
This
is the second of currently five novels by William King featuring
theTrollslayer Gotrek Gurnisson and his companion Felix Jaeger,
re-negadeson of a Nuln merchant and poet sworn to record Gotrek's
doom in an epic poem. 'Skavenslayer' takes the dynamic duo to
the Imperial city of Nuln. For lack of money they join the sewer
watch, hunting criminals and Chaos minions in the city's effluent
system. Down there, they meet and kill a group of skaven and thus
unwittingly foil the schemes of a certain van Halstadt, none less
than the head of Nuln's secret police. Don't we role-players know
the feeling of being caught between two powerful factions, both
intent on killing the adventurers?
Evidently, the
skaven are planning a full assault on the city and won't let a
stubborn dwarf and his blond-furred companion stop them. Clan
Eshin assassins are sent out to deal with the two, who now work
as bouncers. Following that, Gotrek and Felix are forced to fight
all other skaven clans one after the other. Clan Skryre is intent
on stealing steam tanks from the Royal College of Engineering
and "improve them with superior skaven technology".
Clan Pestilens finds creative ways of spreading a new kind of
plague, and Clan Moulder engineers warp-stone-mutated, all-eating
rats designed to devour Nuln's food supplies. The scheming mind
behind those exploits and most of the failures is Grey Seer Thanquol,
a skaven mage intent on leading the final attack on the city,
holding the Countess Emmanuelle ransom and bringing glory to his
name and the Horned Rat.
'Skavenslayer' is more of a novel than its predecessor
'Trollslayer'. Although some of the chapters have been previously
printed in other Games Workshop publications, there is a
better sense of cohesion and coherence between the stories in
the second novel of the series. The whole plot is set in Nuln,
and the temporal gaps between chapters are minimal. Furthermore,
there is a constant build-up of tension leading to the climax,
a sense of the
heroes and the arch-villain approaching. On the other hand, the
sequence of chapters is very predictable: between the introduction
and the climactic battle at the end, each chapter deals with the
machinations one particular skaven clan. This is the modular structure
familiar from GW's army books, which works well for non-fiction
gaming publications but is a rather clumsy approach for a novel.
Apart from its structural deficiencies, 'Skavenslayer'
is an enjoyable read and succeeds in conveying the down-and-dirty
atmosphere of the Old World. In my opinion, William King's most
important achievement is his portrayal of the skaven, which come
truly alive. They are more than just scheming, stinking little
tunnel-runners - in fact, there seems to be a particular kind
of skaven psychology. Their behaviour combines a strict code of
pride, pomp and
wannabe heroism with downright cowardice, culminating in the expression
"a leader's place is in the rear". The whole of skaven
society suffers from an overwhelming feeling of paranoia, which
is more than justified since the clans continually conspire against
each. Still, the skaven are not only ridiculed, since the power
of their fighters, mages, engineers and plague-monks is awesomely
illustrated as well. What is more, King creates some memorable
skaven characters, such as the opportunist Lurk Snitchtongue or
the arch villain Grey Seer Thanquol.
In my opinion, his sense of characters is William
King's greatest talent. Not only among the skaven, but also among
the citizens of Nuln we find a number of original, life-like and
three-dimensional characters, such as Felix's merchant brother
Otto or the scientist-physician Dr. Drexler. Moreover, Felix is
again involved in a gentle but melancholic love story, which is
closer to reality than to romance. Contrary to many other fantasy
novels, 'Skavenslayer' has a
human heart.
All in all, 'Skavenslayer' is to be recommended
as a straightforward collection of stories true to the atmosphere
of the Warhammer World, containing loads of action and great characters,
even if the overall scheme if the plot is very predictable. (mw)