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BEWARE THE PLAGUE

The defending warband has recently discovered an uncanilly well preserved building! A fully stocked storeroom contains plenty of edible things, but more importantly, the Noble who owned the big house appears to have left his treasure chest behind! Unfortunately, word has leaked out about their find and warbands throughout the city are hunting them, determined to take the treasure for themselves.

TERRAIN:
Each player takes it in turn to place a piece of terrain, either a ruined building, tower, or other similar item. We suggest that the terrain is set up within an area roughly 4'x4' (or 6' if playing multiplayer). The centre of the board needs to be consisting of two rather big buildings.

WARBAND:
All the models in the defending warband must be set up within 6" of the centre of the board. The attacking warband may set up on 2 sides if he wants to, in multiplayer set up as normal.

STARTING THE GAME:
Each player rolls a D6. The player rolling highest has the first, turn, and order of play proceeds clockwise around the table (based on where players placed their warbands) from there. So if the defending player has not the highest roll he will be automaticly last.

ENDING THE GAME:
Do not roll for Rout tests during this game. Instead, the game will last 8 turns or until all the purses have been carried off the board, whichever comes first. (in multiplayer use 10 turns) The warband that gets the most purses off the table (or held by its Heroes when the game ends) is considered the winner.

EXPERIENCE:
Surviving: If a Hero or a Henchmen group survives the battle they gain +1 experience.

Winning: The leader of the winning warband gains +1 experience.

Take down: For each enemy model taken “out of action", heroes receive +1 experience.

Possession of a Purse: If a Hero is carrying a purse at the end of the battle he receives +1 Experience per purse he carries.

SPECIAL RULES:
One player is the defender, determined by rolling the dice. Three of the defending warband's Heroes carry 4D6 pieces of gold (his part of the treasure) in a purse. If a Hero carrying money is taken out of action, place a counter, representing the purse he was carrying, on the ground where he fell. Any Hero moving into contact with them may
pick up this money.

The money is in a purse and will be determined after the battle has ended.

Only when playing multiplayer all heroes of the defending warband carry a purse.

After the battle, roll any Serious Injuries as normal. In addition, roll a D6. On a 5+ the hero has contracted the deadly Red Pox! Roll on the Red Pox table to determine the consequences.

D6
Result
1
Alas, the character has perished! Unfortunately, not before infecting one random hero in his warband.
That warband member must then roll on this table with +1 to the roll.
2
The disease has debilitated the character heavily, he will
be -1T and looses a wound if he has more then one.
3
The disease has permanantly marred the character. He will cause
fear now (as if horribly scarred) and suffers an old battle wound.
4
The character misses one game, as he spends time recovering.
5
The character heals without any lasting ailments.
6
The character recovers, and feels hardened by the effect (what doesn't kill us makes us stronger!) Roll a D6: 1-4 character becomes Hardened, 5-6 character will gain +1T (this may not increase the racial maximum).

HISTORICAL NOTES:
This skirmish was fought between Skaven of Clan Pestilens and Disciples of Maldred. The Red Pox has killed more men in Mousillon than any other predator to enter the city. The Knights searching for the false grail, having taken up residence in the Palace District soon found themselves faced with the curse of the ages. Skaven of Clan Pestilens sought to drive the Bretonnians from the city by infecting them with the plague or by outright killing them all. A skirmish was fought in the confines of the Palace District where the Skaven could take advantage of the cover offered by the largest buildings in the city, and the Knights were unable to make full use of their mounts.