
objective such as kill the enemy leader or put five enemy out
of action. If you achieve your objective there is a bonus over
the normal victory results. These should be fun to play with
in most straightforward games but could be difficult when special
scenario rules already apply. Give them a try.
CRY OF THE BANSHEE
A Mordheim scenario using that most feared of
undead the Banshee. It plays as a sort of monster hunt with
the Banshee guarding a treasure chest. She will be difficult
to kill but she can be pushed back by iron weapons. That gives
the player a way of manipulating her but magical weapons and
daemons (ie possessed) can hurt her directly.
MORDHEIM CATALOGUE
A listing of the current models available for
Mordheim. Again it is just a list not a detailed catalogue.
BACK COVER
More pictures of the Studio Khemri army including
a ice set piece of Reiklanders versus Tomb Guardians. The back
cover has the usual amusing small ads. Take note of the Wanted
poster for one Natasha Chrobokova self-styled 'Goddess of Servants'.
If you recognise her then inform the authorities.
Next issue we are promised the Araby Nomad warband
to go with the Tomb Guardians. Watch this space.
Terry Maltman