
In
the fifth part of the Gotrek and Felix series, the two companions
are helping to defend the city of Praag. The Kislevite citadel
is under siege from a huge Chaos force uniting armies of all
the Dark Gods. Grey Seer Thanquol, Gotreks enemy of old, is
also meddling, after escaping Clan Moulder's Hell Pit in the
middle of the Chaos Wastes. Within the city walls of Praag,
Chaos cultists dangerously close to the throne have ways to
help the dark forces outside, as they poison food supplies,
spread the plague and plot to kill the Duke himself. Luckily,
the Chaos armies themselves aren't quite as united as they seem.
The different forces are torn apart through their own greed,
envy and endless infighting as they plan to overrun Praag and
build up their first stronghold on the way into the heart of
the Empire.
Doesn't this sound slightly familiar? 'Beastslayer'
is, in fact, a collection of the standard Games Workshop set-pieces.
On the WFB front, we have a perfect collection of all possible
Chaos armies, on the WFRP side, there is a city full of conspiring
cultists. This isn't original, to say the least. But to make
matters worse, it's isn't very well done either. The 'spot the
cultist' mystery is so obvious, your average role-player or
fantasy reader will solve it in seconds. The city of Praag itself
is a gloomy maze, full of gargoyles and squat gates. Another
boring cliché. Gotrek and Felix mainly stand on the city
walls and wait for a few beastmen to slay, or come across suspicious
citizens sneaking around the granaries in hooded cloaks. Been
there, done that.
We're also very familiar with the fact that Chaos
armies do not tend to be very united, and that every single
warrior follows his own agenda. William King tries to make Chaos
minions come alive by narrating from their point-of-view. He
creates Arek Daemonclaw, Chaos Champion of Tzeentch, and his
two albino twin sorcerers. While King succeeded in making us
enter the depths of Skaven psychology, he fails when it comes
to Chaos. I couldn't help thinking that the dialogues, the schemes
and the interior monologues of Arek and his wizards are somewhat
banal, much too human. In my opinion, the Chaotic mind should
remain beyond comprehension, or else it will lose its fascination.
If Chaos Warriors turn out to think like your ordinary warlord,
they'll be nothing but guys in spiky armour. No wonder William
King falls back on his well-developed Skaven villain Grey Seer
Thanquol. He and his lackey Lurk get their own little subplot,
which, however, is almost meaningless for the rest of the novel.
Maybe King should have killed off Thanquol a couple of novels
earlier, when the rat mage was still in his prime.
Fantasy is a very conservative genre which very
much relies upon its standards and stereotypes. Hence the average
reader won't expect originality from a new novel. But he or
she must demand at least some inspiration and craftsmanship.
Inspiration there is none in 'Beastslayer', for there is not
even a twist to the standard Games Workshop battle'n'gore routine.
And while I appreciated William Kings skills as a writer in
previous works, he's done a sloppy job on this novel. The standardised
plots and loosely connected sub-plots lack any suspense, the
characters fail to touch the reader, and the endless fighting
scenes quickly become repetitive. King has shown that he can
do better than that. Maybe it's just that Gotrek and Felix have
lost their charm for him.
(mw)