CLAN
PESTILENCE WARBAND

Clan
Pestilens exist to spread plague and pestilence through their
foul rites and experiments. They have been chosen by the Horned
Rat himself as his Disciples of Decay and are responsible for
more deaths than any other clan, mainly due to the plagues and
diseases they have unleashed on the cities and empires in the
Old World. The main strongholds of Clan Pestilens consist of captured
Slann temple-cities in the humid jungles of Lustria and a mighty
stronghold in the southlands. They also have their own quarter
in Skavenblight, maintaining their position as one of the most
powerful clans in the Skaven Under-Empire. Plague Monks favour
knives and staffs while the higher ranked members carry heavier
weapons and even warplock pistols. The knives are long and serrated
and are often rusty or smeared in rotten corpses to ensure that
the any non-lethal wound becomes infected. The Clan members do
not need to wear armour since their bodies are hardened by the
diseases they carry they feel little pain, they rely on their
thick fur to protect them. The robes themselves offer protection
equal to soft leather and will be considered as light armour when
combined with the scattered pieces of chain mail or plate that
some plague monks do wear underneath their putrid robes.
CHOICE
OF WARRIORS
A Clan Pestilence warband must include a minimum
of three models. You have 500 warp tokens to assemble and equip
your initial warband. Note that the Skaven deal in warp token
(wt). For all intents and purposes, treat these the same as gold
crowns. The maximum number of warriors in the warband may never
exceed twenty.
Plague Priest: Each Clan Pestilence warband
must include one Plague Priest - no more, no less!
Plague Champions: Your warband may include
up to two Plague Champions
Monk Initiates: Your warband may include
up to three Monk Initiates
Plague Monks: Your warband may include any
number of Plague Monks
Plague Rate: Your warband may include up
to five Plague Rats
Skaven Slaves: Your warband may include up
to five Skaven Slaves
STARTING
EXPERIENCE
A Plague Priest starts with 20 experience
Plague Champions start with 11 experience
Monk Initiates start with 0 experience
Henchmen start with 0 experience
CLAN
PESTILENCE SKILL TABLE
|
Combat |
Shooting |
Academic |
Strength |
Speed |
Special |
| Priest |
x |
|
|
x |
x |
x |
| Champion |
x |
|
|
x |
x |
x |
| Initiate |
x |
|
|
|
x |
x |
CLAN
PESTILENCE SPECIAL SKILLS
Skaven Heroes with the Special skill available to
them may choose to use the following Skill list instead of any
of the standard Skill tables available to them.
Cloud of Flies: The Skaven is surrounded
by a cloud of buzzing flies. The flies will get in the eyes of
enemy models. Any model in base contact with the character suffers
a -1 penalty to all to hit rolls. Clan Pestilens Heroes and Plague
Monks, Undeads and followers of Nurgle are immune to this effect.
Numb: The Skaven has little feeling left
in his rotten body and ignores blows that would have sent a manling
or clanrat to the ground. The Hero treats a Stunned result as
Knocked down.
Frenzy: The Skaven has contracted a disease
that gives him feverish nightmares that turn him into a frothing
madman in combat. The Skaven is subject to Frenzy.
Resilient: Same as the Strength skill.
Rotten Body: The Skaven's body is ridden
with open sores, numerous pus spilling blisters and his rotting
flesh is likely to come off any minute. The Hero causes Fear.
CLAN
PESTILENCE EQUIPMENT LIST
|
Hand-to-Hand Combat Weapons:
Dagger (first free)
2 wt
Staff
3 wt
Sword
10 wt
Halberd
15 wt
Spear
10 wt
Flail
15 wt
Double-handed weapon
15 wt
Plague Censor
100 wt
|
Armour:
Shield
5 wt
Helmet
10 wt
Light Armour
20 wt
Missile Weapons:
Sling
2 wt
Warplock Pistol
35 wt
(70 wt for a brace)
|
CLANRAT
EQUIPMENT LIST
|
Hand-to-Hand Combat Weapons:
Dagger (first free)
2 wt
Club/Staff
3 wt
Sword
10 wt
Spear
10 wt
Flail
15 wt
(Plague Monks and Initiates only)
|
Armour:
Shield
5 wt
Helmet
10 wt
Light Armour
20 wt
Missile Weapons:
Sling
2 tc
|
CLAN PESTILENCE SPECIAL EQUIPMENT
PLAGUE CENSER
Cost: 75+5D6 wt Rare 12
A Plague Censer
is a hollow spiked metal ball attached to a long
chain and is swung as a flail. A plague-infested shard of warpstone
is burning inside the ball so that it emits a foul bubonic vapour
as
the censer is swung. Flesh exposed to the vapour quickly erupts
into
sores and fluid-filled blisters and lungs liquefy as the poisonous
gas is inhaled. Only members of Clan Pestilens that have proven
their
skill in combat and knowledge of the Liturgus Infecticus are
given
the honour of wielding a Plague Censer, smashing the skulls
of their
enemies or watching them die as their lungs liquefy. More often
than
not the Censer Bearers themselves die from the lethal fumes
but they
die with a grim smile on their lips as they know they will now
meet
the Horned Rat, their master.
|
Name
|
Range
|
Strength
|
Special Rules
|
|
Plague Censer
|
Close Combat
|
As User +2
|
Heavy, Two Handed,
Fog of Death
|
Heavy: The Plague Censer is wielded as a flail, and
confer +2
Strength only on the first round of combat.
