
Town
Cryer 17 is back from the printers and is about to hit the bookshelves..
For those who are keen to know what this latest outpouring from
Fanatic contains - read on.
FRONT COVER
On the front is the banner 'Raiders of the Lost Tombs and a
picture of a Mummy warband emerging into the desert. That is
clue enough as to the contents inside.
Inside the cover is a teaser for the new Sisters of Sigmar models.
Like the Kislevites in last issue they feature a plug-in weapon
sprue to enable the buyer to customise them. They won't be available
for a lille while yet but they will certainly give Sisters'
fans a boost.
KHEMRI - LAND OF THE DEAD PART 2
Not a film sequel but the next part of the alternate setting.
Rules for fighting in the depths of the Tomb Kings er.. tombs.
Scenarios and suggestions to convert existing scenarios to play
underground. And last but not least rules for traps in Khemri.
There are two alternative systems for simulating tombs and tunnels
on the table top. Both require a little work but no more than
creating a ruined city. Rather than cram the underground with
lots of extra rules the writers (who include myself I should
admit), have gone for a simple approach to keep the game flowing.
The last item in the Khemri section is a little piece of prose
- The Storyteller. A scene setter by non other than yours truly
so I'll leave it to others to pass judgement.
GAMES DAY 2001:
A feature on Mordheim at GDUK. Fanatic put on a big display
at Games Day as did the Ryn Tyrr Council. They are an internet
group of Mordheim fans who are all involved in the alternate
settings. They put on no less than three settings - Lustria,
Khemri and the as-yet unpublished Karak Azgal. You can find
out more on the last here on Strike to Stun. There are pictures
of the various demo games including shots of Robert Walker's
marvellous scenery for Khemri and Karak Azgal. Some rather nice
vampires also get pictured but I think that is Steve Hambrook's
enthusiasm rather than relevance to Mordheim. These ladies seem
to have been pictured in every GW magazine and website that
I have seen.
DEATH STALKS THE CITY
A novel way to use the Tarot card which comes with the Mordheim
box set by Donato Ranzato and Christian Ellegaard. The card
is passed around between players and represents a sort of daemonic
possession until they can dispose of it. The rules extend from
a single game and can be incorporated into a campaign. Many
people have asked the purpose of the Tarot card supplied with
the game. Now prepare to be possessed in the name of the Shadowlord.
LETTERS
A selection of readers' letters including ones raising the question
of routing and whips. The whip question is one which is endlessly
debated in the discussion groups. GW created a very difficult
problem with a ranged close-combat weapon.
MORDHEIM CATALOGUE
A listing of the current models available for Mordheim. This
time it is just a list not a detailed catalogue.
THE WATCHTOWER
The latest listing of the status of past articles.
BACK COVER
Inside is an interesting comparison of Khemrian scenery. Robert
Walker's Games Day boards are juxtaposed with a GW Studio ruined
temple. The standards are remarkably similar, both being excellent.
The back cover has the usual amusing small ads.
Copies should be filtering into the shops soon so go and pester
your local staff for a copy.
Terry