Adventurers / Dwarf Guildsmen / Slayer Cult

SNORRI NOSEBITER- DRAMATIS PERSONAE

A bestial roar sounded over the clamour of battle. "A rat ogre" exclaimed Gotrek, "It's mine".

"Snorri wants one too" said the other slayer.

"It's Ok you can have mine" replied Felix with barely concealed sarcasm.

"Thank you young Felix" was the grateful reply.


Hire Fee: 40GC, upkeep: 25GC

May be hired: Any human or Dwarf warband may hire Snorri Nosebiter

Rating: Snorri increases the warband's rating by +20 points.

  M WS BS S T W I A LD
Snorri 3 5 3 4 4 2 2 2 8

Equipment: Snorri has a Dwarf Axe and a Hammer.

SPECIAL RULES

Snorri follows all the special rules for Slayers as can be found in the Mordheim rulebook and the Slayer warband.

Drunk: Snorri likes a drink before a battle. Roll a D6 on the following table to see what effect it has:

1 - Snorri drinks to forget. This time he has forgotten to turn up.
2 - Snorri's head is feeling a bit delicate. His WS and S are both reduced by -1.
3 - It takes more than that to slow down Snorri. No effect.
4 - The effects on Snorri's digestion become evident to everyone. Any model friend or foe, fighting within 2" of Snorri is at -1 to hit.
5 - Fortified with liquor Snorri gains +1 strength.
6 - A bucket of his favourite vodka has put fire in his belly. Snorri is subject to frenzy.

Lucky: Although he has no armour Snorri has a knack of avoiding harm. He has a 5+ ward save against shooting and combat.

Adventurers / Dwarf Guildsmen / Slayer Cult