
Just
as I thought that I had all articles ready for issue no. 4 I
found a parcel in my mailbox. I opened it up and wow, I held
the preview-issue of the Dwarf book in my hands. Okay, it was
clear to me that a review of the forthcoming Dwarfs-sourcebook
for WFRP has to be in this issue of Strike to Stun. So I sat
down and read through it
My version of the Dwarf-sourcebook
is just a preview version, this means there might be slight
chances until it is finally released. The first thing you see
is the amazing cover artwork by Ralph Horsley: it is very martial,
showing a couple of Dwarfs defending a gate against a horde
of Night Goblins. With 112 pages the book is about the size
of Apocrypha now. It is divided into 9 chapters which describe
every thing you ever wanted to know about the dwarfen race.
The book starts with a short introduction
in dwarf history. on a few pages all major events in the more
than 7000 year old history of the mountain-folk are mentioned.
From the War of the Beard, the alliance with Sigmar Heldenhammer
to modern history: everything can be found. Alfred Nunez has
done a great job here (he proves that he is a worthy member
of the Collegium of Historians
) .
The second chapter takes a closer
look at the dwarfen society. Be it the social values of the
dwarfs, their social structure, their guilds, clans, laws, grudges,
calendar, everything can found here. Worth of mention are the
sections about Dwarfen Women and the ideology of Slayercult.
In the next chapter the Dwarfholds
get their description. Be it Karaz-a-karak, Karag-Eight-peaks
or the lost dwarf hold of Karak Azgal, every dwarfhold gets
its description. In addition to that there is a small section
about Dwarfs outside the Worlds Edge Mountains. There are two
large, clearly arranged maps of the Worlds Edge Mountains and
the Black Mountains. It's a pity that they are just in greyscale.
I hope that they will be more colourful in the official release.
Chapter four describes Dwarf Technology.
It starts with a short introduction about Gromril, the hardest
metal known (in the original WFB3/WFRP it was still called Mithril,
but GW had to change this name because of license problems.
So they created two new metals instead of Mithril: Ilthmar and
Gromril). On the following pages most of the weapons which can
be found in the typical Fantasy Battle armies are described.
Although I see no reason why my players should ever get a Flame
cannon or an organ gun, it is interesting to read the WFRP-stats
of those weapons. I tell you, a cannon with an ES of 10 can
be really devastating and it always makes this ugly holes into
the bodies of silly PCs
Also there is a description of
Gyrocopters, War Balloons and steam-powered ships.
Following the armoury is the magic
section. Those who own Realms of Sorcery will recognize most
parts of this chapter. Although both versions are structured
differently , the information you can find is nearly the same.
The only difference I noticed is a short section about the releations
of Runesmiths and Alchemists.
Religion is the topic of the next
chapter. Here you can find the description of all dwarfen deities,
complete with new spells. One thing I find interesting is the
fact that dwarfen clerics may inscribe runes in addition to
their power to cast spells. This makes them in my opinion a
little bit overpowered
Chapter 7 is the typical Players
Section. It consists of a lot of tables (male and female forenames,
new basic career tables, an origins and a settlement table).
Then comes one of the highlights of the Dwarfen sourcebook:
new Careers! From the Farmer (finally!) to the various kinds
of slayer, for everybodys taste there is a new career
Next chapter describes "Dwarfs
of Renown". I really missed the profile of Snorri Nosebitter.
The last chapter introduces the
reader to the dwarfen runic script. As far as I can tell this
section is more detailed than the rune-section in the WFB6 armybook.
Now everybody knows the rune for beer
The book finishes with three Appendixes:
a timeline, a description of words and phrases and the compulsory
Gazeteer of the Dwarfen Realms.
I have to admit, that the
Dwarfs: Stone and Steel is a masterpiece. I enjoyed it reading.
The author has managed to combine the fragile WFRP-background
with the actual WFB6 background without destroying the fluff
of the Dark Fantasy game. The artwork is good, parts of it are
GW-stuff, other parts HH-art. Alfred Nunez has done a real great
job. Congratulations. I hope that forthcoming WFRP-supplements
are of the same quality like the Dwarf-sourcebook. All in all
the Dwarf-sourcebook is a must-have for each hobby-dwarf. Besides
of that it is a very usefull addition to each GMs library.