"This sounds and looks very
interesting. Check it out, folks."
TheWarp.net (BrotherDrake)"Any
mordhiem enthusiasts should really check
out karak azgal. It looks awsomet. it has
night gobbos, 4 different dwarf warbands,
2 skaven, human advernturers and strigio
vamps."
Portent Forum (PoisonElf)
"Love
it all but especially liked the
underground rules and games day scenery.I
play skaven mostly and want to add an
underground to my Mordhiem set up. Thanks
for the tips."
Karak Azgal website forum (David)
"I've read a little
about it. I've already started making
myself a dungeon gaming board. The LOTR
section a few white dwarfs back with the
bit about making Balin's Tomb is coming
in quite handy."
Warhammer Players Society Forum (Khatep)
This
is a great "world" system, and
I look forward to playing it with my
gaming group.
Karak Azgal website forum (Angantyr
Crystethan)
I am
just dropping by to compliment you on the
great work you have been doing in
creating these supplimantary rules for
Mordheim!
Karak Azgal website forum (Koren
Flameklad)
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Donato Ranzato
Senior developer, webmaster
Terry Maltman
Senior developer, Rememberer
Natascha Chrobok
Server Goddess
Tom Green
Developer, Master terrain maker
Tommy Müller
Developer, Skavenslave
Robert Walker
Developer, Master Terrain Builder,
Strigani Seer
Peter Long
Developer, Fanatic
Scott McGee
Developer, Connoiseur of Dwarf women
Sam Sedghi
Developer, PR person
Chris Manos
Editor, Army Builder guru
Jeffrey J. Visgaitis
Rules development, Inner Circle Games
ambassador
John Severn
Solo Quest rules developer
Dreadaxe/Benoit
Dumeaux
French lover of Fimir
Brian Coggin
Supplicant to the Ghoul King
Horacio Gonzalez
Half-lurker, Playtester
Michael Simpson
Computer Deprived Developer
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"Karak Azgal is a new alternate
setting for the Mordheim rules system. As
all but the complete Warhammer newbie
will have guessed, this one is based
around the Dwarven mountain fortress of
Karak Azgal and offers new rules such as
different Guilds (Engineers, Miners and
even Brewers!), new scenarios and
equipment and tunnel fighting rules.
Mordheim, Lustria and now this - the
options for new Mordheim settings seem
numerous and it's a great way for both GW
and the fans to explore in greater detail
(as well as fight in of course) various
parts of the Old World."
Portent (Pete Closs - webmaster)"For all
you mordheim lovers or dwarf lovers or
whatever, here is a rule set much like
Lustria, only for Dwarven Mine Campaigns.
From What I have seen so far, it looks
pretty cool. Some interesting rules on
snotlings as well."
Warhammer Players Society Forum
(Reiklander)
"Dwarfen
blood must be in thy veins."
Karak Azgal website forum (Gruma)
I have
several "rooms" built so far.
The concept looks GREAT. a few more and I
can start our store league. Thanks and
keep up the GREAT work!!!
Karak Azgal
website forum (Patrick Weaver)
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