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Riders of the Dead
Written by Dan Abnett
Published by the Black Library
£16.99
reviewed by Rob C.
Dan
Abnett is easily the most prolific writer for the Black Library,
so it is quite appropriate that his work has been chosen to
be the first hardback release by them. What we have is a handsome
volume, clothbound with a rather lurid cover painting by Adrian
Smith on the dust jacket. It's surprisingly reassuring that
no corners have been cut in offering a genuine hardback pulp
fantasy, and full credit has to be given to the publishers
for the physical qualities of the book.
The story itself is also a little different from your typical
Black Library fare, though not in actual plot and characterisation
but more in the manner of narration and level of descriptive
detail. Set in 2521 at the time of the current Storm of Chaos
narrative campaign, we follow the travels of two Imperial
cavalrymen as they travel north with their regiment to face
the barbarian northmen. The very act of placing the story
in an ongoing event automatically imbues it with more dynamism
and excitement. We know almost immediately that large-scale
events are taking place and that the very nature of the Warhammer
world can and may change. It's a minor criticism of most Black
Library fare - especially Warhammer - but you often can't
escape the feeling that the story being told is so minor and
unimportant that it could be happening anywhere and bears
little relevance or connection with world events. In other
words, nothing is going to change. It's beyond my knowledge
of the internal workings of the Black Library and Games Workshop
as a whole as to whether 'trusted' authors such as Abnett
are given more leeway when it comes to advancing the storyline,
but this book at least feels like some kind of history is
taking place.
And indeed, it's the history that stands out from the book.
Without giving too much of the story away, our heroes Gerlach
Heileman and Karl Reiner Vollen are eventually separated due
to a major conflict, and their differing paths lead them into
quite disparate cultures. Abnett has clearly spent an awful
lot of time attempting to make the Kislevite and Kurgan cultures
more detailed in an attempt to add realism, seemingly by reading
up on similar cultures in real world history. I can't claim
to be literate enough to tell the difference between clever
bluff or genuine levels of research and understanding, but
the text is liberally spiced with archaic terms, foreign words,
and attempts to evoke culture. Sometimes this does go too
far; one paragraph in particular felt more like it was showing
off depth of knowledge (or at least, the ability to make up
convincing historical text) whilst adding little to the story.
While this detail adds a great deal to authenticating the
value of the story beyond mere hack fantasy - at least for
those of us who enjoy a bit of 'culture' in our light reading
- it does jar a little from the existing material. We tend
to accept that the Empire is our everyman state, we're supposed
to relate to it. Yet the Empire should be fairly alien to
our modern sensibilities, especially those of us who don't
hail from continental Europe. It would have been great to
have seen more of the research put into enriching the Empire.
Instead we have the tiresome cultural stereotypes that anyone
with a copy of the Empire army book can recall. A soldier
in black must be from Nuln, and odds on he has knowledge of
some kind of gunpowder weapon. The Empire is a huge place,
yet it seems there is little or any variety beyond the thin
clichés supplied by the core material and endlessly
repeated in every fiction release ever since. It's a minor
quibble but one that stands out more because of the effort
put into realising the culture of the principle peoples of
the novel.
So we have a story set in unfamiliar places and full of detail,
with our two heroes being dragged off in separate directions
to experience the richness of the backdrop. But there are
problems more fundamental to the enjoyment of the story than
fanboy nitpicking regarding the background. Characterisation
is weak in places, in others non-existent. Vollen and Heileman
begin the story defined as a case of have and have-not, and
it seems clear where the split will occur and how it will
affect them. The obvious path isn't chosen, to the readers'
relief, but this initial attempt at setting up our principle
characters seems undermined by the rest of the story and even
forgotten. As each strand of the story develops in its own
way, the characters are put against personal tests that change
them, but the actual change seems ill-explained. The actual
change is clear to see but I found it hard to understand quite
why there would be such transformation in the characters'
behaviours. The motifs aren't new to Warhammer fiction, indeed
it can be said that the Konrad books make a more believable
attempt at showing how the harsh nature of Chaos can corrupt.
Despite these flaws, the narrative carries on at a rollicking
pace and it is quite easy to forget niggles when you are drawn
in by well-written dialogue and action sequences. Here we
see the author's strengths, and he employs them well. I'm
not normally a fan of overlong and overly heroic combats,
but Abnett manages to balance realism with heroic excitement
and pulls it off with some style. This is at heart a Black
Library novel, and blood and gore is liberally applied whenever
good reason is given. Given that the story is set during Archaon's
invasion of the Old World, it's a safe bet that bloodshed
isn't more than a few pages away. Unlike other Warhammer books,
I didn't ever find this gratuitous. There is a pervading sense
of, dare I say it, realism, throughout the book. Riders of
the Dead is a very low-fantasy story, both in style and content.
Magic and the supernatural is mentioned, but always kept as
something to fear and distrust rather than a commonly-encountered
force. All credit is due for this balancing act.
In attempting to avoid giving too much of the plot away, I've
managed to do the opposite and give very little. This is high-action
pulp fantasy, but a high-class one at that. While the motives
and nature of some of the characters is unfortunately weak,
the overall plot is sufficiently strong to forgive the flaws
and enjoy it. For WFRP players there is a wealth of interesting
information on the background of Kislev and the Marauders,
and the overall success in balancing the fantasy aspect of
the world is a lesson that no GM can do without. Overall an
enjoyable story, and worth taking a look at even if most Black
Library fiction leaves you cold. I get the feeling that the
hardback nature of the book might put off some casual buyers
but may attract those unfamiliar with the games and setting.
For those too tight to splash out, I'm afraid you will have
to wait for the paperback release!
Robert
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