SAFETY
ON THE OTHER SIDE
TERRAIN:
Each player takes it in turn to place a piece of terrain, either
a ruined building, tower, or other similar item. We suggest that
the terrain is set up within an area roughly 4' x 4'.
One side of the area will become the river. There should be a
bridge (4" wide) and a ford (4" wide) present in the
river.
The fog rules are used.
WARBANDS:
Each player rolls a dice. Whoever scores higher decides which
table edge the attacker sets up on. The opposite side of the attackers
starting area will be the river. The river reaches 4" into
the playing area.
The attacker sets up first, within 8" of his table edge.
The defender sets up anywhere on the table as long as all his
warriors are at least 14" away from any attacker.
STARTING
THE GAME:
The attacking player always takes the first turn.
ENDING
THE GAME:
If one of the warbands fails a Rout test. the game
ends immediately and the routing warband loses.
If the attacker manages to move four or more standing warriors
into or over the river, at the defender's table edge, they have
broken through and he wins the game.
Therefor he needs to get the characters 2" in or over the
river. If he uses the bridge/ford nothing will happen. But when
entering the water roll a D6 for the character on a 1 he slips
and drowns. The character goes OOA.
EXPERIENCE:
+1 Survives: If a Hero or a Henchman group
survives the battle, they gain +1 Experience.
+1 Winning Leader: The leader of the winning warband gains
+1 Experience.
+1 Per Enemy Out of Action: Any Hero earns +1 Experience for
each enemy he puts out of action.
+1 Breaking Through: Any warrior earns +1 Experience for breaking
through enemy lines. If the warrior is a Henchman, then the whole
group gains +1 Experience.
Special:
Any character drowned can be found by either warband. Both player
roll the dice for each drowned character. The player with the
highest roll may retrieve the equipment of the warrior. (after
that a character makes his serious injury roll and may join his
warband, if he survives.)
HISTORICAL
NOTES:
This skirmish
was fought between Ravelo's Brigands and Coastal Raiders of the
Dark Elves. After Knights of Bretonnia began to encamp around
the city of Mousillon in preparation for the ensuing Errantry
War. The Brigands of the Rim Wood found themselves out numbered
and out fought. Their leader, the self-titled "Senator Ravelo"
promised aid to them if they could cross the River Grismerie to
his chateau on the other side. A warband of brigands entered the
city and made for the boats moored at the riverfront wharf. Before
they could reach the boats and the safety of the other side of
the river, they encountered Dark Elf raiders who were searching
the abandoned city for loot as well as slaves.
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