BEWARE
THE PLAGUE
The defending
warband has recently discovered an uncanilly well preserved
building! A fully stocked storeroom contains plenty of edible
things, but more importantly, the Noble who owned the big house
appears to have left his treasure chest behind! Unfortunately,
word has leaked out about their find and warbands throughout
the city are hunting them, determined to take the treasure for
themselves.
TERRAIN:
Each player takes it in turn to place a piece of terrain, either
a ruined building, tower, or other similar item. We suggest that
the terrain is set up within an area roughly 4'x4' (or 6' if playing
multiplayer). The centre of the board needs to be consisting of
two rather big buildings.
WARBAND:
All the models in the defending warband must be set up within
6" of the centre of the board. The attacking warband may
set up on 2 sides if he wants to, in multiplayer set up as normal.
STARTING
THE GAME:
Each player rolls a D6. The player rolling highest has the first,
turn, and order of play proceeds clockwise around the table (based
on where players placed their warbands) from there. So if the
defending player has not the highest roll he will be automaticly
last.
ENDING
THE GAME:
Do not roll for Rout tests during this game. Instead, the game
will last 8 turns or until all the purses have been carried off
the board, whichever comes first. (in multiplayer use 10 turns)
The warband that gets the most purses off the table (or held by
its Heroes when the game ends) is considered the winner.
EXPERIENCE:
Surviving: If a Hero or a Henchmen group
survives the battle they gain +1 experience.
Winning: The leader of the winning warband
gains +1 experience.
Take down: For each enemy model taken “out
of action", heroes receive +1 experience.
Possession of a Purse: If a Hero is carrying
a purse at the end of the battle he receives +1 Experience per
purse he carries.
SPECIAL
RULES:
One player is the defender, determined by rolling the dice. Three
of the defending warband's Heroes carry 4D6 pieces of gold (his
part of the treasure) in a purse. If a Hero carrying money is
taken out of action, place a counter, representing the purse he
was carrying, on the ground where he fell. Any Hero moving into
contact with them may
pick up this money.
The money is in a purse and will be determined after the battle
has ended.
Only when playing multiplayer all heroes of the defending warband
carry a purse.
After the battle, roll any Serious Injuries as normal. In addition,
roll a D6. On a 5+ the hero has contracted the deadly Red Pox!
Roll on the Red Pox table to determine the consequences.
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D6
|
Result
|
|
1
|
Alas, the character has perished! Unfortunately, not before
infecting one random hero in his warband.
That warband member must then roll on this table with +1 to
the roll. |
|
2
|
The disease has debilitated the character heavily, he will
be -1T and looses a wound if he has more then one. |
|
3
|
The disease has permanantly marred the character. He will
cause
fear now (as if horribly scarred) and suffers an old battle
wound. |
|
4
|
The character misses one game, as he spends time recovering. |
|
5
|
The character heals without any lasting ailments. |
|
6
|
The character recovers, and feels hardened by the effect
(what doesn't kill us makes us stronger!) Roll a D6: 1-4 character
becomes Hardened, 5-6 character will gain +1T (this may not
increase the racial maximum).
|
HISTORICAL
NOTES:
This skirmish
was fought between Skaven of Clan Pestilens and Disciples of
Maldred. The Red Pox has killed more men in Mousillon than any
other predator to enter the city. The Knights searching for
the false grail, having taken up residence in the Palace District
soon found themselves faced with the curse of the ages. Skaven
of Clan Pestilens sought to drive the Bretonnians from the city
by infecting them with the plague or by outright killing them
all. A skirmish was fought in the confines of the Palace District
where the Skaven could take advantage of the cover offered by
the largest buildings in the city, and the Knights were unable
to make full use of their mounts.
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