BATTLE
AT THE WHARF
HISTORICAL
NOTES:
This skirmish
was fought between Dark Elf Raiders and Skaven of Clan Pestilens.
In the year 2412 the coast of Bretonnia was beset by one of
the notorious Black Arks of the Dark Elves. The Elves were making
frequent raids on small villages collecting slaves to man their
galley ships. One raiding party landed at the derelict wharf
of Mousillon and encountered the vile denizens of the wharf
district, the plague bearing Skaven of Clan Pestilens.
TERRAIN:
Each player takes it in turn to place a piece of terrain, either
a ruined building, tower, or other similar item. As last, one
side is dedicated the wharf. We suggest that the terrain is set
up within an area roughly 4' x 4'.
WARBAND:
Each player rolls a dice. Whoever rolls highest chooses who sets
up first. The first player then has then to set up on the side
which is the Wharf, placing all his warriors within 10" of
that edge. His opponent then sets up within 8" of the opposite
edge.
STARTING
THE GAME:
Both players roll a D6 The higher scoring player takes the first
turn.
ENDING
THE GAME:
When one of the warbands fails its Rout test, the game ends.
The routing warband loses and their opponents win.
EXPERIENCE:
Surviving: If a Hero or a Henchmen group
survives the battle they gain +1 experience.
Winning: The leader of the winning warband
gains +1 experience.
Take down: For each enemy model taken “out
of action, heroes receive +1 experience.
SPECIAL:
The wharf counts as water after the battle starts. Character
may consider 6" from the edge as water. Any character entering
the water will be considered drowned on D6 roll of 1-2. Searching
for bodies is impossible.
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