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DWARF GUILDSMEN v1.1
Dwarfs are a grim
and exceptionally proud people. They respect
three things above all other: age, wealth and
skill. The Dwarf Guilds are the most powerful
groups within their society.
When the
descendants of Skalf Dragonslayer set up
residence in part of the ruins of Karak Asgal the
various Guilds started to send expeditions. Some
went to practise their trade but others were
simply treasure hunters.
The
Miners Guild
Over the years
many of the old tunnels have fallen into
disrepair. They have despoiled by the Grobi and
the filthy Skaven have dug their own inferior
headings. The miners are here to set about
clearing tunnels and blocking off the new ways.
They are also drawn by the possibility of finding
precious minerals.
The
Engineers Guild
The Engineers help
to reconstruct the ancient fortifications. The
original Dwarf work was of course built to last
forever but the dragon and the other invaders did
not treat it with the respect it deserved. They
will also repair and maintain the weapons used by
the Dwarf colony. Dwarf made weapons and armour
are always in demand.
The
Brewers Guild
No Dwarf
settlement could last long without beer. Real
Dwarf ale cannot be made by just anyone, the
recipes are a closely guarded secret. The most
famous Dwarf brew is the renowned Bugmans
XXXXXX. It is rumoured that several barrels were
amongst the treasure sealed in the depths when
Karak Asgal was abandoned. To find just one such
barrel would ensure any Dwarfs fame and
fortune.
SPECIAL RULES
All of the special
rules from Town Crier 6 (or Best of Town Crier)
apply apart from Incomparable Miners.
Shame: If a
Dwarf hero is taken OOA any of the following
circumstances the Dwarf is so ashamed by his
failure that he becomes a Trollslayer. Only by
seeking honourable death in combat can he redeem
himself. The Dwarf loses any special abilities,
eg "Leader", but keeps any skills he
got. The Dwarf is Immune to Psychology. The Dwarf
has also access to the special Trollslayer skills
in the Mordheim rulebook. Except for the leader,
his place may be taken by another Dwarf at the
next recruiting phase. If the leader becomes a
Trollslayer you must choose another leader as if
he had died.
A Dwarf hero will
consider any of the following to be shameful:
- To be taken OOA
in the Dwarf player's first or second turn (that
must be frustrating for the Dwarf as he got no
chance to get rid of some grudges).
- To be taken OOA in single combat against an
opponent with WS 2 or S 2 or by an animal (eg
dogs, rats or squirrels).
Miners:
Miners are particularly adept at finding their
way underground and at need will make new
tunnels. Up to 3 models (man sized - no ogres
etc) may be deployed anywhere on the table at the
end of the first turn. They may not be placed
closer than 8" from any enemy model.
Engineers:
A Dwarf Weaponsmith is a master of mechanical
devices. By using stronger construction materials
and time-tested secrets of Dwarf engineering, a
Dwarf Weaponsmith can increase the distance the
warbands missile weapons can shoot. All the
warbands missile weapons have 6" added
to their range, as long as the Dwarf Weaponsmith
or a Master Craftsman is in the warband (the
modifications require constant maintenance).
Brewers: A
Dwarf Brewer is always able to produce a barrel
of his finest brew prior to each battle. The
leader will allow D3 of his heroes to drink
before a battle. Nominate the modles to drink and
then roll a D6 to determine what type of beer he
is offering.
1-2:
XXXXXX A strong brew which endows the Dwarf with
confidence. The warrior is immune to fear for the
duration of the battle.
3-4 Troll Brew Wild and frothy
the beer goes to the Dwarf's head filling him
with a kind of madness. For the duration of the
battle, the warrior is subject to frenzy as
described in the Mordheim rulebook.
5-6 Special Brew A yeasty brew
with plenty of body to invigorate and strengthen.
The warriors Weapon Skill and Strength are both
increased by +1 for the duration of the battle.
This may temporarily take the statistics above
the normal racial maximum but never greater than
10.
Only Dwarfs may
drink the brew as they guard their precious
supply jealously and anyway it is said to be too
strong for other races
DWARF
EQUIPMENT LISTS
All of the
equipment lists from Town Crier 6 (or Best of
Town Crier) apply.
DWARF
SKILL TABLE
| |
Combat |
Shooting |
Academic |
Strength |
Speed |
Special |
| Master Craftsman |
|
X |
X |
X |
|
X |
| Expert Craftsman |
X |
X |
|
|
|
X |
| Apprentice |
X |
X |
|
|
|
X |
CHOICE OF
WARRIORS
A Dwarf Guild
warband must include a minimum of 3 models. You
have 500 gold crowns which you can use to recruit
and equip your warband. The maximum number of
warriors in the warband is 12.