Two-handed: A flail requires two hands to use and a
model using a
flail may not use a shield, buckler or additional hand weapon
in
close combat. If the model has a shield he still gets a +1 bonus
to
his armour save against shooting.
Fog of Death: The billowing clouds of vapour created
by the swinging
Censer makes the wielder a difficult target to shoot at, there
is an
extra penalty of -1 to hit for shooting at the wielder of a
Plague
Censer.
In addition at the end of each close-combat phase roll a D6
for each
model in base contact with the Plague Censer wielder, on the
roll of
6 the model suffer a wound from the poisonous gas. No armour
save is
allowed as the vapours penetrate any defenses. Note that Plague
Censer wielder are immune to the Fog of Death, even if they
are in
basecontact with another Plague Censer wielder.
HEROES
1 PLAGUE
PRIEST ...................65 wt
The Plague Priests
are senior members of Clan Pestilens and command lesser strongholds
or lairs, and lead the smaller armies to battle. Although Clan
Pestilens follow the Cult of the Horned Rat they have some rituals
of their own designed to initiate new Plague Monks and to honour
the Horned Rat. These rituals, conducted by the Plague Priests,
also consolidate the intimate bond between Clan Pestilens and
the Horned Rat as his chosen disciples.
|
Profile
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
Plague
Priest
|
4
|
4
|
3
|
3
|
3
|
1
|
5
|
1
|
7
|
Weapons/Armour: Your Plague Priest may be equipped from
the Clan Pestilnce equipment list.
SPECIAL RULES:
Leader: Any warrior within 6" of the Plague Priest
may use his Leadership value when taking Leadership tests.
Frenzy: The Skaven has contracted a disease that gives
him feverish nightmares that turn him into a frothing madman
in combat. The Skaven is subject to Frenzy.
Resilient: The Plague Priest is a disease-ridden Skaven
and start with the Resilience Strength skill.
0-2
PLAGUE CHAMPIONS...................45 wt
Plague Champions
are a stage between the rank of Plague Monk and the much-feared
Plague Priests and they have studied the Liturgus Infecticus
at length. The most skilled of the Champions are set to lead
regiments of Plague Monks in combat, where their leadership
and oratory abilities are expected to install strength in the
those around them. They are to lead the way to the enemies of
the Horned Rat and Clan Pestilens, be the first to enter in
the fray and the last to leave. Besides their duties on the
battlefield they assist the Plague Priests in preparing new
lethal diseases and hold a vital position in the rituals in
honour of the Horned Rat.
|
Profile
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
Plague
Champion
|
5
|
4
|
3
|
3
|
3
|
1
|
5
|
1
|
6
|
Weapons/Armour: Plague Champions may be equipped from
the Clan Pestilence equipment list.
SPECIAL RULES:
Frenzy: The Skaven has contracted a disease that gives
him feverish nightmares that turn him into a frothing madman
in combat. The Skaven is subject to Frenzy.
Resilient: The Plague Priest is a disease-ridden Skaven
and start with the Resilience Strength skill.
0-3 MONK INITIATES...................20
wt
Monk Initiates
are Clanrats that have just recently been introduced into
the ranks of the plague ridden monks of Clan Pestilens.
|
Profile
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
Monk
Initiate
|
5
|
3
|
2
|
3
|
3
|
1
|
4
|
1
|
5
|
Weapons/Armour: Monk Initiates may be equipped from
the Clanrat equipment list.
HENCHMEN
PLAGUE
MONKS...............25 wt each
The mainstay of
the Clan Pestilens forces are the disease-ridden Plague Monks,
they enter combat blind to anything but destruction of their enemies.
They view battle through a red veil of wanton destruction.
|
Profile
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
Plague
Monk
|
5
|
3
|
3
|
3
|
3
|
1
|
4
|
1
|
5
|
Weapons/Armour: Plague Monks may be equipped from the
Clanrat equipment table.
0-5
PLAGUE RATS...............25 wt each
Although Clan
Pestilens doesn't breed their own monsters there is a use for
all the plague-infected rats that inhabit their strongholds
and lairs. The rats can overwhelm even the stoutest dwarf tunnel
fighter and buy their larger cousins valuable time to close
the distance.
|
Profile
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
Plague
Rat
|
6
|
2
|
0
|
3
|
3
|
1
|
4
|
1
|
4
|
Weapons/Armour: Teeth and Claws.
SPECIAL RULES:
Plague infested: The rats are infected with various diseases
and plagues. All their attacks counts as if their teeth were
coated with Black Lotus.
Animals: The Plague-Rats are animals and never gain
experience.
0-
5 SLAVES...............15 wt each
Infighting is
common among the Skaven Clans, the defeated Skaven are taken
as slaves and forced to work in the mines, carrying goods and
generally being assigned the most dangerous or menial tasks.
|
Profile
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
Slave
|
5
|
2
|
2
|
3
|
3
|
1
|
4
|
1
|
4
|
Weapons/Armour: Skaven Slaves may be equipped from the Clanrat
equipment table.
SPECIAL RULES:
Abused: Skaven Slaves are badly mistreated and never have
the chance to advance. Slaves do not gain experience.
|