
Gotrek
and Felix are back again in this fourth instalment of the apparently
open-ended series. William King continues where 'Daemonslayer'
ended and has the mighty Dwarven airship 'Spirit of Grungni' return
to Kislev. There is no warm welcome at Straghov Mansion, however.
The Kislevite stronghold, home to Felix's beloved Ulrika, has
been ambushed by a Skaven army under Gotrek's arch-enemy Grey
Seer Thanquol, who is intent on stealing the airship for the greater
good of his rat-people. Yet as the Spirit's firepower is joined
by the last surviving Kislevites, Thanquol's force is once again
defeated. The adventuring party known from the previous volume,
including Ulrika and the Imperial Wizard Max Schreiber, is thus
reunited. They all board the airship in order to warn Kislev and
the Empire of the impending invasion, since they have seen huge
forces of Chaos in the Wastes marching south. Their first stop
is Karak Kadrin, the Slayer Keep. On the way, they meet a mutated
dragon which almost destroys the 'Spirit' - only a terrible sacrifice
can save our heroes. Thus, once arrived at Karak Kadrin, the slayers
decide to go kill the dragon or find - suprise - their doom. Unfortunately,
both a marauding Ork warband and a group of bandits would like
a piece of the hoard, too. They won't, of course, if Gotrek's
axe can avoid it.
Did I mention in my last review that William King
has the tendency to try and top his previous novel? Well, let
me recount that. We had one Slayer in the first two volumes, three
in 'Daemonslayer', and a whole city full of them in 'Dragonslayer'.
Admittedly, he thus broadens the spectrum of possible Slayer careers
and biographies. For instance, he portrays a Dwarven thief who
shaved his head after being caught but isn't quite reformed, and
a young Slayer who hides his actual fear of death behind endless
boasting. Other than these, King does not introduce a whole lot
of new characters, but develops the well-known ones. The wizard
Max Schreiber delves deeper into the mysteries magic and finds
himself tempted to use his powers to snatch Ulrika from Felix.
The relationship of the lovers is probably the most interesting
part of 'Dragonslayer', simply because it's so unspectacular.
Felix and Ulrika grow apart, as the bickering gets worse and their
tolerance for each other's quirks decreases. It's a rather realistic
portrayal of a love being lost. Most of the novel, however, is
devoted giving the readers its title's worth. However I thought
that the whole dragon-hunt business is a quest rather randomly
inserted into the story-line, since it isn't connected to any
of the two main developments of the series, i.e. the Skaven conspiracies
of Grey Seer Thanquol and the new incursions of Chaos. Neither
did William King put much effort into the dragon itself, which
is a shame, because if one uses a creature as rare and mysterious
in the Warhammer World as an actual dragon, one should at least
try to make it special. But King doesn't give us much more than
the fantasy stereotype, slightly Warhammer-flavoured by an utterly
unneeded Chaos mutation.
As a novel, 'Dragonslayer' thus turns out to be
a rather conventional piece from an author who lost touch with
the inspiration that still emanated from his first few texts.
Maybe it's just the law of serialism, but while number four in
the Gotrek and Felix series is still quite entertaining, it isn't
special. As gamers, we get a few bits and pieces of information
about Karak Kadrin, the Slayer King and the World's Edge Mountains,
but nothing that would make 'Dragonslayer' essential reading for
the chroniclers of the Warhammer World. Hence the novel joins
the ranks of those thousands of fantasy novels meddling in mediocrity.
(mw)