Adventurers / Dwarf Guildsmen / Slayer Cult / Evil Warbands
Snorri Nosebiter - DP / Dalla Burgansdotter - DP / Okrinok - DP
Halfling Thief - HS / Prospector - HS

DWARF GUILDSMEN v1.1

Dwarfs are a grim and exceptionally proud people. They respect three things above all other: age, wealth and skill. The Dwarf Guilds are the most powerful groups within their society.

When the descendants of Skalf Dragonslayer set up residence in part of the ruins of Karak Asgal the various Guilds started to send expeditions. Some went to practise their trade but others were simply treasure hunters.

The Miners’ Guild

Over the years many of the old tunnels have fallen into disrepair. They have despoiled by the Grobi and the filthy Skaven have dug their own inferior headings. The miners are here to set about clearing tunnels and blocking off the new ways. They are also drawn by the possibility of finding precious minerals.

The Engineers’ Guild

The Engineers help to reconstruct the ancient fortifications. The original Dwarf work was of course built to last forever but the dragon and the other invaders did not treat it with the respect it deserved. They will also repair and maintain the weapons used by the Dwarf colony. Dwarf made weapons and armour are always in demand.

The Brewers’ Guild

No Dwarf settlement could last long without beer. Real Dwarf ale cannot be made by just anyone, the recipes are a closely guarded secret. The most famous Dwarf brew is the renowned Bugman’s XXXXXX. It is rumoured that several barrels were amongst the treasure sealed in the depths when Karak Asgal was abandoned. To find just one such barrel would ensure any Dwarf’s fame and fortune.

SPECIAL RULES

All of the special rules from Town Crier 6 (or Best of Town Crier) apply apart from Incomparable Miners.

Shame: If a Dwarf hero is taken OOA any of the following circumstances the Dwarf is so ashamed by his failure that he becomes a Trollslayer. Only by seeking honourable death in combat can he redeem himself. The Dwarf loses any special abilities, eg "Leader", but keeps any skills he got. The Dwarf is Immune to Psychology. The Dwarf has also access to the special Trollslayer skills in the Mordheim rulebook. Except for the leader, his place may be taken by another Dwarf at the next recruiting phase. If the leader becomes a Trollslayer you must choose another leader as if he had died.

A Dwarf hero will consider any of the following to be shameful:

- To be taken OOA in the Dwarf player's first or second turn (that must be frustrating for the Dwarf as he got no chance to get rid of some grudges).
- To be taken OOA in single combat against an opponent with WS 2 or S 2 or by an animal (eg dogs, rats or squirrels).

Miners: Miners are particularly adept at finding their way underground and at need will make new tunnels. Up to 3 models (man sized - no ogres etc) may be deployed anywhere on the table at the end of the first turn. They may not be placed closer than 8" from any enemy model.

Engineers: A Dwarf Weaponsmith is a master of mechanical devices. By using stronger construction materials and time-tested secrets of Dwarf engineering, a Dwarf Weaponsmith can increase the distance the warband’s missile weapons can shoot. All the warband’s missile weapons have 6" added to their range, as long as the Dwarf Weaponsmith or a Master Craftsman is in the warband (the modifications require constant maintenance).

Brewers: A Dwarf Brewer is always able to produce a barrel of his finest brew prior to each battle. The leader will allow D3 of his heroes to drink before a battle. Nominate the modles to drink and then roll a D6 to determine what type of beer he is offering.

1-2: XXXXXX A strong brew which endows the Dwarf with confidence. The warrior is immune to fear for the duration of the battle.
3-4 Troll Brew Wild and frothy the beer goes to the Dwarf's head filling him with a kind of madness. For the duration of the battle, the warrior is subject to frenzy as described in the Mordheim rulebook.
5-6 Special Brew A yeasty brew with plenty of body to invigorate and strengthen. The warriors Weapon Skill and Strength are both increased by +1 for the duration of the battle. This may temporarily take the statistics above the normal racial maximum but never greater than 10.

Only Dwarfs may drink the brew as they guard their precious supply jealously and anyway it is said to be too strong for other races

DWARF EQUIPMENT LISTS

All of the equipment lists from Town Crier 6 (or Best of Town Crier) apply.

DWARF SKILL TABLE

  Combat Shooting Academic Strength Speed Special
Master Craftsman   X X X   X
Expert Craftsman X X       X
Apprentice X X       X

CHOICE OF WARRIORS

A Dwarf Guild warband must include a minimum of 3 models. You have 500 gold crowns which you can use to recruit and equip your warband. The maximum number of warriors in the warband is 12.

Master Craftsman: Each Dwarf Guild warband must have one Master Craftsman; no more, no less!
Expert Craftsman: Your warband may include up to 2 Expert Craftsmen.
Apprentice: Your warband may include up to 2 Apprentices.
Artisans: Your warband may include any number of Artisans.
Labourers: Your warband may include any number of Labourers.
Dwarf Thunderers: Your warband may include up to 5 Dwarf Thunderers.

