
Dogs
of War (for WFB 4/5) was produced by Games Workshop to support
their WFB line by allowing those with armies to hire mercenary
regiments from this list to augment their own forces. A book
such as this might seem initially to be lacking much relevent
background material, this book provides a surprising wealth
of information.
The Cover
As is standard for these volumes, the cover is
a dreadful battlefield painting designed more to catch the attention
of your eye rather than keep your lunch down. While the cover
is not as dreadful as say, the Vampire Counts book, it is a
bit "over heroic" and full of bold, or dare I say
"fake", posturing
The inside cover and inside backcover have pictures
of miniatures, a matter of little use for those of us more interested
in the world than the fantasy battle game.
Dogs of War Introduction
This introduction hints at the possibilities
of this product - for its not just concerned with mercenaries,
but a range of mercenaries from all around the world and the
product makes mention of areas oft neglected by Games Workshop,
as well as touching upon Tilea, a locale ignored by GW in the
past. Included is a "Ogre Camp Fire Song". What is
notable about this supplement are the additional "scrap
book" touches throughout the book: wanted posters, songs,
legends, short stories, a nice touch that is later emulated
in WFB 6th edition. I only wish the little background pieces
were better written and a little less "humorous",
if you can call them that. It then continues into a dozen or
so pages of painted minis! Ugh!
Dogs of War Special Rules
This lists a few special rules to apply to Dogs
of War, while valuable to a player of WFB, we're evaluating
the book for its background and this portion is of little use...
However, it does touch upon the Mercenary General, the Pay Master,
and the Money Lender, thus giving us some insight into how the
mercenary trade works in the world. Useful.
Mercenaries for Hire
Rules for WFB. Nothing here of note regarding
background. To learn more about the troops described in Dogs
of War, follow this link to read the Dogs of War-Tactica Background.
Dogs of War Army List
Begins with rules that allow one to field a army
comprised entirely of mercenaries. As noted, this is critical
for those playing miniatures game, worthless for background
material. On the other hand, the rest of the material, the mercenary
regiments is the "meat" of the book. Detailed are
15 mercenary regiments, illustrated over two page layouts, somtimes
with scrapbook additions to them. They range from Ogres, Araby
mercenaries, werebears, to a whole host of Tilean mercenaries.
Some are more plausible than others, a few are very detailed
and provide a better feel for the world, others less informative.
Special Characters
A section I usually dread, this one a little
less so than usual but still well nigh unbearable. "Heroes"
and the like are listed, including some facsimiles of real historical
figures "Leonardo da Mirigliano". Overall, I found
it less informative than the earlier part and some of the figures
unwelcome additions to the Warhammer world.
"Extracts from The Art
of Statecraft"
A play upon "The Prince" and "The Art of War",
it is of little use other than eating up space that was apparently
difficult to fill.
Mercenaries of Tilea & The Merchant
Princes
This portion of the book might be overlooked
by miniature fans, but for those interested in the Warhammer
World, this is where the book improves dramatically. The remainder
of the book is dense with useful details on the warhammer world
and the lives of mercenaries. This section details a bit about
mercenaries in the world and Tilea. "The Merchant Princes"
gives a overview of the history and role of the merchant elite
in Tilea.
The Land of Tilea
Provides about a 12 page description of Tilea,
including an overview of the area, a map, a timeline, and detailed
accounts of the individual city states. Overall very useful,
although the material does not mesh well in some respects with
previously published material that appeared in WFRP.
The Age of Exploration
This chapter moves the focus of the book from
Tilea to other parts of the world, going much further than previous
WFB books in this series at detailing the rest of the world.
By using trade routes as a device, it touches upon Norsca, Araby
and the Southlands, discusses Tilean ships, and shows a map
of trade routes. It also touches upon a historical figure who
I don't care for and his "Lustrian Venture". Finally
the book concludes with two pages of information on the Silk
Road and Cathay.
Worthy of note is some of the art towards the
back of the book which is very atmospheric, much in the same
fashion as the Mordheim work, dark and quirky and a welcome
addition to this book.
Summary
This book is a nice surprise, as it touches upon
and reintroduces aspects of the world undeveloped since WFB
3. While some of the history in the game is derived from or
inspired by historical figures in a manner I do not approve
of and other information contradicts previously published material,
I still find this book to be very helpful in fleshing out the
warhammer world and shifting the attention of the world from
the Empire to other parts of the Old World. Normally I would
give this book a "7" rating, but since a painting
guide is absent from the book, I'll give it an extra point and
make it an "8". This book is not a must buy for the
average fan of the Warhammer World, but for those seeking hard
to find information on the corners of the Warhammer World, its
an excellent addition.
--Rev. Lepper