HIRED
SWORD
WHITE LADY...................25
gc to hire + 10 gc upkeep
From the lowest
peasant in the field to the Grail Knight on his majestic Warhorse,
all who come under her gaze will sense the power of the White
Lady. Her devotion to the Lady of the Lake compels her to go where
she is most needed to protect and invoke faith throughout the
land of Bretonnia. As the King has called forth Knights to cleanse
Mousillon of foul darkness, so has the Lady of the Lake called
her maidens to the city of Lost Souls.
|
Profile
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
White
Lady
|
4
|
2
|
2
|
3
|
3
|
1
|
4
|
1
|
7
|
May be Hired: Knight Errant, Brigand and Woodsmen Warbands
may hire the White Lady.
Rating: A White Lady increases the warband's
rating by +16 points plus 1 point for each Experience point he
has.
Weapons/Armour: The White Lady is armed with
a blessed scepter and dagger. Treat the scepter as a club.
Skills: The White Lady may choose from Academic,
or Speed skills, when she gains a new skill. Or she may roll on
the Spells of the Lake list.
SPECIAL RULES:
Herald of the Lady: A White Lady spreads the hope and light
of the blessed patron accross the realm of Brettonia. Due to insurmountable
differences a White Lady will never work in a warband already
employing the following Hired swords:Any other magic user, any
assassin, or a graverobber.
Wizard: White Ladies are wizards and so are able to use the
Spells of the Lake. A White Lady starts with one randomly determined
spell from the following list:
SPELLS OF THE LAKE
1. Early Morning Fog - Difficulty 8
A sudden Cloud a
vapour thickens around the Lady and some companions. Thus obscuring
them from site. Some who encountered this mist even say it absorbs
arrows…
Anyone shooting at the White Lady, or any friendly model within
6", suffers a -1 to hit on their shots. Models in the mist
suffer no critical hits. This spell lasts until the beginning
of the Lady's next magic/shooting phase.
2. Blade of Ice - Difficulty 7
The legend goes
that an enchantress put a spell on Sir Etrange's Blade and made
it shine in an eerie blue light. His enemies seem to freeze up
in battle,
when facing Sir Etrange and his Blade. She then taught this spell
to her sisters, to aid the brave knights in their trials.
The White Lady can enchant one bladed weapon within 6". The
weapon now gains +1 to hit. If it hits the opponent, then that
character will automatically strike last in the next round of
combat. This spell on the blade lasts for one round of combat,
they effect on the victim may linger a bit longer.
3. Intangible Like the Mist - Difficulty
7
Sometimes companions
of the Lady seems to be untouchable. They glide through their
enemies like they are not there. Grappling hands and crushing
blows all seem to slow…
The Lady can select herself, or any one friendly model within
6". This character now can charge without being intercepted
and may discard the first hit it gets. This spell lasts until
the beginning of the Lady's next magic/shooting phase.
4. Three Drops of Fortune - Difficulty 6
The White Lady is
revered as the lady of good fortune and her blessing is frequently
sought by knights in times of trial. She caries with her a vial
of water from a sacred spring and will sprinkle it on the fortunate
individual.
A single model within 2" (including the Sorceress) may reroll
D3 failed single dice rolls whilst they are blessed. This spell
lasts until the beginning of the Sorceress' next turn.
5. A Tear From the Lady Difficulty 5
Whilst the White
Lady grants many boons of strength, vigour and good fortune, it
is also within her ability to cure the wounds of those she takes
pity on.
Any one model within 2" of the Sorceress (including herself)
may be healed. The warrior is restored to his full quota of wounds.
In addition, if any friendly models within 2" are stunned
or knocked down, they immediately come to their senses, stand
up and continue fighting as normal.
6. Ice Gaze - Difficulty 9
Woe unto the villain
who evokes the wrath of the White Lady. Her vindictive power is
such that her enemies have been brought to bitter ends by here
icy blue gaze. Comrades of the unfortunate victim will feel the
stinging cold if they stand to close.
One visible target within 12" will get a S5 hit that will
cause D3 wounds. Any model within 2" will get a single S3
hit.
|