
Warhammer
Skaven was published in spring of 2002 and was written by Alessio
Cavatore, with additional material by Anthony Reynolds, Andy
Chambers and Phil Kelly. This Warhammer armies supplement numbers
80 pages and contains the detailed army list and unit profiles
for using the Skaven miniatures in the Warhammer Fantasy Battle
Game. If that were all that it was then it would fit into an
issue of White Dwarf. The real importance of a supplementary
book for army lists is the inspirational artwork, background
information, short stories and full color photos of painted
Citadel miniatures. I will try to address all of these things
within the course of this review.
Artwork: The front cover features
a dark and violent painting by Alex Boyd. This sets the mood
for the rest of the book, as all of the artwork is a
grim portrayal of the Skaven in their grittiest and most aggressive
posses. Most of the illustrations seem to be new work commissioned
for this release. I did spot a couple of older pieces but nothing
that doesn't support the theme of filth and violence. The least
effective piece is on page 33, but while the illustration is
absurd, the flavor text of "Hieronymus Bouscus" is
perfect. I would have given the text dominance over the artwork
placing it in a much larger font so as to be the primary focus
of the page. The illustration would have been better used as
simply an impressionistic background to the text. My favorite
illustration is that of the Grey Seer atop a screaming bell
on page 31. The perspective adds an original point of view not
often seen in Warhammer illustrations.
Just as the Skaven army is not for beginner Wargammers
the painting section in the center of this book is not geared
for the beginning painter. The 16 page color section at the
heart of the Skaven army book is both pleasing to look at and
informative for the dedicated painter. While there is a basic
explanation of the techniques "drybrushing" and "ink-wash"
most of the information on how the "eavy metal" team
achieved the look of the studio models must be gleaned from
the pictures of the finished models and help from the supporting
text. The two-page spread on Skaven Terrain was such that I
felt glued to the pages and my fingers were itching to create
such masterpieces of miniature architecture as the dilapidated
mill with water wheel.
Background: Origins of the Skaven is a two-page
spread that gives you the impression you have become a scholar
of arcane lore in ancient tomes. Then after the first paragraph
you read "Once upon a time, long long ago
" ok
if you look at it as a bad joke I guess its tolerable, but for
the dark and sinister mood of Warhammer it just seemed like
a waste of ink on the page. I thought that if I could get past
that retched introduction I might be rewarded with something
original. No such luck. What follows is a sad retelling of the
biblical story of the "Tower of Babel". Then comes
the "gray clad stranger" and the tolling of the bell
that brings something akin to Noah's flood. Just when it can't
get much duller it turns out that dwarfs really are very stingy
and not altogether bright. I wonder why the "manlings"
didn't just leave the city when it got really bad. Oh well,
don't strain your eyes for this tale in small print, its not
worth it.
The next two-page spread doesn't try to be cute; it just gives
you the straight story on the Skaven society. It is a good introduction
for the new Skaven general. A map of the old world follows this
section. It is done from the Skaven point of view. I liked the
reference to locations such as "Man Things" and "Dead
Things". Personally I would have liked to see the names
of some of the distant Skaven holdings given rather than only
the names of the cities of men. It might be possible on the
original map to see which clans control parts of the Skaven
under-empire, but I struggled to make out the dark gray markings
of the clans icons on the little gray circles. The map could
certainly use some improvements, but the intent was good.
"Skaven Special Rules" is the best new
thing in the Skaven army book. These rules add power, flexibility
and character to the Skaven army. "Strength in Numbers"
gives Skaven high leadership in big units, (but keep your flanks
protected). "Life is Cheap," allows Skaven to target
ranged attacks at enemy units engaged in close combat. Perhaps
the new rule with the most character is "Lead From the
Back" which, as the name implies, allows characters to
lend their leadership to a unit while hiding in the back row.
This is particularly useful with Battle Standards, allowing
them great protection from the enemy.
The next sections of the book cover the Clans
and their unique units within the Skaven Army. The Warlord clans
bring the Clanrats, Stormvermin, Slaves and Rat Swarms. The
background here is limited to a paragraph or less for each but
given the limitations of the format it is understandable that
the bulk of the space for background was given to the primary
clans. Each of the subsequent clans presented gets a two-page
short fiction piece preceding their pages troop descriptions.
If you lack the stomach for these stories, maybe you should
stick to playing the Empire or the Dwarfs. Gruesome yes, could
be worse, but certainly paints the picture of how divided the
clans are against one another. Indeed half the time they seem
to be at war with themselves, rather than focused on dominating
the world. The stories are good and the backgrounds of the various
troop types adequate. Each of the major clans also has accompanying
artwork depicting their elite units. The rules for each special
unit are clearly stated, but I can't emphasize enough how valuable
the summary on the last page of the book is for such a complex
force as the Skaven have become. It makes them an interesting
alternative for the experienced general, but perhaps too confusing
for the novice. Some of the changes in the Skaven army reflect
their unique sub-culture. The rules for their magic are not
as per the standard for 6th edition Warhammer, and their unit
restrictions allow for specialized forces using the core Clanrats
as a measurement for how many of each other type you are allowed
to take.
Masters of the Under-Empire is the special characters
section. It is sadly lacking for in-depth character backgrounds.
But then if you have read the Gotrek and Felix novels you are
probably more familiar with Thanquaol than the average Skaven
general. The authors ran short on background space for characters,
due to the extensive rules involved in using them. I would like
to know more about the characters at the start of this section,
such as Ikit, Skrolk and Queek. The end of this section is a
four-page short story, the longest piece of fiction in the book.
It reads like one of the new-style battle reports, and while
I was bored in the middle of the story, it got better towards
the end. If it had a title, perhaps it would be: Dastardly Skaven
Grey Seer makes good on promise to eradicate dwarf army.
The Verminous Horde is the section on tactics
for the Skaven player. While I didn't agree with all of it,
it was well written. There is an easy to follow breakdown of
each of the greater clans, and how to use their specialist troops.
Then closing the book are some experimental army lists that
give some more choices for an army that already has so many
choices as to make the players head spin. Still if you are a
fanatical follower of one of the greater clans, you will be
pleased by the optional Clan Warlord choices.
Altogether, this was a worthwhile effort on the
part of Alessio and his chittering cohorts. While there were
some things I didn't like so well, they were made up for by
the new rules, good photos, and a very versatile army list.
I will say that for the player of Warhammer Role-playing, this
book is not an essential reference tool. Not much to sink your
teeth into for establishing a Skaven campaign. But for the player
of Warhammer Fantasy Battle, this is a winner.