STARTING EXPERIENCE

A Master Craftsman starts with 20 experience.
An Expert Craftsman starts with 10 experience.
An Apprentice starts with 0 experience.
Artisans start with 0 experience.
Labourers start with 0 experience.
Dwarf Thunderers start with 0 experience.

SPECIAL WEAPONS

Dwarf Guildsmen may use the Dwarf Axe as detailed in Town Crier 6 (or Best of Town Crier).

DWARF SPECIAL SKILLS

Dwarf Heroes may use any of the Dwarf Special Skills listed in Town Crier 6 (or Best of Town Crier).

HEROES

1 Dwarf Master Craftsman
85 gold crowns to hire

A Dwarf Master Craftsman is an expert in his trade. Dwarfs have the utmost respect for age and skill and a Master Craftsman embodies both of these.

Profile M WS BS S T W I A Ld
  3 5 4 3 4 1 2 1 9

Weapons/Armour: A Dwarf Master Craftsman may be equipped with weapons and armour from the Dwarf Thunderers equipment list.

SPECIAL RULES

Leader: Any model in the warband within 6" of the Dwarf Master Craftsman may use his Leadership instead of their own.

ALTERNATIVE NAMES

A Dwarf Master Craftsman is known by other names in the various Guilds, for example:
Miners Guild: Principal Hewer
Engineers’ Guild: Chief Engineer
Brewers’ Guild: Master Brewer

0-2 Dwarf Expert Craftsman
50 gold crowns to hire

In any trade there will be a few individuals who choose to specialise in a narrow field of expertise. A Dwarf Expert Craftsman may be able to construct complex war machines, find rare minerals or even build a brewery.

Profile M WS BS S T W I A Ld
  3 4 3 3 4 1 2 1 9

Weapons/Armour: A Dwarf Master Craftsman may be equipped with weapons and armour from the Dwarf Thunderers equipment list.

ALTERNATIVE NAMES

A Dwarf Expert Craftsman is known by other names in the various Guilds, for example:
Miners Guild: Prospector
Engineers’ Guild: Weaponsmith
Brewers’ Guild: Brewery Engineer

0-2 Dwarf Apprentice
35 gold crowns to hire

Dwarf craftsmen are followed by Apprentices who spend many years learning their trade. Under a Master Craftsman they will become an expert in their own right.

Profile M WS BS S T W I A Ld
  3 3 2 3 4 1 2 1 8

Weapons/Armour: A Dwarf Apprentice may be equipped with weapons and armour from the Dwarf Thunderers equipment list.

ALTERNATIVE NAMES

A Dwarf Apprentice is known by other names in the various Guilds, for example:
Miners Guild: Apprentice Miner
Engineers’ Guild: Apprentice Engineer
Brewers’ Guild: Apprentice Brewer

HENCHMEN (Bought on groups of 1-5)

Dwarf Artisans
40 gold crowns to hire

Dwarf Artisans are the ordinary workmen of the Guilds. They are as tough and stubborn as any Dwarf warrior.

Profile M WS BS S T W I A Ld
  3 4 3 3 4 1 2 1 9

Weapons/Armour: Dwarf Artisans may be equipped with weapons and armour from the Dwarf Warriors equipment list.

ALTERNATIVE NAMES

Dwarf Artisans are known by other names in the various Guilds, for example:
Miners Guild: Miner
Engineers’ Guild: Engineer
Brewers’ Guild: Brewer

Dwarf Labourers
25 gold crowns to hire

Even the simplest Dwarf Labourer has hope of advancement by joining a Guild expedition.

Profile M WS BS S T W I A Ld
  3 3 2 3 4 1 2 1 8

Weapons/Armour: Dwarf Labourers may be equipped with weapons and armour from the Dwarf Warriors equipment list.

ALTERNATIVE NAMES

Dwarf Artisans are known by other names in the various Guilds, for example:
Miners Guild: Shoveller
Engineers’ Guild: Smith
Brewers’ Guild: Kegman

0-5 Dwarf Thunderers
40 gold crowns to hire

Dwarf Thunderers are experts at using missile weapons. Guild expeditions recruit them to help protect them from the hated Skaven and Greenskins.

Profile M WS BS S T W I A Ld
  3 4 3 3 4 1 2 1 9

Weapons/Armour: Dwarf Thunderers may be equipped with weapons and armour from the Dwarf Thunderers equipment list.

Adventurers / Dwarf Guildsmen / Slayer Cult / Evil Warbands
Snorri Nosebiter - DP / Dalla Burgansdotter - DP / Okrinok - DP
Halfling Thief - HS / Prospector - HS