BLOOD
DRAGON WARBAND

WARNING: As they are,
the Blood Dragons are far too powerful and end up dominating any
campaign. We are currently working on fixing this problem, but
in the mean time we suggest either not using the Blood Dragon
Warband or limiting the bloodline abilities to 1 per vampire.
The
Vampires dwelling in Bretonnia are mostly of the clan of Abhorash,
the reclusive father of the Blood Dragons. In the cursed city
of Mousillon the Blood Dragons are primarily the progeny of the
infamous Red Duke of Aquitaine. Having been vanquished at the
battle of Ceren Fields the Duke plots in secret to claim Mousillon
for himself. His plans call for a splendid court to be established
there, the likes of which have not been seen since the time of
Duke Maldred.
The
primary adversary to this plan has long been the Skaven of Clan
Pestilens, who use the city as a breeding ground for ever more
toxic strains of the red pox. The recent declaration of an Errantry
War to cleanse Mousillon has met with mixed feelings by the Blood
Dragon Lords. Eager to prove their martial prowess in combat against
worthy opponents, the Vampires also hope that the Bretonnians
will prove successful in their fight against the Skaven. The unsavory
side of the Errantry War are the numerous rivals for the city
who follow in the wake of the Knights. Marienburger warbands who
want to claim the wharf district for their wealthy merchant overseers,
unruly peasants in search of a new home and the outlaws and thugs
who see an opportunity to redeem themselves, all amount to an
infringement on the master plan of the Blood Dragons.
CHOICE
OF WARRIORS
A Blood Dragon warband must include a minimum of
three models. You have 500 gold crowns to assemble and equip your
initial warband. The maximum number of warriors in the warband
may never exceed twelve.
Vampire: Each Blood Dragon warband must include
one Vampire - no more, no less!
Wights: Your warband may include up to two
Wights
Dreg: Warband may include up to one Dreg
Skeleton Warriors: Your warband may include
any number of Skeleton Warriors
Grave Guards: Your warband may include up
to five Grave Guards
Hell Hounds: Your warband may include up
to five Hell Hounds
STARTING
EXPERIENCE
A Blood Dragon Vampire starts with 20 experience
Wights start with 8 experience
A Dreg start with 0 experience
Henchmen start with 0 experience
BLOOD
DRAGON SKILL TABLE
|
Combat |
Shooting |
Academic |
Strength |
Speed |
| Vampire |
x |
|
x |
x |
x |
| Wight |
x |
|
|
x |
|
| Dreg |
x |
|
|
x |
|
BLOOD
DRAGON EQUIPMENT LIST
|
Hand-to-Hand Combat Weapons:
Dagger (first free)
2 gc
Mace
3 gc
Hammer
3 gc
Axe
5 gc
Sword
10 gc
Two-handed Weapon
15 gc
Spear
10 gc
Halberd
10 gc
|
Armour:
Light Armour
20 gc
Heavy Armour
50 gc
Shield
5 gc
Helmet
10 gc
Warhorse*
80 gc
Barding*
40 gc
Missile Weapons:
None
*Vampire Only
|
UNDEAD
EQUIPMENT LIST
|
Hand-to-Hand Combat Weapons:
Dagger (first free)
2 gc
Mace
3 gc
Hammer
3 gc
Axe
5 gc
Sword
10 gc
Two-handed Weapon
15 gc
Spear
10 gc
Halberd
10 gc
|
Armour:
Shield
5 gc
Helmet
10 gc
Light Armour
20 gc
Missile Weapons:
Short Bow
5 gc
Bow
10 gc
Longbow
15 gc
|
HEROES
1 VAMPIRE...................110
gc
Vampires of the
Blooddragons are all descendants of Abhorash and belong to the
most capable warriors in the Old World. They use their Vampiric
abilities to become superior fighters, allways seeking new challenges.
Most of them are members of the Order of the Dragon-templars,
an ancient knightly order based in the Empire or other unholy
Orders. Unlike their von Carstein cousins, they have not much
love for Magic and intrigues. They prefer using their combat abilities
rather than using dark magic.
|
Profile
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
Vampire
|
6
|
4
|
4
|
4
|
4
|
2
|
5
|
2
|
9
|
Weapons/Armour: Vampires may be equipped from the Blood
Dragon equipment list.
SPECIAL RULES:
Leader: Any warrior within 6" of the Vampire may use
his Leadership value when taking Leadership tests.
Fear: A Vampire causes Fear in his opponents.
Immune to Psychology: A vampire is immune to all forms
of psychology and needs not to roll all-alone tests.
Immune to Poisons: A vampire is immune to all forms
of poison.
No Pain: In combat treat "Stunned" results
as "Knocked Down"
Summoner: All the undead in the Warband were summoned by the
arcane powers of the vampire. When the Vampire goes out of action,
roll each round a Ld test for every undead model in the warband.
If the roll is missed, the model also goes out of action.
Bloodline abilities: The Vampire may start the game
with one or more Bloodline abilities (see below).
0-2
WIGHTS ...................80 gc
Wights are mighty
undead Warriors who cannot find peace and therefore haunt the
world restlessly. Many of them once were mighty chieftains,
nobles or knights. They follow the Vampire with blind loyality.
|
Profile
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
Wight
|
4
|
4
|
3
|
4
|
4
|
1
|
3
|
1
|
8
|
Weapons/Armour: Wights may be equipped from the Blood
Dragon equipment list.
