CLEANSE
THE WOOD
TERRAIN:
On a 4x4 battlefield designate a length of road that runs across
the table near one side, cutting the battlefield roughly into
thirds, two thirds above the road and one third below.
The larger section above the road should be designated
as the Rim-Woods. Within the “woods” area, appropriate terrain
should include lots of trees, hills and impassable terrain such
as dense undergrowth like thorn bushes. The road represents the
Lyonnesse road and the area below it is open terrain, bordering
a cliff above the Great Ocean.
One player, who will be the defender, sets up all
his models within the woods, no closer than 9” from the road or
any table edge. No model may be closer than 5” from any other
model on the defenders side.
The other player, who will be the attacker, then
chooses one end of the road, and sets up all his models on the
road or below it within 9” of the table edge.
No model may flee the battlefield from the table
edge below the road, designated as a cliff. Any model falling
within 1” of the cliff must take an Initiative test. (See Mordheim
rulebook page 28.) A failed test will result in the model being
taken out of action and heroes will roll twice on the serious
injury table.
Any of the attackers models that flee the battlefield
on the table edge above the woods will miss the next battle because
they are lost in the woods. After the subsequent battle they may
rejoin their warband as it is assumed that they will eventually
find their way back.
Hiding in the woods is easier, so models suffer
a –1 penalty to spot an enemy hiding in the woods. Models may
move while hidden (negating the modifier) as long as they are
not running, charging or shooting. Much of the wooded area should
count as cover for the purpose of shooting modifiers. Starting
the game: The attacking player always takes the first turn.
Ending the game:
The game ends when one warband fails a Rout test.The
routing warband loses.
EXPERIENCE:
Surviving: If a Hero or a Henchmen group
survives the battle they gain +1 experience.
Winning: The leader of the winning warband
gains +1 experience.
Take down: For each enemy model taken “out
of action, heroes receive +1 experience.
HISTORICAL
NOTES:
This skirmish
was fought between brigands of the Rim Wood and Bretonnian Knights
Errant. While traveling the Lyonnesse road to Mousillon, a party
of Knights Errant encountered the bodies of several peasants and
their lord brutally slain along the roadside.
The
bodies were still warm, and tracks of the attackers led off the
road into the Rim Wood. For the sake of justice the knights charged
into the forest after the brigands and did catch them in a clearing
not far from the road.
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