
PRIEST OF
MORR ...................32 gc to hire + 15 gc upkeep
In the world, there
is only one sure thing; the inevitability of death. The great
god Morr presides over this realm of eternal night, calling mortal
beings to him when their candle inevitably burns out. In the mortal
plane, his servants wander the world alone, blessing the deceased
and preparing them for their journey to the netherrealm.
However, for many there exists an unnatural terror of death and
its inevitability. Occasionally, a particularly weak willed or
curious person will consult the dark arts in order to delay and
hopefully prevent the inevitable, violating the ancient laws of
the universe. For these practitioners of the necromantic arts,
the magics they use eventually corrupt them, as they grow to resent
all forms of life and order that they will never again know. To
these beings, and the followers of other powers which seek to
disrupt the equilibrium death brings, the Priests of Morr have
a sworn duty to oppose. While they primarilly serve to sanctify
the dead, many seek out a more militant existance, battling the
abominations of undeath and chaos wherever they arise.
Many see Mousillon for what it is: a broken city plagued by undeath,
disease and misery. These priests find themselves drawn towards
this city, in an attempt to cleanse it from the forces that currently
preside over it.
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Profile
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M
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Priest
of Morr
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4
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2
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2
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3
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3
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1
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3
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1
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8
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May be Hired: Human warbands not assosciated with Chaos
or Undead may hire a Priest of Morr. Bear in mind that though
he may work in warbands with priests of a different religion,
this is unusual.
Rating: A Priest of Morr increases the warband's
rating by 13.
Weapons/Armour: The priest of Morr comes
armed with a dagger.
Skills: When the priest gains an advance,
he may choose from academic or combat skills, or he may gain a
new Ritual of Morr.
SPECIAL RULES:
My God Is With Me: A Priest of Morr works alone. His solitude
gives him strength. While modest folk respect a Priest of Morr,
they keep their distance, for rarely is he the bearer of happy
news. A Priest is used to this isolation, and as such, never need
take All Alone Tests.
Purification: The Priest performs ancient rites of purification
on the warriors before the battle. Should they perish in battle,
they are guaranteed safe passage to the otherworld. While a warband
uses a Priest of Morr, no dead warrior may ever be raised to undeath
by the Spell of Awakening, turned into zombie as a sacrifice,
or be raised to undeath by any means.
Poor: Priests of Morr forsake all worldy possesions
as they are ordained. As such, they come armed only with a dagger.
However, you may elect to donate a weapon to the Priest, to aid
him in his work. When he is hired, you may choose to donate a
sword, club or scythe (halberd), should you have one available
in your equipment (ie you may purchase one for him). However,
should he leave your warband (death, failure to pay upkeep etc.)
then his weapon is lost to you. The priest's weapon cannot be
traded from that point.
Rituals of Morr: As a priest, the servant of Morr may perform
certain ancient Rituals of Morr. For all intents and purposes,
treat these as prayers. The Priest of Morr begins with two Rituals,
randomly determined.
RITUALS OF MORR
1. Morr's Protection - Difficulty 7
Many agree death
is the strongest force in the universe. While other gods have
power, none of their followers can ever truly escape Morr's call.
Lesser powers often wane when confronted with Morr's inevitability.
Any magical attack or prayer made by a spellcaster or priest (not
of Morr) which would be considered a direct attack on the priest
will be negated, on a 4+, if this Rite is successful. While the
protection lasts, damaging spells may never put the priest O.O.A.
Treat O.O.A. results as stunned. This prayer remains
in play until it successfully saves against such an attack.
2. Death Holds No Fear - Difficulty 6
"Fearless,
he shall approach even the most hideous of deathspawn, and the
beast shall cower before him" - Quote from the Book of Morr
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The priest is immune to fear. Undead and chaos beings within
6" must pass a Ld test each combat phase, or loose one attack
(this can not reduce attacks to zero). Note that while these creatures
are immune to psychology, this represents a test of the willpower
that holds them together. The priest must pass a Ld test at the
start of his magic phases, or the prayer ends.
3. Sanctity From the Fallen - Difficulty
7
The priest invokes
protection for his flock from the abominations of evil, protecting
them spiritually and physically from harm.
If successfully performed, all friendly models within 6"
will gain protection from their foes. The protected will get a
+1 to their armour save (no save will become 6+). In addition,
any undead, or creature tainted by chaos are at -1 to hit the
protected warriors.
4. Hand of Morr - Difficulty 9
The priest can channel
the natural equilibrium of Morr, undoing dark magics which disrupt
the flow of life and death.
One undead (Vampire, Dire Wolf, Zombie, skeleton etc.) model in
base to base contact with the priest goes Out of Action. Ghouls
and chaos-tainted characters touched will flee their full movement
away from the Priest. All other characters will strike last in
the next round of combat.
5. Presence of Morr Difficulty 8
The priests invokes
the presence of Morr, calling the god's attention to any foe that
disrupts his calling. To the abominations of the night, Morr's
presence is particularly potent, his words anathema to their essence.
Any one ordinary model within 6" of the priest will suffer
an automatic wound, no saves allowed. A chaotic being will be
at +1 on the injury table, should they be reduced to 0 wounds.
This rite will cause 2 wounds on an undead creature, adding +1
to any injury rolls.
6. I Am Death! - Difficulty 9
To serve the will
of Morr is truly a worthy cause. In times of drastic need, the
priest can beseach Morr for aid, imbuing himself with a fraction
of his master's strength.
The priest fights with WS 4, +1 A and gains a 6+ unmodifiable
ward save. The priest must pass a Ld test at the start of his
magic phases, or the prayer ends.
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