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SKAVEN CLAN
MORS v1.2
Deep beneath Karak Izril
the Skaven of Clan Mors toiled for years digging
tunnels into the Dwarf gem mines. Their leaders
took advantage of the Orc attacks on the North
Wall by mounting their own attacks from beneath.
Caught between two ferocious enemies the Dwarfs
fought to the last. Until the coming of the
dragon Graug, the Skaven ruled all of the lower
reaches, looting where they could and making Clan
Mors one of the richest.
Now once more they
are able to return to the tunnels of the ruined
Karak Azgal but now they are not alone. Whilst
searching for gold and jewels they will encounter
Dwarfs, Night Goblins and adventurers of every
race. Some of the things they meet are out of
their worst nightmares and Skaven nightmares are
very strange indeed.
SKAVEN
EQUIPMENT LISTS
All of the
equipment lists from the rulebook apply.
SKAVEN
SKILL TABLE
| |
Combat |
Shooting |
Academic |
Strength |
Speed |
Special |
| Claw Leader |
X |
X |
X |
X |
X |
X |
| Stormvermin |
X |
X |
|
X |
X |
X |
| Mors Sorcerer |
|
|
X |
|
X |
X |
| Young Claws |
X |
X |
|
|
|
X |
CHOICE OF WARRIORS
A Skaven Clan Mors
warband must include a minimum of 3 models. You
have 500 gold crowns which you can use to recruit
and equip your warband. The maximum number of
warriors in the warband is 20.
Claw Leader:
Each Skaven Clan Mors warband must have one Claw
Leader; no more, no less!
Stormvermin: Your warband may include up
to 2 Stormvermin.
Mors Sorcerer: Your warband may include a
single Mors Sorcerer.
Young Claws: Your warband may include up
to 2 Young Claws.
Clanrats: Your warband may include any
number of Clanrats.
Skavenslaves: Your warband may include any
number of Skavenslaves.
Rat Ogre: Your warband may include a
single Rat Ogre.
STARTING
EXPERIENCE
A Claw Leader
starts with 20 experience.
Mors Sorcerers and Stormvermin
start with 8 experience.
Young Claws start with 0 experience.
Henchmen start with 0 experience.
SPECIAL
WEAPONS
Skaven Clan Mors
may use the Skaven weapons as detailed in the
rulebook.
SKAVEN
SPECIAL SKILLS
Skaven Heroes may
use any of the Skaven Special Skills in the
rulebook except for the Art of Silent Death.
HEROES
1 Claw Leader
60 gold crowns to hire
The Claw Leader is
in charge of a warband tasked with keeping the
tunnels clear of Dwarfs and Goblins. He also
takes the opportunity to search for treasure to
increase his standing in the clan.
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
5 |
4 |
4 |
4 |
3 |
1 |
5 |
1 |
7 |
Weapons/Armour:
A Claw Leader may be equipped with weapons and
armour from the Skaven Heroes equipment list.
SPECIAL RULES
Leader: Any
model in the warband within 6" of the Claw
Leader may use his Leadership instead of their
own.
Tactical Genius:
Clan Mors warlords are trained in the arts
of war and are strategic geniuses (in their eyes
at least). The Clan Mors player can add +1 to his
dice score to see who sets up first.
0-2 Stormvermin
40 gold crowns to hire
The black furred
Stormvermin are the ultimate Skaven warriors.
They enjoy special privileges such as access to
the breeding chambers and first pick of the best
equipment and armour - after the Claw Leader of
course.
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
5 |
4 |
3 |
4 |
3 |
1 |
5 |
1 |
6 |
Weapons/Armour:
Stormvermin may be equipped with weapons and
armour from the Skaven Heroes equipment list.
0-1 Mors Sorcerer
45 gold crowns to hire
Although magic is
supposed to be restricted, most clans manage to
obtain their own sorcerers by secret means. Their
power is small compared with the warlocks of Clan
Skryre or the mighty Grey Seers but they are
still a force to be reckoned with.
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
5 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
6 |
Weapons/Armour:
A Mors Sorcerer may be equipped with weapons and
armour from the Skaven heroes' equipment list.
SPECIAL
RULES
Wizard:
A Mors Sorcerer is a wizard and uses the Magic of
the Horned Rat. See the Magic section of the
rulebook for details.
0-2 Young Claws
20 gold crowns to hire
Young Claws are
the apprentices of Clan Mors. Recently recruited
they are being trained in the ways of the Skaven
warrior. By cunning and stealth they hope to join
the ranks of the Stormvermin or one day even
replace the Claw Leader.
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
5 |
2 |
3 |
3 |
3 |
1 |
4 |
1 |
4 |
Weapons/Armour:
A Young Claw may be equipped with weapons and
armour from the Skaven Heroes equipment list.
HENCHMEN (Bought on
groups of 1-5)
Clanrats
20 gold crowns to hire
All Skaven clans
rely for their strength on the chittering hordes
of Clanrats. What they lack in individual
strength they make up for in their vast numbers.
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
5 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
5 |
Weapons/Armour:
Clanrats may be equipped with weapons and armour
from Skaven Henchmen equipment list.
Skavenslaves
15 gold crowns to hire
The Skavenslaves
can look forward to a short and painful
existence. Their purpose in life is to die. The
Skaven leaders always push them to the front to
take the brunt of an attack or absorb missile
fire. Skaven take slaves from all races including
weaker Skaven from other clans.
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
5 |
2 |
2 |
3 |
3 |
1 |
4 |
1 |
4 |
Weapons/Armour:
Skavenslaves may be equipped with weapons and
armour from the Skaven henchmen equipment list.
SPECIAL
RULES
Experience:
Skavenslaves are little better than animals and
do not gain experience.
All Races:
Skaven slaves may be from any race including
their fellow Skaven. The above profile represents
the weakened state of all of them.
Slavers:
Any enemy warrior who is captured may be added to
a Skavenslave group. He will have the above
profile and will have to be equipped the same as
the rest of the group. Any equipment he carried
when he was captured may be kept or sold by the
warband.
Note: Rat Ogres
and Wolf Rats are alternative list entries to be
confirmed.
0-1 Rat Ogre
210 gold crowns to hire
These horrible
monsters are much in demand as bodyguards to
important Skaven
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
6 |
3 |
3 |
5 |
5 |
3 |
4 |
3 |
4 |
Weapons/Armour:
Jaws, claws and brute force! Rat Ogres can never
use weapons or armour.
SPECIAL RULES
Fear: Rat
Ogres are so frightening they cause fear.
Stupidity:
A Rat Ogre is subject to stupidity unless
a Skaven Hero is within 6" of it.
Experience:
Rat Ogres do not gain experience.
Large: Rat
Ogres are huge creatures and therefore make
tempting targets for archers. Any model may shoot
at a Rat Ogre, even if it is not the closest
target.
0-5 Wolf Rats
60 gold crowns to hire
Wolf rats are the
warped and mutated product of Clan Moulder. They
combine the ferocity and brute strength of a wolf
with the speed and cunning of a rat.
| Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
| |
6 |
4 |
0 |
4 |
4 |
1 |
4 |
2 |
6 |
Weapons/Armour:
Wolf rats neither need nor use weapons nor
armour.
SPECIAL RULES
Animals:
Wolf rats are animals and never gain
experience.
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