SPECIAL RULES:
Fear: A Wight causes Fear in his opponents.
Immune to Psychology: A Wight is immune to all forms
of psychology and needs not to roll all-alone tests.
Immune to Poisons: A Wight is immune to all forms
of poison.
No Pain: In combat treat "Stunned" results
as "Knocked Down".
Killing Blow: A natural rolled 6 on the to-hit roll
wounds automatically, the strike might not be parried, but
armour and saving throws are allowed.
0-1 DREG...................20
gc
Dregs are pitiable
beings, mostly crippled, with hunchbacks, outcasts of society
because of their strange appearance. Although they are not
really evil, they often have an unimaginable hate for human
society. Vampires use them as servants and as they treat them
very well, the Dregs are loyal to death to their undead master.
|
Profile
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
Dreg
|
4
|
2
|
2
|
3
|
3
|
1
|
3
|
1
|
7
|
Weapons/Armour: A Dreg may be equipped from the Undead
Warriors equipment list.
HENCHMEN
SKELETON
WARRIORS...............20 gc each
Skeletons form the
backbone of a Blooddragon warband. They are the raised remains
of long dead warriors, ready to fight for their undead masters.
|
Profile
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
Skeleton
|
4
|
2
|
2
|
3
|
3
|
1
|
2
|
1
|
5
|
Weapons/Armour: Skeletons may be equipped from the Undead
Warrior equipment table.
SPECIAL RULES:
Fear: A skeleton causes Fear in his opponents
Immune to Psychology: A skeleton is immune to all forms
of psychology and needs not to roll all-alone tests.
Immune to Poisons: A skeleton is immune to all forms
of poison
No Pain: In combat treat "Stunned" results
as "Knocked Down"
Slow: Consisting just of old bones, skeletons are moving
very slow. Therefore they might not run, although they are allowed
to charge normally.
No Brain: Do you really think that a pile of bones can
learn? Skeletons never gain experience!
0-5*
GRAVE GUARD ...............50 gc each
Grave Guards are
undead warriors, raised by the vampire to serve him as guards.
Although they look very similar to ordinary skeletons, they
are driven by an eternal hate for all living beings which can
be seen in the green fire which burns within their empty eyesockets.
|
Profile
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
Grave
Guard
|
4
|
3
|
2
|
4
|
4
|
1
|
2
|
1
|
6
|
Weapons/Armour: Grave guard may be equipped from the
Undead Warrior equipment table.
SPECIAL RULES:
Immune to Psychology: A grave guard is immune to
all forms of psychology and needs not to roll all-alone tests.
Immune to Poisons: A grave guard is immune to all
forms of poison.
No Pain: In combat treat "Stunned" results
as "Knocked Down".
Slow: Grave Guards are very slow when walking in their
rusty armours. They may not run, although they are allowed
to charge normally.
Killing Blow: A natural rolled 6 on the to-hit roll
wounds automatically, the strike might not be parried, but
armour and saving throws are allowed.
* You may never have more Grave Guards than Skeletons in
your Warband.
0-5
HELL HOUNDS...............25 gc each
Hell hounds are monstrous undead wardogs animated by the powers
of the Blood
Dragon Vampire. They pursue their victims with unrelenting ferocity,
tearing them apart with huge slavering teeth and claws.
;
|
Profile
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
Hell
Hound
|
8
|
4
|
0
|
4
|
4
|
1
|
2
|
1
|
5
|
Weapons/Armour: Hell Hounds are animals and cannot use Weapons
or Armour
SPECIAL RULES:
Fear: A Hell Hound causes Fear in his opponents.
Immune to Psychology: A Hell Hound is immune to all
forms of psychology and needs not to roll all-alone tests.
Immune to Poisons: A Hell Hound is immune to all forms
of poison.
No Pain: In combat treat "Stunned" results
as "Knocked Down".
Animal: Hell Hounds never gain experience .
BLOODLINE
ABILITIES
A vampire may choose one or more of the following bloodline
abilities at the beginning of the game (when he is created).
The first ability is at normal cost, every subsequent costs
twice (i.e. 80 gc instead of 40). Every time a gains a new
skill, he may choose a bloodline ability instead of a skill
at double cost.
Red Fury - 30 gc:The vampire falls in a horrible blood-rage,
unstoppable for his enemies. He gains one additional Attack
to his profile.
Killing Blow - 30 gc: The vampire is an expert fighter
and every time he rolls a natural 6 on the to hit roll, he
automatically wounds his opponent. No parries are allowed,
although the opponent may make an armour or saving throw.
Blood Lust - 50 gc: The red thirst takes over the
vampire and he fights with a burning rage. He is subject to
frenzy.
Master Strike - 40 gc: The vampire has an uncanny
knack of hitting his victims where it will do most damage.
He may cause a critical hit on a 5 or 6.
Curse Of The Undead - 50 gc: The vampire is one of
the everliving and is extraordinarily difficult to kill. If
the vampire goes OOA then after the battle he may regenerate
all of his wounds on a D6 roll of 5+. If he is successful
then he needn't roll on the serious injury table.
Strength of the Dragon - 40 gc: The vampire is extremely
strong. He gains a +1 Strength bonus
Gift of Abhorash - 30 gc: The vampire is a very imposing
leader and permanently raises the maximum number of Members
in the warband by one.
|