
Games
Workshop released its long awaited material on Chaos in two
volumes. Realm of Chaos: The Lost and the Damned was the second
in the series, and it is by far the rarer of the two. The first
book, Slaves to Darkness, apparently had a larger print run
and was reprinted twice. Consequently, the latter book is the
more sought after and costs two to three times as much as its
companion volume. This book is worth more, as it is superior
to Slaves to Darkness.
Realm of Chaos: The Lost and the
Damned is a hardback book, with slightly better art than the
first volume and lacking a dust jacket. The cover's colours
are an eyesore, quite appropriate given the content.
This book primarily focuses on the other two 'big gods': Nurgle
and Tzeentch. The first volume, Slaves to Darkness was heavy
on detail and light on atmosphere, and this book strives a little
harder to remedy the deficiencies of the first one. The inside
cover though, is of little value being essentially a play sheet
for WFB, and the Table of Contents seems less dense than in
the first book.
The book begins with "The Siege
of Praag" which reveals the book's aim to develop atmosphere.
A three-page introduction serves both the WFRP/WFB and WH40K
communities and provides useful information, answering some
cosmological questions that have been long-neglected. Beginning
the Nurgle section is another piece of fiction and a picture
of the Chaos God. Nurgle gets a somewhat brief write-up, which
doesn't match the format in the earlier book, but is concise
and intriguing offering a very complex and paradoxical power.
This description proves to be one of the best pieces ever written
on the Chaos powers and revolutionises the concept of Chaos
in a way like nothing before. It then proceeds to describing
the daemons of Nurgle, all in considerable and entertaining
detail that really adds colour to the faceless hordes of Chaos
whilst also building on the previous material. This section
is truly inspiring! Of note are a handful of stories offering
insight into the mindset of Nurgle and its minions.
The "Magic of Nurgle"
is next, in all of its putrid glory: spells, rules for Nurgle's
Rot, and magic items of Nurgle. Unfortunately, none of it has
any rules-details for WFRP and some of it is quite powerful.
Like the Nurgle section, the Tzeentch
section adopts an identical format beginning with fiction and
then offering a picture of Tzeentch itself. The description
of Tzeentch, while less colourful and refreshing than that of
Nurgle, is more extensive. The daemons and magic of Tzeentch
are given just as complete a treatment as the Nurgle material.
Once again, for the magic material there are no WFRP-specific
details.
"Champions of Chaos",
covered in extensive detail in the first book, are given a summary
here, including reprints of the Chaos Rewards table plus tables
for the gruesome Gifts of Nurgle and the Gifts of Tzeentch.
In contrast to the earlier book, it is given a (blissfully!)
short treatment here.
New to the book is "Narrative
Campaigns" which is a series of short scenario ideas for
battles between Chaos warbands. A few of them can be cannibalised
for WFRP, otherwise it is of little use beyond a WFB Chaos campaign.
"Chaos Monoliths" is another
new addition to the book, detailing giant slabs of stone imbued
with great power and battled over by the servants of Chaos.
Some nice background but of little use in a normal WFRP campaign.
"The Dark Tongue" section
details Chaos Runes, as well as the language and phonetic rune
alphabet. All useful background material.
Breaking up the focus on the 'Big
Four' is a section on "The Lesser Powers of Chaos",
which discusses the constant evolution of beings in the Realm
of Chaos; a useful section that provides the tools for developing
one's own entities. A Daemonic Attribute table is used to make
each God unique and there are a handful of interesting concepts
here that cry out to be used. A rather lacklustre example ("Kweethul")
is offered, along with details on how to create daemonic minions.
Of course, these books are used
to peddle miniatures, so there is the obligatory 'Eavy Metal
miniatures section with 16 pages of colour plates of miniatures.
The "Chaos Warbands" section
in this book is presented as a chronicle of battles fought by
two different warbands providing a better feel than the section
in Slaves to Darkness.
"Beastmen" provides an
in-depth look at Beastman society, telling of their origins,
the distinctions amongst them, their society, magic, and relations
with others. This is an excellent section, which gives more
detail to the Beastmen than anything produced before it.
"Centaurs" provides a
similar treatment to the creatures later to be called "Chaos
Centaurs" and offers a different version of them than the
previous WFB material, but in comparison to the Beastmen chapter,
this is notably shorter.
"Minotaurs" is another
short section and it seems that the treatment of Minotaurs,
Centaurs, and Dragon Ogres should have all been lumped together
into one integrated section. Nonetheless, they have their own
details, no matter how brief, outlined here in an 8-page section.
This may seem like a lot, but most of it is taken up by rules.
"Dragon Ogres" has four
pages like the Centaur section, serving as little more than
an introduction and warband information.
"Undead Champions of Chaos"
revisits some of the earlier material in Slaves to Darkness
about the death of a champion, retitled from 'Skeletal Champions'
to 'Undead Champions'. Little to be excited about here.
"The Eye of Terror" presents
material for WH40K, but this section has less utility than the
same section in Slaves to Darkness, focusing on the actual area
of the 'Eye of Terror'. The section on Chaos Cultists is highly
specific to WH40K as well, although some useful information
can be gleaned. On the other hand, the section on "The
Emperor" and the "Star Child", while informative
and valuable for WH40K fans, has nothing for WFRP/WFB.
The last third of the book is "The
Armies of Chaos", which usefully details some of the minions
of Chaos and some interesting magic items. However, most of
it is simply rules for WFB.
Concluding the book is a summary
of the rules, including an Attributes Summary Table from Slaves
to Darkness, and many of the other tables from elsewhere in
the book.
This book is an improvement
over the lists and tables of the first book, and while it has
less "mechanics" in it, the book conveys far more
atmosphere and presents a much more varied and versatile picture
of Chaos than in Slaves to Darkness. For those disappointed
by the earlier book's lack of attention to the "feel"
of the Old World, this book does much to remedy it. The first
book was good, but this book is one of the best ever put out
by Games Workshop. Highly recommended.