DEVELOPMENT TEAM V1.0



"This sounds and looks very interesting. Check it out, folks."

TheWarp.net (BrotherDrake)

"Any mordhiem enthusiasts should really check out karak azgal. It looks awsomet. it has night gobbos, 4 different dwarf warbands, 2 skaven, human advernturers and strigio vamps."
Portent Forum (PoisonElf)

"Love it all but especially liked the underground rules and games day scenery.I play skaven mostly and want to add an underground to my Mordhiem set up. Thanks for the tips."
Karak Azgal website forum (David)

"I've read a little about it. I've already started making myself a dungeon gaming board. The LOTR section a few white dwarfs back with the bit about making Balin's Tomb is coming in quite handy."
Warhammer Players Society Forum (Khatep)

This is a great "world" system, and I look forward to playing it with my gaming group.
Karak Azgal website forum (Angantyr Crystethan)

I am just dropping by to compliment you on the great work you have been doing in creating these supplimantary rules for Mordheim!
Karak Azgal website forum (Koren Flameklad)

Donato Ranzato
Senior developer, webmaster

Terry Maltman
Senior developer, Rememberer

Natascha Chrobok
Server Goddess

Tom Green
Developer, Master terrain maker

Tommy Müller
Developer, Skavenslave

Robert Walker
Developer, Master Terrain Builder, Strigani Seer

Peter Long
Developer, Fanatic

Scott McGee
Developer, Connoiseur of Dwarf women

Sam Sedghi
Developer, PR person

Chris Manos
Editor, Army Builder guru

Jeffrey J. Visgaitis
Rules development, Inner Circle Games ambassador

John Severn
Solo Quest rules developer

Dreadaxe/Benoit Dumeaux
French lover of Fimir

Brian Coggin
Supplicant to the Ghoul King

Horacio Gonzalez
Half-lurker, Playtester

Michael Simpson
Computer Deprived Developer



"Karak Azgal is a new alternate setting for the Mordheim rules system. As all but the complete Warhammer newbie will have guessed, this one is based around the Dwarven mountain fortress of Karak Azgal and offers new rules such as different Guilds (Engineers, Miners and even Brewers!), new scenarios and equipment and tunnel fighting rules. Mordheim, Lustria and now this - the options for new Mordheim settings seem numerous and it's a great way for both GW and the fans to explore in greater detail (as well as fight in of course) various parts of the Old World."

Portent (Pete Closs - webmaster)

"For all you mordheim lovers or dwarf lovers or whatever, here is a rule set much like Lustria, only for Dwarven Mine Campaigns. From What I have seen so far, it looks pretty cool. Some interesting rules on snotlings as well."
Warhammer Players Society Forum (Reiklander)

"Dwarfen blood must be in thy veins."
Karak Azgal website forum (Gruma)

I have several "rooms" built so far. The concept looks GREAT. a few more and I can start our store league. Thanks and keep up the GREAT work!!!
Karak Azgal website forum (Patrick Weaver)