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SNORRI
NOSEBITER- DRAMATIS PERSONAE
A bestial roar
sounded over the clamour of battle. "A rat
ogre" exclaimed Gotrek, "It's
mine".
"Snorri wants
one too" said the other slayer.
"It's Ok you
can have mine" replied Felix with barely
concealed sarcasm.
"Thank you
young Felix" was the grateful reply.
Hire
Fee: 40GC, upkeep: 25GC
May be
hired: Any human or Dwarf warband may
hire Snorri Nosebiter
Rating:
Snorri increases the warband's rating by +20
points.
| |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
| Snorri |
3 |
5 |
3 |
4 |
4 |
2 |
2 |
2 |
8 |
Equipment:
Snorri has a Dwarf Axe and a Hammer.
SPECIAL
RULES
Snorri follows all
the special rules for Slayers as can be found in
the Mordheim rulebook and the Slayer warband.
Drunk:
Snorri likes a drink before a battle. Roll a D6
on the following table to see what effect it has:
1 - Snorri drinks
to forget. This time he has forgotten to turn up.
2 - Snorri's head is feeling a bit delicate. His
WS and S are both reduced by -1.
3 - It takes more than that to slow down Snorri.
No effect.
4 - The effects on Snorri's digestion become
evident to everyone. Any model friend or foe,
fighting within 2" of Snorri is at -1 to
hit.
5 - Fortified with liquor Snorri gains +1
strength.
6 - A bucket of his favourite vodka has put fire
in his belly. Snorri is subject to frenzy.
Lucky:
Although he has no armour Snorri has a knack of
avoiding harm. He has a 5+ ward save against
shooting and combat.
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