
Wraiths
are the spirits of long dead Necromancers who used enchantments
to preserve their spirits to lengthen their lifespan above its
maximum. Those who succeeded in living beyond death become Liches,
but the willpower of most is not sufficient to maintain a physical
form, and over the years they wither away to nothing. All that
remains are their cloaks that give them substance, their bodies
having long since rotted away.
They hover between life and death, hating the
one and fearing the other, as miserable spirits who hunger for
the warmth and flesh of mortals.
Cost to hire: 30 GCr.,
20 to upkeep
Can be hired by all undead Warbands (i.e. Vampires,
Blooddragons, Grave Guards)
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
|
|
6
|
3
|
0
|
3
|
3
|
1
|
2
|
2
|
7
|
Equipment : Scythe
Special Rules:
Fear: A wraith
causes Fear in his opponents
Immune to Psychology:
A wraith is immune to all forms of psychology and needs not
to roll all-alone tests.
Slow: The
Wraith is not allowed to run although he may charge as normal.
Immune to Poisons: A
wraith is immune to all forms of poison
No Pain: In
combat treat "Stunned" results as "Knocked Down"
Immaterial: Wraiths
are immaterial beings and can pass through walls and other obstacles
without movement penalty. They may not move through other models.