Master
Craftsman: Each Dwarf Guild warband must have
one Master Craftsman; no more, no less!
Expert Craftsman: Your warband may include
up to 2 Expert Craftsmen.
Apprentice: Your warband may include up to
2 Apprentices.
Artisans: Your warband may include any
number of Artisans.
Labourers: Your warband may include any
number of Labourers.
Dwarf Thunderers: Your warband may include
up to 5 Dwarf Thunderers.
STARTING
EXPERIENCE
A Master
Craftsman starts with 20 experience.
An Expert Craftsman starts with 10
experience.
An Apprentice starts with 0 experience.
Artisans start with 0 experience.
Labourers start with 0 experience.
Dwarf Thunderers start with 0 experience.
SPECIAL
WEAPONS
Dwarf Guildsmen
may use the Dwarf Axe as detailed in Town Crier 6
(or Best of Town Crier).
DWARF
SPECIAL SKILLS
Dwarf Heroes may
use any of the Dwarf Special Skills listed in
Town Crier 6 (or Best of Town Crier).
HEROES
1 Dwarf Master
Craftsman
85 gold crowns to hire
A Dwarf Master
Craftsman is an expert in his trade. Dwarfs have
the utmost respect for age and skill and a Master
Craftsman embodies both of these.
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
3 |
5 |
4 |
3 |
4 |
1 |
2 |
1 |
9 |
Weapons/Armour:
A Dwarf Master Craftsman may be equipped with
weapons and armour from the Dwarf Thunderers
equipment list.
SPECIAL
RULES
Leader: Any
model in the warband within 6" of the Dwarf
Master Craftsman may use his Leadership instead
of their own.
ALTERNATIVE
NAMES
A Dwarf Master
Craftsman is known by other names in the various
Guilds, for example:
Miners Guild: Principal Hewer
Engineers Guild: Chief Engineer
Brewers Guild: Master Brewer
0-2 Dwarf
Expert Craftsman
50 gold crowns to hire
In any trade there
will be a few individuals who choose to
specialise in a narrow field of expertise. A
Dwarf Expert Craftsman may be able to construct
complex war machines, find rare minerals or even
build a brewery.
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
3 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
Weapons/Armour:
A Dwarf Master Craftsman may be equipped with
weapons and armour from the Dwarf Thunderers
equipment list.
ALTERNATIVE
NAMES
A Dwarf Expert
Craftsman is known by other names in the various
Guilds, for example:
Miners Guild: Prospector
Engineers Guild: Weaponsmith
Brewers Guild: Brewery Engineer
0-2 Dwarf
Apprentice
35 gold crowns to hire
Dwarf craftsmen
are followed by Apprentices who spend many years
learning their trade. Under a Master Craftsman
they will become an expert in their own right.
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
3 |
3 |
2 |
3 |
4 |
1 |
2 |
1 |
8 |
Weapons/Armour:
A Dwarf Apprentice may be equipped with weapons
and armour from the Dwarf Thunderers equipment
list.
ALTERNATIVE
NAMES
A Dwarf Apprentice
is known by other names in the various Guilds,
for example:
Miners Guild: Apprentice Miner
Engineers Guild: Apprentice Engineer
Brewers Guild: Apprentice Brewer
HENCHMEN (Bought on
groups of 1-5)
Dwarf Artisans
40 gold crowns to hire
Dwarf Artisans are
the ordinary workmen of the Guilds. They are as
tough and stubborn as any Dwarf warrior.
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
3 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
Weapons/Armour:
Dwarf Artisans may be equipped with weapons and
armour from the Dwarf Warriors equipment list.
ALTERNATIVE
NAMES
Dwarf Artisans are
known by other names in the various Guilds, for
example:
Miners Guild: Miner
Engineers Guild: Engineer
Brewers Guild: Brewer
Dwarf Labourers
25 gold crowns to hire
Even the simplest
Dwarf Labourer has hope of advancement by joining
a Guild expedition.
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
3 |
3 |
2 |
3 |
4 |
1 |
2 |
1 |
8 |
Weapons/Armour:
Dwarf Labourers may be equipped with weapons and
armour from the Dwarf Warriors equipment list.
ALTERNATIVE
NAMES
Dwarf Artisans are
known by other names in the various Guilds, for
example:
Miners Guild: Shoveller
Engineers Guild: Smith
Brewers Guild: Kegman
0-5 Dwarf
Thunderers
40 gold crowns to hire
Dwarf Thunderers
are experts at using missile weapons. Guild
expeditions recruit them to help protect them
from the hated Skaven and Greenskins.
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
3 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
Weapons/Armour:
Dwarf Thunderers may be equipped with weapons and
armour from the Dwarf Thunderers equipment list.
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