MOUSILLON
CITY IN FOG
Located
on the western coast of Bretonnia, where the River Grismerie runs
through a huge marsh and into the Great Ocean, Mousillon is shrouded
in fog most of the time. Some claim that it is not an entirely
natural fog. Perhaps an attempt by the vile denizens lurking within
the abandoned city to hide themselves from scouts and spies, or
a manifestation of the chaos that breeds in the decay. But be
it normal or magical the fog nevertheless is an ongoing problem
for any who would travel there.
Before starting a battle in the City of Mousillon
roll 1d6 and consult the chart below.
1 or 2 = Thick Fog:
Visibility is limited to 6 inches at the start of the battle.
At the start of each TURN add 1d6 as the fog gradually lifts.
3, 4, 5 = Fog and Light Drizzle:
At the start of each ROUND roll an *Artillary dice and multiply
the result by 3 to find out how far in inches the troops can see.
If you roll a Misfire then the fog lifts temporarily, but roll
again next round.
6 = The Fog Lifts:
No modifiers apply this battle.
YOU CANNOT SHOOT CHARGE OR CAST SPELLS THAT REQUIRE
LINE OF SIGHT TO TARGETS OUTSIDE OF THE LIMITS OF YOUR VISIBILITY.
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