
When
I first held "Sartosa" in my hands, I could not help
being impressed. This was supposed to be a fan-made booklet, perhaps
matching the very high standards set by Warpstone. In fact, it
is much more than that: a 220-page soft-cover book featuring high-gloss
paper as well as a cover and some plates in full colour. Leafing
through it, I discovered high-class art, which was as atmospheric
as it was functional. There was only on problem: the whole thing
is written in French. So I was forced to dig out my high school
French and start working my way through the volume. Let me anticipate
my conclusion - it was well worth it.
The biggest part of the book is devoted to the pirate city of Sartosa
on the island that lies south-west of Tilea. The authors start out
with the few details given in WFRP and flesh them out, making places,
people and conflicts come alive. The atmosphere of Sartosa is quite
different from the rest of the Warhammer world, where political
struggle, Chaotic plotting and internal strife prevail. The more
light-hearted, but quite equally deadly, ambience of swashbuckling
pirates is predominant. The city lies on an isle protected by a
natural maze of sandbanks and reefs, as well as some particularly
nasty artillery. It is ruled by the pirates themselves, who annually
elect a captain to be pirate king. The populace of Sartosa is unusually
mixed, with all sea-faring nations, Tilean, Estalian and Arabian,
intermingling - united through their love of freedom and a strict
code of pirate honour. Add a thriving slave market, noble hostages,
drug dens and a couple of cursed caves, and you will get the very
distinct atmosphere of Sartosa: exotic, fun, and full of conflicts
and plot hooks for the swashbuckling GM.
The sourcebook provides you with more than just ambience. Extensive
and well-made floor plans and maps will help gamesmasters, as will
descriptions of inns and popular places. Most prominent, though,
are the descriptions of important NPCs. The book does not only feature
eight full portraits of the most essential personalities of the
city, but also details on all the 40 (forty!) pirate captains of
Sartosa, complete with drawings. One could argue that this is really
a bit more than necessary, but hey, why shouldn't we get it all?
The picture of the isle is completed with the city's surroundings
and non-pirate inhabitants, plus several pirate careers.
All of this would have made a really nice city-sourcebook in the
approved Warhammer style. But since GW has always neglected Tilea,
Estalia and the whole south, Le Grimoire decided to add even more
information. The second part of the book details the whole area
around the Tilean and Southern Sea. Beginning with the cities allied
to Sartosa, the authors go on about the current maritime powers
from Arabia to the Elves and their most important commercial interests.
Essays about the Tilean City States of Miragliano, Tobaro, Remas
and Luccini follow, as well as introductions to Estalia, Lustria,
the Border Princes and the Badlands. Did I mention that I was impressed?
Clearly, though, "Sartosa" also has its weaknesses. Most
of them become apparent when you turn the book around and start
reading from the back, where the scenario and rules section is printed
upside down. Apart from the fact that this is a little irritating,
the material is poor. The so-called scenarios are nothing more than
garbled sketches with a few good ideas but no organisation whatsoever.
A well-presented and thoroughly planned adventure would have been
much more useful. It is quite surprising that no-one managed to
integrate the huge range of finely characterised NPCs, locations
and conflicts into a fine scenario. On the other hand, any moderately
experienced GM will be able to do that himself or herself. The rules
section gives a few ideas about things like gunpowder barrels, duels
and alcohol. A couple of details on ageing characters and maritime
illnesses conclude the book.
"Sartosa: La Cité des Pirates" is wonderful proof
that fan-produced sourcebooks can be at least as valuable as the
official stuff. This one is not only very diligently written and
illustrated, it also deals with a region of the Warhammer world
that needed fleshing-out. There will probably never be a Tilean
or Estalian army-book, thus an official sourcebook on the southern
regions of the Old World is not to be expected. "Sartosa"
fills that gap in a very professional way, providing alternative
gaming concepts to those tired of the Empire.
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